- Publisher: Ubisoft
- Release Date: Jun 27, 2006
Buy Now
- Critic score
- Publication
- By date
-
It looks and plays fantastically well and recalls the days when flight sims were something fun and accessible as well as requiring intelligence.
-
Over G Fighters does nothing drastically different from other similar games. It also has a fairly steep learning curve especially where missile evasion is concerned.
-
For casual gamers, the repetitive missions, complex gameplay mechanics and steep learning curve may leave many feeling bitter about a purchase.
-
Dog fights with 8 people are really a blast and the whole time I felt very little lag. [JPN Import]
-
Being a modern military aircraft lover, I can easily look over the sketchy graphics, the odd interfaces, and the brief missions and just enjoy the impressive lineup of birds. While it’s still hard to justify paying sixty bucks to fly a MiG, Eagle, or Raptor, this is as close as most of us will get to the real deals.
-
For flight simulation fans, Over G provides a wealth of realistically detailed jets, loadout customization options, and gameplay modes. However, the game fails to generate a thrilling sense of speed.
-
In spite of its unspectacular style and its translation-glitch quirks, Over G is a little weird, but lots of fun. [Aug 2006, p.92]
-
There is a steep learning curve. Initially it might appear that avoiding a locked-on missile is an impossibility, but these are realistic representations of modern arms so it was never going to be easy. The solution is to learn what real pilots do.
-
The planes look pretty and they fly with precise controls and accurate physics, but that’s about all you can say nice about Over G.
-
Over G Fighters is for the hardcore fans of modern aircraft simulations. There isn't much here besides the accuracy of the jets and a few entertaining dogfights.
-
Though the game attempts to be more than mission-based monotony by also offering online multiplayer and some other options, the sluggish flight controls, bland graphics, and often-poor English translations conspire to make Over G Fighters a vapid package, overall.
-
Unfortunately, Over G Fighters doesn’t have the sense of speed, graphics, action, or mission structure to make you feel like you are flying the unfriendly skies.
-
A very average game. Sluggish controls and a lackluster presentation really hurt this game. The lack of real mission variety doesn’t help matters either.
-
Official Xbox MagazineWhile the game strives for a balance of realism and playability, the bottom line is, it's not much fun. [Sept 2006, p.79]
-
Play MagazineAn ugly duckling. [Aug 2006, p.63]
-
Games Master UKModern missiles are too good to make games any fun - give us crap biplanes any day. [Sept 2006, p.65]
-
Game InformerTo say that Over G Fighters is a phenomenally terrible game isn't an exaggeration or a quippy joke. [Sept. 2006, p.97]
-
The presentation is pretty awful; it looks to be straight out of a Playstation 1 game, not a next-gen console.
-
Over G Fighters manages to get into the sky, but fails to put on a memorable show.
-
Fans of modern flight sims will enjoy the game, but its bare-bones presentation and slightly technical nature won't win any followers among action gamers hoping for Top Gun-style dogfights.
-
The visuals are very disappointing, the music is terrible, control is weak, the gameplay is average and the price is $60. You do the math.
-
Electronic Gaming MonthlyOnly players with a "Top Gun" level of dedication will persevere. Everyone else will start looking for the eject button. [Aug 2006, p.88]
-
If you're in the market for a proper jet-fighter game, I'd recommend hunting down a proper PC simulation. I remember EF-2000 from about 1998 being about 1998 times better than this. And if you want an arcadey dogfighter, try "Crimson Skies" for Xbox 1 instead.
-
To be breezily blunt, it’s possible to be Over G Fighters after a few hours’ worth of play.
-
Edge MagazineIt's in need of plenty more flair, not so much that it strains against what its buttoned-down framework is trying to achieve, but just to inject some feeling of variety into its skirmishes and sorties. [Sept 2006, p.88]
-
Over G Fighters is one of those games that make me wonder what the quality assurance department was doing when it tested the game. If they only check for crashes, they failed... it crashed a couple of times (and only when I just unlocked a plane...), but if they also look at visuals and audio they have certainly been sleeping during the process.
-
A good example of why realism in games isn't necessarily the best outcome.
-
Not even one to recommend to diehard flight sim fans. In a relatively short space of time, Ubi has become one of the leading software publishers and really doesn’t need tat like this sullying its reputation – particularly when it’s perfectly capable of creating fantastic games all of its own. Bizarre.
-
A really unspectacular package. The single player campaign is short and lacks variety, there’s nobody to play multiplayer games with, the action itself is confused yet utterly simplistic, and the game fails to graphically compete with titles released four to five years ago on significantly weaker hardware.
-
Even the multiplayer over Xbox Live can't save this title from a near-complete flare-out, and while there's nothing actually broken about Over G's gameplay, it still comes off as stale and tedious.
-
games(TM)Ease of play combines with the game’s slow pace to undermine all Taito’s good intentions. [Aug 2006, p.128]
-
X-ONE Magazine UKA game that can't decide what it is and should never really have been released; something that Ubisoft clearly realises given the amount of effort that hasn't gone into promoting it. [Issue 10, p.86]
-
Really, aside from the nice-looking replays, this game could have been made on a Sega Genesis or Super Nintendo without too much loss in game play.
-
A not particularly attractive game that provides neither the twitch-based thrills of an arcadey flight game nor the intricate controls and challenge of flying a realistic virtual aircraft.
-
From the laughable briefing scenes to the flighty controls, this game is simply not fun. The design, from front to aft, is flawed and, frankly, not up to par with the Xbox 360's standards.
-
Other than plenty of cockpit bleeps and bloops, the sound is also lackluster. Bad, generic metal loops dominate the soundtrack, making you actually wish Kenny Loggins was back on the scene.
Awards & Rankings
User score distribution:
-
Positive: 25 out of 53
-
Mixed: 13 out of 53
-
Negative: 15 out of 53
-
Nov 10, 2021
-
Jun 7, 2017
-
Nov 7, 2013