Generally favorable reviews - based on 88 Critics

Critic score distribution:
  1. Positive: 72 out of 88
  2. Negative: 0 out of 88
Buy On
  1. Oct 26, 2010
    It's hard to talk about Fable III without heaping more and more praise on it. It's one of the best games of the year and one of the richest role-playing experiences to hit the Xbox 360. It begs to be played by anyone who appreciates a game that is expertly produced in almost every area.
  2. Games Master UK
    Dec 29, 2010
    The best Fable yet and one of the greatest adventure games ever to hit 360. [Jan 2011, p.]
  3. Oct 26, 2010
    Fable III pushes the idea of the second game that little bit further, challenging players to prove their worth as a ruler. But not only that gives you a great deal of freedom on how you do it making it an even more engrossing experience that is hard to put down once the story and world of Albion grabs you.
  4. Jan 2, 2011
    Fable III is a brilliant addition to the series, with marked improvement in several areas. The story and presentation are still as polished as ever, and there's never a dull moment thanks to the numerous side missions.
  5. Dec 14, 2010
    Fable III might not be the ultimate edition of Fable that 'Peter Molyneux' had in mind, but it is a shining example of a masterfully made action adventure game.
  6. Oct 25, 2010
    A unique game that successfully manages to blend the boundaries between action and RPG, delivering us an immediate and engrossing experience. It will disappoint those of you looking for a real challenge, but if all you're looking for is a great adventure to lose yourself in, look no further.
  7. 92
    This is the best Fable yet...It's entertaining, thoughtful and crucially, not entirely for RPG lovers - which could lead to the series capturing an entirely new audience of adventurers.
  8. Dec 19, 2010
    While Fable II seemed to regard the story as secondary to the newest toys thrown into the mix: making money and babies, Fable III draws our attention back to character building and history making.
  9. Oct 26, 2010
    Even if you don't play Fable 3 more than once, you can expect about 20-25 hours to play through the core game, and anywhere from another 15-20 more if you decide that you want to see most of everything the game has to offer. But I'd recommend not charging straight through – go wander about and sniff the proverbial flowers and have fun exploring the world of Albion.
  10. 90
    Fable III offers many new improvements over its predecessor. At the center of the game stands a revolutionary new way to deal with equipment, magic, stats, inventory, outfits, pretty much everything. This makes for a seamless and engaging experience, but also one that feels more like an action game with RPG elements than vice versa. That doesn't change the fact that Fable III is a fine, fine game.
  11. 90
    Fable III lives beyond the narrative arc and is another proof that Molyneux can gradually bring the water to his mill and the proof is that there is always a distinctive sign and controversy in his creations.
  12. Xbox World 360 Magazine UK
    Dec 28, 2010
    A bold experiment in storytelling that shines all the brighter for its many imperfections. [Jan 2011, p.93]
  13. Dec 14, 2010
    To be more succinct, Fable III is a beautiful mess, and for a game that attempts to capture the complexities of what it means to be human, maybe that's entirely fitting.
  14. Oct 27, 2010
    For all its faults and a clumsily handled denouement, Fable III is heavy on the fairydust, charming you enough to forgive such foibles, drawing you back into its wonderful world. So maybe true to form, there are a few unfulfilled promises, but there's that bewitching dose of all-important magic.
  15. Oct 27, 2010
    Essentially, Fable III is a much improved version of Fable II. It's more contoured, better balanced, and a lot more focused on experiencing the main storyline than its predecessor. However, to accomplish this, it did end up sacrificing some of the randomness that we could play around in. The options are all still there, but it doesn't feel as independent of the primary journey as it did in Fable II.
  16. 90
    Fable III is most memorable not because it makes you laugh, but because it also makes you care. If a spouse gets carved up in your absence, you'll feel pangs of guilt. When your dog saves your bacon during a fight, you'll feel pride.
  17. Oct 26, 2010
    Although Fable III's streamlined approach to the traditional Fable concept might feel a little odd to franchise veterans at first, this iteration is every bit as engaging and rewarding as its predecessors. Moreso, in fact, given that Lionhead's subtle but deeply effective changes to character and world interaction add such a tangible sense of attachment. Big, clever and funny, you'll rarely have enjoyed going through such punishing emotional torment.
  18. Oct 26, 2010
    Somewhat fittingly, this is the Fable to rule them all. Its revolutionary themes complement the series' trademark gameplay style exceedingly well, bringing a murkier side to crucial player choices that make impending decisions all the more engaging. It's still an RPG for the masses, but then it was always going to be really.
  19. Oct 26, 2010
    Fable 3 finally merges the social, action and fighting genres in one beautiful and fun experience. It's a bit too easy and the "Being a King" part is over too quickly to fullfill all of its great premises.
  20. Oct 25, 2010
    From raising a family, becoming a land baron, and even partnering up with friends locally or online, this is the most fully realized version of Albion yet. It's a must-play for fans of adventure or anyone who thinks they can run things better than those bums in Washington. Good luck.
  21. Oct 25, 2010
    Fable III has become the innovative third part we expected: a role-playing game for the masses, without a classic menu(!), featuring atmospheric environments and creative quests that tell the story of becoming a hero and dealing with the consequences of it and high expectations. Very moral decision-making meets a Sims-like fairytale.
  22. Oct 26, 2010
    It's easy to recommend Fable III to anyone who enjoyed the second game. It's very similar, but the story is stronger, the decisions you make have more gravity, the coop is vastly improved, and the design forces you to sample everything the game has to offer.
  23. Dec 19, 2010
    Fortunately, those familiar concepts have been augmented with some innovative new ones, and while they aren't all successful, the overall package is an impressive, if imperfect RPG experience.
  24. AceGamez
    Dec 14, 2010
    Put simply, there's nothing quite like Fable III on the market, and if you're willing to look past the game's simple combat and limited quest interaction, you'll find Lionhead's latest to be one of the most unique and enjoyable games this year.
  25. Oct 28, 2010
    Fable III is pretty much everything you'd want from a Fable sequel: more of the same and then some. There are certainly a few gambles from Lionhead this year, with some paying off and others not so much, but at the crux of it, it's pretty sublime.
  26. Oct 26, 2010
    Fable III improves over its predecessors' action GDR formula, offering some interesting new ideas, like the new visual concepts for the menus. It's a shame that the second part of the story, where the new stuff should really explode, feels too slow and not compelling as it could've been. It's still a good gaming experience, but if you loved the second you'll feel that somehow this is a small step back.
  27. Oct 26, 2010
    Though Fable III doesn't change the formula too much from what worked in Fable II, it's a strong continuation of the series for Peter Molyneux and Lionhead Studios. It's got great replay value, between the side quests and moral judgment calls, and the presentation, though not quite flawless, is truly fit for a king.
  28. Jan 16, 2011
    There are more highlights in the first two missions of Black Ops, then in Medal of Honor. The requirements of Treyarch seemed to be better, than in the past few years. They made an interesting setting. In addition, there's a nice zombie mode and an overwhelming multiplayer. No doubt, this is Treyarchs best Call of Duty ever!
  29. Jan 12, 2011
    Fable III has nice graphics, great controls, enough online possibilities and a lot of missions. Everything connects nicely, which will keep you playing for hours. This game can be recommended to everyone.
  30. Dec 19, 2010
    With an endearing, dynamic world and pure unadulterated adventuring, it will leave you with fond memories and a sense of accomplishment.
  31. Dec 14, 2010
    Fable III, as with the games before it, reaches for the stars with its ambitions, and for the most part manages to achieve them, even though the finale is somewhat weak.
  32. Dec 14, 2010
    The main handicaps to this game are the major, obnoxious glitches and the annoying combat. I can only hope that some fixes are already in the works for the glitches and as for the combat, just be prepared to grit your teeth and work your way through it if you're looking to play this game.
  33. Dec 14, 2010
    If you enjoyed the original games, you will enjoy the latest title in the trilogy and fortunately newcomers can jump straight into it.
  34. Oct 27, 2010
    It is not as revolutionary as the previous game, its combat system has aged in this two years, and it lacks that freshness, but Fable 3 is still a huge game, able to engage the player and absorb him into the world of Albion. This one is better organized, first it shows us the many things we can do in the game world, and then it let us decide what we want to do. And it is still full of that fairytale magic.
  35. Oct 26, 2010
    Despite the uninspired combat system Fable 3 still ranks among the best titles available on 360. What it lacks in complexity it makes up for in warmth, humour and fun. A wonderful cast, setting and plot make it a hugely entertaining game that most players will fall instantly in love with.
  36. Oct 25, 2010
    Fable III is a polished take of everything that has worked in the series, adding extra values with some really good ideas around the interface and visual presentation. But the core idea and mechanics remain too close to those of Fable II, and the larger concepts that should have taken the series to greater heights fall a bit short in the end.
  37. Oct 25, 2010
    Fable III is the result of a unique creative process. The game itself is unique, but it is not a universal masterpiece. In Fable III you can find adventure and a terrific world to explore, but you won't find a strong gameplay experience. Button mashing and narrative flaws are the greatest problems of the game.
  38. Oct 25, 2010
    This is a massive game, and yet it remains accessible to gamers of all skill levels. That in itself is a pretty special achievement. Tack on a solid combat system, an immersive world, and decisions with real consequences, and you've got a game that just about anybody can enjoy.
  39. Oct 25, 2010
    Fable III is a fun adventure game for casual players with a radiant world, amazing characters, and with the astonishing chance to wear king's crown as we have never seen in a game like this. This game gets Peter Molyneux closer to deliver its grandiloquent promises in the end, but at the same time gets the Fable series further from its RPG roots.
  40. Oct 25, 2010
    Fable 3 is even simpler than its predecessor while remaining utterly and distinctly charming when compared to the rest of the 360's library -- it just isn't quite as magical as Fable 2.
  41. Oct 26, 2010
    It would have been nice to see consistency in the detail, and the big ideas supported by more well thought out design. Nonetheless, genuinely funny games remain few and far between these days, and the laughs Fable III will inevitably bring you are worth the flaws and failings.
  42. Jan 31, 2011
    Lionhead carefully preserved everything that made Fable 2 so good. Though it's a pity that the "king simulator" concept is totally wasted here.
  43. Jan 5, 2011
    Fable III shows how much responsibility one has when becoming a king in a time where industrialisation has a grip on the world. This makes the game relevant without losing the subtle, funny vibe of the series. This makes the game the best Fable-game up until now, even though there are some niggles from previous games still present here.
  44. X-ONE Magazine UK
    Dec 25, 2010
    This is the Fable we know and love, which is its biggest strength and weakness. [Issue#66, p.80]
  45. LEVEL (Czech Republic)
    Dec 19, 2010
    Revolution in story is not followed by a revolution in the game system – unfortunately. Nevertheless Fable III is a decent ending to the series. Although great freedom of act is not followed by great responsibility. [Dec 2010]
  46. 80
    Fable III is still a great game, but something this brilliant deserves a more considered - and climactic - ending.
  47. Dec 14, 2010
    Like its predecessors, Fable III manages to improve upon the last title while simultaneously falling short on the new elements it brings to the table.
  48. Dec 14, 2010
    While I thoroughly enjoyed Fable 3's imaginative and engrossing plot (and subsequent twists) along with its revised gameplay and core mechanics, as a whole package I simply didn't feel it was an epic in tale or scale that Fable 2 showed us.
  49. Oct 28, 2010
    More so than ever before it's the game's unrivalled charm and meticulously constructed world that makes the sprawl of Albion such a unique pleasure to explore.
  50. Oct 27, 2010
    Those expecting a quantum leap forward in this release will be disappointed, however the multitudes of people eagerly anticipating the kind of clever twists and darkly humorous social commentary Lionhead excel in will not come away empty handed. The trip to Albion is well worth the price of admission.
  51. Oct 26, 2010
    Fable III is a massive game targeted directly at those who like their open worlds anchored by a plot which they can get into without getting swallowed.
  52. Oct 26, 2010
    As an exercise in giving shape to the ego of the person playing it, it's second to none; as an attempt to realise the conflicts and compromises of high statehood, it falls short.
  53. Oct 26, 2010
    It's hard not to see flaws in this Fable III, which is less convincing in many areas than the previous one. Its inconsistent production values (sometimes beautifully executed, sometimes lacking a lot of polish), the over-simplification of some things that are sometimes not that efficient, the less than inspired bestiary: potential reproaches are numerous. But despite all those, Fable III, like it predecessors, remains so charming and mesmerizing that it works. The coop mode is a bliss (at last), and even though the "being King gameplay" is clearly underwhelming, one cannot be bored by this new Albion. Yes, Fable III could have been better polished and more ambitious, but it's still a game unlike any other.
  54. Oct 26, 2010
    The combination of gaming styles – action, role-playing and strategy – works wonderfully together and there are some real consequences to your decisions. It may be too accessible for hardcore RPG fans but Fable 3 is hugely enjoyable and the perfect game to play on a cold winter's evening.
  55. Oct 26, 2010
    While it's puzzling to watch so much effort go into streamlining Fable 2's already superb design without fixing its obvious technical shortcomings, try not to let that distract you from what remains an exceptional game. It may not be revolutionary, but it is royally fun.
  56. Oct 26, 2010
    For those of you looking to rekindle the Fable flame and get online and have digital babies, then there's plenty to sink your teeth into. You'll feel right at home with what's on offer, and be glad to make decisions for the greater good. It's an entertaining ride, and one that has the legs to keep you hooked from humble beginnings to royal conclusion.
  57. Oct 26, 2010
    Fable III is the better game when held up against the glitchy, twitchy gameplay of its predecessor, Fable II, but the heavy-handed moral of the game's story leaves a bad taste in your mouth.
  58. Oct 25, 2010
    It may be messy and clunky from time to time along the way, but Fable III is only guilty of indulging its designers' whim at the expense of necessary polish, and in the royal scheme of things it's a crime you're happy to pardon. Many more RPGs will follow between now and whatever Lionhead does next with the series, but few if any will possess half as much heart, and most importantly, whatever else they have to offer, none will have Albion.
  59. Oct 25, 2010
    Maybe this is not the revolution that everyone was expecting, but Fable III is still a fabulous and enjoyable game. If you liked the previous entries in the series, this is a piece of software you should buy.
  60. Oct 25, 2010
    Albion is still a great place for adventuring. Fable III is, however, a bit too similar its predecessors and thus prevents it for getting the highest marks.
  61. Oct 25, 2010
    Despite the oddities, the head-scratchers and the disappointments, there are some moments of pure brilliance that reminds us just why we were playing in the first place.
  62. Oct 25, 2010
    The best Fable yet. It's mature and thought provoking, with a final act that will genuinely surprise and confound you. It could've been a masterpiece, but its many technical problems bring it down.
  63. Oct 25, 2010
    The familiar Fable experience is as engrossing as ever, and it's incredibly hard to stay mad at a game that oozes charm from every one of its pores. Fable III is a game that is inexplicably better than the sum of its parts.
  64. Dec 14, 2010
    Overall, Fable III isn't a bad game, but neither is it a step forward for the franchise. The nasty bugs, the sluggish and uninspired story, and lack of difficulty make it the least enjoyable of the series.
  65. Dec 19, 2010
    What's more, Fable 3 is definitely a beautiful-looking game, with incredibly imaginative and well-designed locations where players may lose themselves in.
  66. Dec 19, 2010
    The fact of the matter is Fable III feels like Fable 2.5 rather than a full-on sequel.
  67. Dec 19, 2010
    With a little more polish, Fable III could have been a great game, but it fails to live up to its potential. Instead, it's good, but disappointing.
  68. Dec 14, 2010
    Lionhead Studios tried to do some new things with this RPG, but, unfortunately they didn't quite make the impression that improved the game.
  69. Dec 14, 2010
    Fable III is a good game; its new ideas can't really elevate it to greatness but it's fun, well-written, and creative
  70. Dec 14, 2010
    It improves in some ways on things that were already good without really remedying the things that weren't working, but at its heart, there's plenty of fun to be found in this game, and as long as you find the fun, Fable III's flaws aren't too big to be forgiven.
  71. 75
    I wish I could say that Fable III exceeds expectations and blows predecessors away, but sadly some bizarre development decisions from Lionhead Studios have marred what is otherwise a terrific fantasy tale where industry and darkness threaten the city you are destined to rule.
  72. Oct 26, 2010
    This gorgeous world is brimming with humor and personality, but a bevy of technical problems and overly simplified gameplay distract from the fun.
  73. Oct 26, 2010
    Fable III is a good game, and in some ways it's a great one. But playing it, one can't help but wonder what it would be with better combat and a more thoughtful second half.
  74. Dec 19, 2010
    For all the game has got going for it, which is still a lot, Fable III is unable to transcend the sum of its parts and we're left to lament what could have been.
  75. Edge Magazine
    Dec 14, 2010
    In terms of quest interaction, there's simply not a great deal going on. Fable III largely gets away with it through sheer charm, and the infectious sense of fun in its detail. [Christmas 2010, p.80]
  76. Dec 14, 2010
    The gameplay throughout has taken a back seat to the titles aspirations, and since a good deal of those aspirations do not quite pan out an outright purchase cannot be recommended. Fans of the previous titles will want to give it a Saturday's rental, however, if for no other reason than try to bed-down a peasant girl and possibly contract something nasty (no joke).
  77. games(TM)
    Dec 14, 2010
    All of the areas where the game truly excels are exactly what we expect from the series - and from Lionhead as a studio - while its great leaps forward mostly fall flat and upset the balance of the whole. [Christmas 2010, p.90]
  78. Dec 14, 2010
    The Fable franchise has always been ambitious, promising big things and often failing to deliver. Unfortunately, Fable III suffers from the same plight, serving up a mediocre experience that's difficult to get excited over.
  79. Oct 26, 2010
    If the Albion lives its revolution in Fable III, that's certainly not the case for the Fable saga, which gets here an episode pleasant to go, but too close from its predecessor, at least in terms of its first and biggest part.
  80. Oct 25, 2010
    The main goal in this action RPG is to gather companions and then manage a kingdom. Lionhead has obviously wanted to simplify everything from Fable II, but the result is unnecessarily cumbersome and a lot of depth has been phased out in favor of ideas that does not feel particularly interesting. There is still a vibrant and atmospheric game world, and I had fun during the play through, but this could have been so much better with the right focus.
  81. Oct 27, 2010
    All the heroics of harder games without any of the fuss, and set in a place you've made your own.
  82. Jan 15, 2011
    Flaws in design and execution are even more obvious with this new game and, as usual, Lionhead fails to live up to the expectations.
  83. Dec 14, 2010
    The game plays like it should, and takes players across a variety of well-designed levels smattered with interesting characters and cheeky British humor. But a triumph for Albion it is not.
  84. Oct 26, 2010
    An aggravatingly poor sequel that insists on changing things that didn't need changing and refusing to fix those that did.
  85. Oct 26, 2010
    Too bad money is so ridiculously easy to accrue that Fable III's silly shift into a morality tale about the burden of the crown falls flat.
  86. Oct 25, 2010
    It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.
  87. Oct 25, 2010
    Very disappointing. Lacking the sense of adventure of the previous games and making the most simple of elements more awkward and overdrawn, Fable III feels like a step back for the franchise. It's a shame because its narrative goals are truly outstanding and there's still a lot of simplistic roleplaying fun to be had. These positives are outweighed, however, by a downsized sense of scale, cumbersome attempts at innovation, and a total neglect when it comes to fixing some important problems.
  88. Dec 19, 2010
    Fable III attempts to radically reinvent the franchise, a reinvention that fans neither wanted nor asked for. Instead of following on the success of the previous entries, Fable III tries to be something other than it is, but I don't think the developers were even sure what this is supposed to be.
User Score

Mixed or average reviews- based on 635 Ratings

User score distribution:
  1. Oct 26, 2010
    It's been interesting to see how critics respond to the latest iteration of a well known game franchise over the course of this year. With soIt's been interesting to see how critics respond to the latest iteration of a well known game franchise over the course of this year. With so many top-notch titles the market itself has felt more than saturated with grade-A content. This is far from a bad thing for us gamers. Quite the opposite as it marks a new step in gaming where we aren't overstocked on too much random IP and have a plethora of games to choose from.

    The drawback has been in the way games have been received and the strange ambiguity that game critics have put forth of late. It's been a neverending series of "damned-if-you-do-damned-if-you-don't" reviews that seem to be in constant conflict with other games. When a game like Fable III hits the shelves you'll see critics lauding the game as a triumph for its hilarity, size and willingness to change the mold, and yet another game will be crushed for doing the same. What do we as players want? The same game again? Do we want it to change? The difference in this perspective is causing critics to appear extremely random in their desires. The frustration of this all is knowing that yet another by-the-numbers FPS will be out here shortly that will roll in praise for no solid reason. We, as gamers, deserve better than that. As a result I urge you to enjoy the title for yourself and ignore negative reviews for this game because after several hours (all night) I can stamp it with a seal of greatness.

    Fable III has what I will call the Star Wars: The Force Unleashed syndrome. By that I mean you'll have harsh critical bile spewed over changes in the franchise and yet the fans will flock to it because it has a certain charm that just can't be labeled. The humor of the game is as hilarious as it's ever been and yet there are moments of true human drama that should tug at you emotionally. The games engine feels slightly dated at times, but it's never a drawback and might be considered a perk to veterans of the series. The story can feel slightly contrived at times, but there are twists to be found that make it worthwhile. It's difficult to discuss without spoilers but suffice it to say that the story is far more engaging than the so far more critically appraised Fable II.

    Everything is improved in every way. From the graphics to the story to the humor to your dog there is nothing that hasn't seen a step up in the series. Enjoy it for yourself and take the game in the lighthearted fashion it is meant to be played. If you don't you will miss out on one of this years top must play games.
    Full Review »
  2. xxx
    Nov 1, 2010
    This review contains spoilers, click full review link to view. As a long-time player of both Fable and Fable 2, I wanted to like Fable 3, i really did. So much so, that i initially dismissed the many issues including the alarmingly prevalent technical problems and the lack of any combat complexity or difficulty. What starts out as the familiarly monty-python-esque fable adventure, and devolves into an experience as devoid of life and meaning as (if not more so than) your 'end'-game foe. But it's not all doom-and-gloom, fable 3 does have its well-crafted episodes. Like previous installments, side-quests are delightfully cheeky and loads of fun. I found myself laughing--out loud!--at the witty dialogue and situations in one quest where you became part of a D&D style, board game adventure. Many of the rare books you find have great excepts read to you in-game which really speak volumes (forgive me) about the creative writing found throughout the fable franchise. And what good would great writing be without great voice-acting? Michael Fassbender, Stephen Fry and the legendary John Cleese do not disappoint. And for those who appreciate aesthetics and atmosphere, Fable 3 looks great and has a fitting soundtrack (though not as inspired as the previous two installments). These attributes, though excellent, were a polish meant to blind us from its rusty, disfigured core. Bugs. Too many to chalk up to the needlessly pandering "it's just an early version all games have bugs-golly gee, that's what patches are for!" excuse we (fans) use too often. As stated in some reviews, there were not only frustrating glitches, but game-ending ones as well. Frustrating, i can live with; game ending...that is just embarrassing (and EVIL!). I personally did not experience the worst glitches, but i guess i was lucky. It's not the hardest game either. Most of us realize though that it is fable, and not Mike Tyson's Punch-Out, Ninja Gaiden Black, or playing Starcraft on Korean servers. At least in fable 2 you could have fun casting more than two spells in one battle and PRETENDING like you were about to die-err, get 'knocked out'. Although the animated executions of bad guys are fun, fighting ends up being more chore than it was in fable 2. Not to mention the reward is most often only guild seals. Guild Seals, spent on the road to rule, are experience points. The concept of Guild Seals and the Road to Rule is terrific-for another game. When you get to the bottom of it, it's partially for aesthetics (it looks good), and partially about balancing it and keeping you from becoming too strong. For fable, becoming too strong too fast is as silly as the grunting noises made when shaking hands with an NPC. Not to mention the choices given in the Road to Rule are extremely limiting and more than half of them don't do anything meaningful. If you've played it already, I'm sure you skipped most everything but the combat upgrades, adding to the superfluity of combat. Why not put in more chests, with harder choices associated with them? Why not make you choose between level 3 weapons, a legendary hammer, and a super cool-looking set of armor? Or a chest with lots of cash in it? Or the title to Reaver's Mansion? How about SOMETHING BESIDES DYES? The 'end' of Fable 2 was brilliant. If you haven't played it, stop reading this and do so. Fable 3 developers should have realized a good thing when they had it. Instead, as king (the big selling point of the game) you are relegated to essentially being the CFO of Albion-when you should be out in fantastic realms killing fantastic creatures to come and display in your fantastic castle where everyone can admire just how fantastic you are (it is also far too easy to end the game before you want it to-no warning at all). I was affected by the end decision in Fable 2-it was a hard one to make because you were only guaranteed one option...not 2 or all 3. Now, you can have you cake and eat it too (or eat your cake and have it too) with ease through owning property. Instead of every choice being having people hate you or love you, why not make it more meaningful? Like giving you the same choices Logan had you make in the beginning (albeit with actual consequences). Maybe having time only to save the Aurorans from certain death by whatever, or your castle staff and guards who will die without an antidote to cure whatever and then actually getting to go physically carry out your decision instead of having Reaver talk to you about what he did. Because the choices are based upon your wealth, and becoming wealthy is about as easy as combat, there really isn't a choice at all. And because there isn't a choice, there isn't any real interest, any real attachment at all aside from appearances. Which is really all Fable 3 amounts to. It's just sugar coated; the you longer lick it, the more it starts to melt away until you're left with such a prickly mess , you'll never want to taste the sugar again. Full Review »
  3. Nov 1, 2010
    Incredible graphics, simplified RPG, too straightforward and the end is ultimately utterly disappointing and frustrating.

    The graphics and
    Incredible graphics, simplified RPG, too straightforward and the end is ultimately utterly disappointing and frustrating.

    The graphics and gameplay are good/outstanding. The rpg element is way too simplified, it has been downhill ever since fable I. The questline is straightforward, which is nice, but the sidequests just aren't rewarding enough (by feel, sense of accomplishment or effect on the 'world' as was is fable II). There are a lot of loading times, almost like you're sitting in front of your tv waiting as much as playing. Up untill you get to be a monarch, the game is nice and pulls you in, ever drawing you onward. When you are a monarch, the frustrating bit begins, which leads to the utter downfall of the game. Choose to be a good monarch, caring for your people, leads to the death of everyone, leaving an empty world to play in afterwards. That forces you to be the tyrant you just defeated. So what's the use of being good, if everyone dies because of it?
    As a sidemark, the whole morality issue is mostly removed. The only thing that changes is what the comments of the villagers are.

    All in all: the game doesn't pick up after fable II, actually, it leaves a lot of great features behind. And the end, well the end is just utterly frustrating.
    Full Review »