- Publisher: Ubisoft
- Release Date: Mar 7, 2012
- Also On: PC, PlayStation 3

- Summary:
- Developer: Ubisoft Shanghai
- Genre(s): Action Adventure, Horror, Horror, Survival
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 34 out of 68
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Mixed: 26 out of 68
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Negative: 8 out of 68
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Mar 6, 2012I Am Alive uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future. I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it's far closer in its atmosphere and aesthetic values to Cormac MacCarthy's grim post-apocalyptic novel, The Road.
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Mar 6, 2012I Am Alive successfully introduces new mechanics to the survival genre, and it does it offering us an interesting story in a convincing environment. We'd love to see it evolved to a full-blown, high budget AAA game.
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Mar 6, 2012Given its turbulent development, I expected it to come in dead on arrival. Instead, I found it to be a solid survival game that, above anything else, kept my palms sweaty and my muscles tense.
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Mar 8, 2012When I Am Alive broke immersion with any number of the aforementioned flaws, which it did far too regularly, it was easy to chastise it. But when it was taking risks and throwing me into tense situations or decision moments, I couldn't drag myself away.
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Mar 6, 2012The game occasionally drags, arguably due to representing the bleakness of its environment and the challenges of existing within it a little too keenly. Autosave points are few and far between, which means that on anything above normal difficulty your frequent restarts will result in much repetition. Likewise, I Am Alive's platforming is occasionally cumbersome and inexact. But nevertheless this game offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.
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Mar 18, 2012Ruins of a post-apocalyptic city have great potential but not there yet. The game is bringing up many interesting ideas but those are halfway through it. It's obvious that earlier plans have been much more ambitious, however, their outcome is ruining experience, not to speak of game's difficulty creating an imbalance in it.
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Mar 6, 2012I am Alive is a failure. After launching it you quickly understand why Ubisoft has held it on the back burner for so long. Instead of a survival game in a big city you get a few hours of slow fighting with platforms, emotionless shooting and a couple of quick-time events.
Score distribution:
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Positive: 26 out of 55
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Mixed: 19 out of 55
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Negative: 10 out of 55
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Mar 7, 2012
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Mar 21, 2012
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Mar 7, 2012For 1200MS (15â
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Mar 18, 2012
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Mar 11, 2012
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Nov 16, 2017
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Mar 11, 2012
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