Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 4 out of 10
  2. Negative: 0 out of 10
  1. The puzzles were challenging, the story mode was comical and reminded me a bit of Sonic, and I had a blast playing with friends in the Survival mode.
  2. Reminiscent of Pengo games from the early eighties, Polar Panic does a good job at bringing back an arcade feel of gameplay that can be picked up and played for short bursts, provides shallow short based enjoyment and has an emphasis on hitting high scores be it alone or with friends.
  3. 75
    The levels are inventive, Puzzle and Survival modes round out the package, and the orchestral score is quite nice. It doesn't have a lot of personality, though, and some wonky controls and collision detection reveal a lack of polish. But Polar Panic should get younger gamers through the cold winter weeks ahead.
  4. Official Xbox Magazine
    Watching friends take a club in the teeth while you rack up a nine-kill-combo is immensely satisfying. [Feb 2010, p.85]
  5. A great game at heart, but not without its flaws.
  6. Its presentation is rather basic and the controls can be a little imprecise on occasion, but overall it does what it's advertised to do well enough.
  7. The Survival and Puzzle modes are plenty of fun and provide two very different experiences. Offering your mind and reflexes equal workouts, these two options save Polar Panic from being an entirely flawed experience, and one that should give fans of the genre at least a weekend’s worth of fun for 800 Microsoft Points (or about $10).
  8. To summarise, Polar Panic has a certain sparkle about it as a kid’s puzzle game. It’s rather self explanatory, uncomplicated and simplistic, but in a way, that’s quite a breath of fresh air from the land of modern games where everything has to be sophisticated in some way or manner.
  9. Official Xbox Magazine UK
    Not as cool as it could have been. [Mar 2010, p.115]
  10. X-ONE Magazine UK
    A dull, listless experience that only offers a challenge due to artificially imposed constraints. Irritating stuff on dual fronts, then. [Issue#56, p.105]

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