
- Summary: Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet. [2K Games]
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- Developer: Venom Games
- Genre(s): Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade
- # of players: Up to 8
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 61 out of 80
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Mixed: 17 out of 80
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Negative: 2 out of 80
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Prey is touted as having an adaptive difficulty system -- the better you are, the better it gets -- and it really did seem to get harder as the game went on. As a result, there are just two difficulty settings, Normal and Cherokee, and I'd advise that even vets might want to give Normal a try on the first run out, letting the game's artificial intelligence pick up the pace to a comfortable level.
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AceGamezAbsolutely every aspect of the gameplay design and presentation is simply dripping with quality - the look and feel is totally unique, and the altered gravity, portals, alien weapons and spirit walking all combine to create the finest 360 shooter since "Perfect Dark Zero" at the console's launch.
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A visceral shooter with a great story, superb visuals, and twitch online gameplay should certainly keep players occupied through the hot days of summer.
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Although the game is lacking a deeper online game, the single player manages to make up for it with a very good story and good solid action.
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On occasion, what no doubt seemed like a crazy-cool idea down the pub just didn't work well in practice (spirit death-defying in particular) and fun has taken the edge off challenge, but you'd have to be an extremist alien sympathiser not to thoroughly enjoy Prey from the moment it sucks you into its viscera to the moment it squeezes you out again.
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Prey has enough setpieces to make it worth checking out, even if it’s not particularly compelling overall.
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We want interesting levels. We want a variety of enemies that challenge us. We want cool guns to kill them with. Instead, the developers did what they wanted. They put doors on ceilings and tables on walls and little switches to hit to pull you where they want you to go. They forgot everything that makes games fun.
Score distribution:
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Positive: 27 out of 51
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Mixed: 17 out of 51
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Negative: 7 out of 51
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Feb 16, 2015
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juiceboxJan 2, 2007
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Oct 3, 2011This review contains spoilers, click expand to view.
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BrendanN.Jul 16, 2006
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Jan 2, 2014
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Sep 19, 2012
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ShaneS.Jul 19, 2006
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