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Description: Leveraging the Kinect technology, PowerUpHeroes is the ultimate super power-infused full-body fighting game. Players control each move in combat by using their entire body to launch projectiles, dodge strikes and counter deadly attacks. Players can unleash super assaults on their opponents in a two-player cosmic showdown online. Additional modes include local two-player versus and four-player tournament.

Overview

Platforms:
  • Xbox 360
Initial Release Date: Oct 18, 2011
Developer:
  • Ubisoft
Publisher: Ubisoft

Credits

Aurelien Baguerre
Directed By: voice director
Christine Burgess-Quémard
Directed By: executive director: worldwide studios, publisher, Uibosoft Entertainment
Domitille Doat
Directed By: creative director: publisher: Ubisoft Entertainment
Pierre Escaich
Directed By: studio operations director: publisher, Ubisoft Entertainment
Stéphanie Perotti
Directed By: online director: publisher, Ubisoft Entertainment
Paolo De Stefano
Written By: action script developer: user experience
Erik Marcisak
Written By
Franck Murcia
Written By: action script developer: user experience
David Kruger
Cast: Narrator
Alex Poli
Cast: Narrator
José Ángel Fuentes
Cast: Narrator
Erik Schäffler
Cast: Narrator
Pierre Leroux
Produced By: producer
Miriei Robidoux
Produced By: assistant producer
Caroline Trujillo
Produced By: line producer: publisher, Ubisoft Entertainment
Stéphane Méhay
Cinematography
Steve Blezy
Sound: audio director
Frank R. Favre
Sound: audio director: Ubisoft Montreal
Levon Louis
Sound: audio manager
Peter Van Uytfanck
Sound: mixing and mastering
Frédéric Vekeman-Julien
Sound: audio designer
Luis Antonio
Visual Effects: 3d artist
Véronique Champagne
Visual Effects: visual effects artist
Ryan Chen
Visual Effects: 3d artist
Julien Dallaire-Charest
Visual Effects: 2D and UI art
Emmanuelle Faucher
Visual Effects: 2D and UI art
Wei-Li Huang
Visual Effects: visual effects artist
Stéphane Hébert Jr.
Visual Effects: quality control lead
Hugo Lamarre
Visual Effects: 2D and UI art
Leigh Miller
Visual Effects: 3d artist
Mihai Mreana
Visual Effects: IT manager: Ubisoft Bucharest
Jason Pouliot-Tonks
Visual Effects: 3d artist
Simon Tessier
Visual Effects: 2D and UI art
Karine Turmel
Visual Effects: 2D and UI art
Fei Zhao
Visual Effects: 3d artist
Andreas Möllmann-Lafrentière
Production Management: production manager: Les Studios Longtail Quebec
Raphael Boyon
Art Department: lead artist and art direction
Remi Lortie
Art Department: additional art direction
Mike Pappa
Art Department: additional art direction
Jordan Ratzlaff
Art Department: concept artist
Eva Saint-Onge
Art Department: graphic artist: user experience
Chien-Yu Shen
Art Department: concept artist
Ricardo Ayasta
Animation: animator
Mike Bisson
Animation: additional animator
Justin Boily
Animation: additional animator
Mathieu Chouinard
Animation: additional animator
Alexandre Gouveia
Animation: additional animator
Steve Hart
Animation: additional animator
Caroline Lacasse
Animation: additional animator
Brian Robinson
Animation: lead animator
Carl Tardif
Animation: additional animator
Loic Bebin
special thanks
Sandeep Bisla
special thanks
Dan Black
special thanks
Michael Blais
special thanks
Francis Bonnamour
special thanks
David Brame
special thanks
Mario Brodeur
special thanks
Jonathan Campeau
special thanks
Antoine de Faria
special thanks
Denis Doré
special thanks
Valerie Henaire
special thanks
Arthur Houvenaghel
special thanks
John Jennings
special thanks
Matt Kerchmar
special thanks
Christian Lachance
special thanks
Jeff Lindsey
special thanks
Vik Long
special thanks
Patrice Louison
special thanks
Ho-Kin Ma
special thanks
Patrick Nolin
special thanks
Stéphanie Verret
special thanks
Samuel Fortin
Camera Department: additional data manager