Kane & Lynch: Dead Men Image
Metascore
65

Mixed or average reviews - based on 57 Critic Reviews What's this?

User Score
3.3

Generally unfavorable reviews- based on 346 Ratings

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  • Summary: Kane & Lynch: Dead Men is a dark and gritty drama featuring two men, one is a flawed mercenary and the other a medicated psychopath. Forced together on a violent and chaotic path of redemption and revenge, no action is considered too harsh as this volatile partnership is pushed beyond reasonKane & Lynch: Dead Men is a dark and gritty drama featuring two men, one is a flawed mercenary and the other a medicated psychopath. Forced together on a violent and chaotic path of redemption and revenge, no action is considered too harsh as this volatile partnership is pushed beyond reason in this brutally realistic, character-driven third person action shooter. [Eidos Interactive] Expand
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Kane & Lynch: Dead Men Official Trailer 1
Score distribution:
  1. Positive: 10 out of 57
  2. Negative: 6 out of 57
  1. Kane and Lynch is quite a good crime drama experience and serves as a plausible move away from the Hitman stealth series that IO Interactive is very well known for.
  2. Kane & Lynch is entirely about story and style. The gameplay is years old, but Kane, Lynch, and their tale(s)? Fantastic. If you want a good story, pick this game up. If you only care about pretty things that blow up nicely, go with something else.
  3. Artificial intelligence problems are present throughout, with squad mates continuously running in the line of fire. Furthermore, the promising co-op mode isn't available online, only locally through cramped split-screen.
  4. Kane and Lynch reeks of an undercooked effort that should've baked a few more months in the development oven. If the care and polish that went into the wonderfully cinematic level presentation had also been applied to the writing and gameplay, it could've been a bar-raising effort for the third-person shooter genre.
  5. Kane & Lynch is very much a case of what could have been. With a little more time for polish and tweaking Eidos could have had a game worthy of the hype and its British Academy Video Games Award nomination (which was somehow secured before the game’s release).
  6. Sadly the implementation and impact on the player the game has will most likely be overshadowed by the numerous flaws. The lack of replay-ablity of the single player, the omission of playing as Lynch for lone players, the poor graphics, terrible enemy AI, and the mundane Havana levels, really kill the single player experience for me.
  7. 30
    Being blunt, Kane and Lynch: Dead Men is a sickly mess of a game with the multitude of negatives undermining every positive.

See all 57 Critic Reviews

Score distribution:
  1. Positive: 34 out of 87
  2. Negative: 34 out of 87
  1. Kx1
    Dec 4, 2020
    10
    Great game. Shoting is not precise as in real life. Story is easly one of the best in video-game history. There are some minor issues with theGreat game. Shoting is not precise as in real life. Story is easly one of the best in video-game history. There are some minor issues with the game but in comparison to overall vibe it is not a dealbreaker. Give this game a chance. Expand
  2. SeniorS.
    Feb 25, 2008
    9
    This game is awesome! Who cares about the crappy graphics, stop being so damn shallow and appreciate the awesome plot and good gameplay.
  3. Nov 14, 2021
    8
    Kane & Lynch: Dead Men is a controversial project from IO Interactive. On the one hand, there is a cycling duel of characters, on the otherKane & Lynch: Dead Men is a controversial project from IO Interactive. On the one hand, there is a cycling duel of characters, on the other hand, a dumb AI of opponents, a terrible gun-play and a primitive plot. In the first Kane & Lynch: Dead Men is currently morally outdated, it came out in the era of the first Gears of War copycat games, only the shelters here work terribly crooked. The story is divided into 2 parts: the first part is Kane & Lynch, but the second part is a procession to Havana and the jungle. So I really can't understand, IO Interactive always needs to send the hero to the jungle in the first part of the series? In general, for 2007, the game is not bad, but it rests only on a charismatic duet of characters. Expand
  4. JohnMorgan
    Dec 15, 2007
    7
    i havent finished it yet, but ive only had it one day, and i a in love, this beats halo in multiplayer, this beats call of duty in plot andi havent finished it yet, but ive only had it one day, and i a in love, this beats halo in multiplayer, this beats call of duty in plot and tops everything in shear awesomeness, admitidly, the orange box is a little better, and the graphics are a little flawed, id say this ould of had a 9 if it included online co-op and more multiplayer scenarious, the multiplayer mode is pure genous, just lacking in community,
    really, this is deffinatly worth a look in!
    Expand
  5. Sam
    Mar 23, 2008
    4
    With the badass trailers and the very appealing character concept, I was expecting this game to be IOI's finest since Hitman: Silent With the badass trailers and the very appealing character concept, I was expecting this game to be IOI's finest since Hitman: Silent Assassin. They proved me wrong. While this game isn't as bad as the Gerstmann sympathizers say, it's still pretty bad. Which is a shame, because IO had everything they needed, every tool to make this game great. They just didn't use them. First of all, the gameplay is trial-and-error based, and is overly frustrating. There's no open-endedness to the game at all, which was what IOI made their name from: letting you decide what you want to do. There's none of that here. You just go around shooting, escorting, and doing what the game tells you to. You don't get to plan out the heists, or any of that. The poorly written script plans it out for you. But the game does its best to keep you from sticking to that. It is a very buggy game. The controls don't do anything to help it, either. The aiming is horrible. You will never hit who you're trying to the first few tries. This applies for every time you attempt to shoot someone. And beyond firing and team commands, they're very hard to use, often involving drawn-out button combinations just to perform a simple action. What's worse is that after you've put in that sequence, the action you're supposed to perform has a high chance of not working. The biggest example of this is taking cover. Now, unlike the rest of the game's controls, the input for taking cover is pretty simple. Unconventional, but simple. You just run up to a wall and slap the analog stick to press up against it. The problem is, 9 times out of 10, it doesn't work, and even when it does, the horrible collision detection this game sports will get you killed anyway. Your character often just runs up to the wall, rather than sticking to it, often leaving you open to enemy fire. And speaking of enemy fire, you'll get it a lot. The enemies in this game have decent AI, but they are often crack shots, which is more than what can be said for the ally AI. These are by far the worst teammates you'll ever see in a video game. They pretty much do nothing but get shot, and when they aren't getting shot, they're either missing their targets or shooting you. Yes, it is just that bad where your friends kill you twice as much as the bad guys do. In actuality, you're better off just sending them to draw fire, as that's all they'll succeed at. Just make sure you're close to them, because they don't revive each other, and if they die, it's game over. The story doesn't do the game any favors, either. It's never particularly well written at any time, and what's worse is that it doesn't explain everything that it should. It also doesn't quite hold its own against several games that came before it, which is a total shame, but isn't totally unexpected. Strong plots and interesting stories have never really been a part of IOI's traits. But at least you'd think it has decent dialogue. Unfortunately, it fails there, too. First off, it's not cleverly-written, and it uses the F-word more than any single piece of media you'll ever find. There are very few sentences said in this game that don't have it. It was an obvious attempt to make the game seem grittier than it is, but all it did was just take away the drama and strong feeling that the word evokes. Most of all, it really just feels like they hired an angst-filled teenager to write out the dialogue. It's just that poor. However, the game has one good point: Its multiplayer concept. Fragile Alliance is a very well-thought out concept that follows the game's themes of trust and betrayal very well, in that the outcome of a match is entirely in the players' hands. You can stick to the plan and be a team player, or you can pull a Kane and leave everyone of your partners for dead. Unfortunately, the very same flaws that the Campaign mode has are carried over to this mode, save for the ally AI. You'll still have the same control problems, the same poor collision detection, and the same horrible aiming. It doesn't flat out ruin it, but it doesn't do anything good for it. All in all, this game could have been so many things, but achieves none of it, not even its main selling point: Its own story. The only way I can really recommend this game is if you have absolutely nothing else to play at all. It is a rental at best. Expand
  6. MykeD.
    Dec 10, 2007
    1
    It's like playing a dumbed-down version of Gears Of War with Sega Saturn quality graphics, pathetic.
  7. Chammolookefo
    Nov 29, 2007
    0
    Well i would have gave this game a higher score but for recent events including the fireing of a populor reviewer for giving a 6.0 to thisWell i would have gave this game a higher score but for recent events including the fireing of a populor reviewer for giving a 6.0 to this game and the publisher Edios freaking out on gamespot threatining to pull its ads im thinking they paid off people for good reviews The games not very good any dont waist your money. Expand

See all 87 User Reviews

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