Generally favorable reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 63 out of 82
  2. Negative: 0 out of 82
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  1. My suggestion is to play the free demo and if you enjoy the small section you get to play and love time trials then definitely pick this up and take this leap of Faith.
  2. 73
    A classic example of some awesome ideas that just didn’t pan out the way that was originally intended. The list of moves could be more expansive -- maybe by adding a fourth button to the mix -- and the world feels entirely too constricting for what could be a huge open city. Couple those gripes with some unappealing combat and a sometimes buggy design and Mirror’s Edge falls short of my expectations.
  3. Though the gameplay itself provides a fresh and entertaining experience, the overall game is too often bogged down by its own experimentation. A game you should certainly play but don't necessarily need to own immediately.
  4. Mirror’s Edge for the Xbox 360 is an enjoyable game and has several heart pounding moments scattered throughout its’ nine levels.
  5. It’s safe to say that despite its short (and irritating) story mode, repetitive gameplay and terrible indoor sections, Mirror’s Edge is a real kick up the collective arse for the first person genre.
  6. Mirror's Edge is many things: invigorating, infuriating, fulfilling, and confusing. It isn't for everybody, and it stumbles often for a game that holds velocity in such high esteem. But even with all its foibles and frustrations, it makes some impressive leaps; it just doesn't nail the landing.
  7. Meanwhile the wafer-thin story is told through ugly, badly acted cartoons that spoil the carefully presented atmosphere.
  8. With only eight chapters Mirror's Edge is a particularly short game and the only thing that extends this is the trial-and-error gameplay. You're constantly left feeling as though Mirror's Edge needed something else to sustain it.
  9. Dodging bullets and narrowly escaping capture (as well as an addictive Time Trial mode) make Mirror's Edge worth playing if you have the patience to survive its concrete jungle. Yet Faith's limited punches and kicks result in tedious combat, linear routes make the city surprisingly small and accidental deaths force you to restart numerous times.
  10. 360 Gamer Magazine UK
    As a first-person experience, it’s wonderful. As an engine, it’s well above par. Yet as a whole game, it runs a hell of a lot but doesn’t really go anywhere. A disappointment maybe, but a unique starting point for a franchise that only leaves us hopeful for what DICE can do with the next instalment.
  11. Mirror's Edge is a shining example of when a game concept idea doesn't live up to its idea. The movement controls are solid and the graphics top-notch, but everything else just doesn't work. The level design begins excellent and grows progressively worse. The combat is awkward and tedious, and even as the levels grow less fun, the game throws more and more combat at you, as if hoping to distract you. To top it off, the title is remarkably short and the plot deeply unsatisfying.
  12. Mirror's Edge can't quite bring all of its strengths together to produce an enjoyable game. It tries to take a big leap forward, but instead stumbles and falls.
  13. Xbox World 360 Magazine UK
    A prototype for others to follow, but the concept doesn't support an entire game. [Jan 2009, p.72]
  14. But for every bit as brilliant Mirror’s Edge is, it’s also equally as frustrating. For every time you exclaim in joyful accomplishment by nailing a series of jumps and lifts, you’ll lament missing a ledge by the width of a fingernail for what feels like the hundredth time, just as much.
  15. The perfect word that can really sum up Mirror’s Edge is unfortunately, disappointment.
  16. In the end, Mirror’s Edge is a great set of core mechanics wrapped in a mediocre game. When everything is going smoothly, the experience can be exhilarating. Unfortunately, the flow is cut off too often by frustrating gameplay (e.g., dying 20 times in a row on the same jump).
  17. The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.
  18. There's not a lot to redeem Mirror's Edge beyond its immersive atmosphere. The clipping is probably the worst thing about the game - it's simply inexcusable to have a game rely on something so much only to have it not work when it should.
  19. Mirror's Edge is the kind of game that you can see in the curriculum of some design school for its outside-of-the-box approach and polished style. But playing it is a different story. If you do feel the need to punish yourself, spend your money on a dominatrix instead of Mirror’s Edge.
User Score

Generally favorable reviews- based on 402 Ratings

User score distribution:
  1. Negative: 52 out of 402
  1. Nov 20, 2011
    Wow, did this game have potential. Wow, did it totally foul it up. The demo truly makes Mirror's Edge look like fun, but that completelyWow, did this game have potential. Wow, did it totally foul it up. The demo truly makes Mirror's Edge look like fun, but that completely belies its nature: a game that can made you so mad that you're ready to swear off your Xbox forever. The game's emphasis is on flight rather than fight, which is fine. But when you take a character and game mechanic that is weak on combat and put the player in a situation where combat is nearly unavoidable, it is not an entertaining challenge, it's just frustrating. The game's touted movement system, enabling regular couch potatoes to move with freerunner grace does not work as advertised. Sure, you can get through the tutorial, but in the real game? Forget stringing moves, you can barely do the basics because, surprise, you're being shot at. Falling off a handrail is a problem; when that handrail is on the 35th floor of a building, it's back to the last save checkpoint. That leads us to the next gripe: the checkpoints are VERY widely spaced. Expect to redo large sectors of the game only to be killed off by the same incomprehensible situation. Being trapped in a building atrium without any clear exit and a LOT of SWAT troopers can really put a damper on your enthusiasm. All in all, it was a game that had an interesting premise and a lot of promise, but failed to deliver on both. It does, however, give the gamer good cardio; you'll get so mad your heart rate will top out a few times. Full Review »
  2. Nov 2, 2011
    I liked the game. It may be short but it is good. Also, it's not that easy. It has awesome graphics, great artstyle, it's action-filled. II liked the game. It may be short but it is good. Also, it's not that easy. It has awesome graphics, great artstyle, it's action-filled. I want to mention, THIS IS NOT A FIRST PERSON SHOOTER!!! It's possibly the only parkour game. There are some bad things in this game - gunfight sucks, it's too linear (wanted to have a free roam, or atleast different routes). It's a good game, but totally not worth the full price, you could rent it, it's no more than 10 hours. Full Review »
  3. GaryL.
    Feb 10, 2009
    There is a lot to like in this game. The running is a lot of fun and the aesthetic is really nice and all, but I really have a problem withThere is a lot to like in this game. The running is a lot of fun and the aesthetic is really nice and all, but I really have a problem with the combat system, which is the focus for the last few chapters, and it is one of the worst combat systems I have played in a game. Awkward, clunky controls, little to no health, no way to know how much ammo you have, weird timing in order to grab a gun from an enemy, among other problems. I love the running part of this game, but the combat is flat out terrible and should have been left out out. Plus, it is very very short. I would recommend that you play it, if only just to play the fun parts, but it's definitely not one of the best games of '08. Full Review »