Red Faction: Armageddon Image
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71

Mixed or average reviews - based on 74 Critic Reviews What's this?

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7.0

Mixed or average reviews- based on 86 Ratings

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  • Summary: Volition and THQ's martian insurgency will continue in a fourth chapter in the franchise with expanded online play and enhanced destruction.
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Red Faction: Armageddon Ruin Mode Trailer
Score distribution:
  1. Positive: 32 out of 74
  2. Negative: 2 out of 74
  1. Jun 5, 2011
    95
    Honestly if not for some minor complaints Red Faction Armageddon would be a damn near perfect game. As it is, this is a strong contender for best game of the year for its fantastic mix of intense action, fun character customization that changes how you play the game, great graphics and all around fantastic gameplay experience. Even the minor flaws are easily ignored and most will likely not even notice them, as wrapped up in the game as they will be.
  2. Jun 1, 2011
    85
    Overall, Red Faction: Armageddon is a game that grows on you. The more you play the more you really start to become immersed in this alien rich world where everything is destructible.
  3. Jun 15, 2011
    80
    This shows why Volition is a great studio capable of making great games. Armageddon will not make history, but it will keep you entertained for many hours.
  4. Jun 1, 2011
    70
    Despite its forgettable story and pacing issues with the campaign, Red Faction: Armageddon is good fun for letting out your inner destructive child.
  5. Jun 13, 2011
    70
    Although Armageddon excels in the destruction stakes, combining it with some adrenaline-pumping action and cool special abilities, it leaves you feeling empty with its less-than-enthralling story – well less-than-interesting really – and level after level of tedious objectives.
  6. Sep 15, 2011
    60
    Although Red Faction: Armageddon offers one of the coolest weapons of the year, a good weapon mechanic and destructible environments, the game falls flat with an uninspiring single-player campaign and a short-lived multiplayer segment.
  7. Jul 11, 2011
    40
    Red Faction: Armageddon is a perfectly functional third-person shooter, but there's nothing at all to recommend it. The design is incoherent on its own merits, even more so in the context of the series, and the narrative fares even worse.

See all 74 Critic Reviews

Score distribution:
  1. Positive: 11 out of 26
  2. Negative: 5 out of 26
  1. Jun 7, 2011
    10
    Ok i know the criritcs bashed this title before it ever came out for not being sandbox. Ye, its not sandbox but its still a great game. theOk i know the criritcs bashed this title before it ever came out for not being sandbox. Ye, its not sandbox but its still a great game. the underground parts are where the destruction is limited, but many levels are not undeground. so i don't really get why the critics were complaining about the underground because it's not all underground. It could have had more destruction but THERE CAN ALWAYS BE MORE DESTRUCTION!!.

    Anyway i really found that the vehicle s made up for the lack of free roam world to destroy. some of the vehicles are epic!!! Also the gravity gun smashes stuff into other stuff. need i say more? that is awesome!!!!!!!! then if i destroy an object that i need i can use the nano forge to repair it. this is good because i want to destroy everything.

    The multiplayer is my favorite part though: no story, just destroy stuff and kill stuff. ruin mode is also good and shows off the destruction aspect of the game. all you do is destroy stuff while being timed.
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  2. Jul 23, 2011
    10
    Maybe it's narrowed down to a more linear level progression, story driven kind of game, instead of it's predecessor's successfully huge, GTAMaybe it's narrowed down to a more linear level progression, story driven kind of game, instead of it's predecessor's successfully huge, GTA like open-world sandbox, but Red Faction: Armageddon is truly one of the most beautiful and mind blowing games that Geo-Mod 2.5 could ever produce, it truly pushed the destructible environment element to it's limits. The plot of the game sticks to the Red Faction franchise origins, even though the addition of alien specimen encounters are core to it's success or failure. The controls are pretty much similar to Guerrilla but with a more enhanced scheme. you'll encouter many Martians through your guns blazin' adventure, but what really makes it enjoyable is how many you'll end up killing in a gameplay through hell and out of it, and with the satisfying set of tools and weaponry, the eye-popping environment destruction and intensity through it all just makes it an addictive master piece you'll regret not experiencing. Overall, it's disappointing to most fans of the series, yet it's an amazing spin off towards the potential better development of the franchise. Expand
  3. Jun 21, 2011
    9
    I've been playing the Red Faction games since the first one came out (I liked it better on PC than PS2) and I have to say that I think this isI've been playing the Red Faction games since the first one came out (I liked it better on PC than PS2) and I have to say that I think this is the best one since that first title. I didn't care much for Guerilla, I thought the open-world was an excuse to compete with superior sandbox titles like GTA and Saints Row (same company, unnecessary to have 2 of the same type of game), but i definitely liked the evolution of the weaponry and the environment destruction tech. Armageddon keeps the graphical/technical feel of Guerilla, but streamlines it into an experience more akin to the first game. Mars just didn't have enough to explore to make it feel worth my time to venture out, but as soon as I finished my first campaign of Armageddon, I started a new one with all of my stuff intact from the last playthrough (similar to Dead Space 2 - and you can actually change difficulty!). I will admit that the environment leaves a bit to be desired, and the graphics are solid but uninspiring. Otherwise, single-player alone was enough to warrant a purchase for me, and multiplayer is well-designed if a little on the lightweight side (4 player co-op only, no versus). If you're a dedicated fan of the Red Faction series, this title should not feel out of place in your collection. Expand
  4. Aug 23, 2011
    7
    Having 'Armageddon' as the sub title, says everything about this game. You will have fun blowing everything to hell, but it's also a littleHaving 'Armageddon' as the sub title, says everything about this game. You will have fun blowing everything to hell, but it's also a little unoriginal, especially when you consider the last game's open world geurilla warfare gameplay. Expand
  5. Jun 11, 2011
    6
    This game is a most unfortunate example of regression from a predecessor of exemplary quality.

    Can we start off by saying that RF:Guerilla
    This game is a most unfortunate example of regression from a predecessor of exemplary quality.

    Can we start off by saying that RF:Guerilla continues to be one of my favorite playing experiences in the same league as Red Dead and others. Here was a rare game with some sense of impact on it's world where buildings destroyed would remain collapsed. The wide variety of ways you could use the tools on hand to achieve your goals. Whereas I was hoping for a refinement of the Martian sandbox game we instead have a very technically solid game that I found lost what made Guerilla so gravitational. Choice is replaced with direction. An emergent world is replaced by repetitive set pieces.

    It feels like development was aimed at being more like everyone else (CoD, Dead Space and Gears of War come to mind) instead of staying at it's unique spot in the sandbox genre. I mean what other game let's you strap explosives to your vehicle, drive it INTO a big building before leaping out and detonating it? Plus a myriad of other ways to accomplish the objective on top of that.

    Still this game has it's good side as well. Your amoury is varied, imaginative and effective. Probably the best assortment of guns in one game that I can think of. I feel the mediocrity of this gaming experience will keep the gravity gun from getting it's due, but it is the most well realized and imaginative weapon in years. The destruction is done very well, though in such confined spaces and unrevisited levels, it lacks the significance of RFG. To expound on that, in RFG I would activly try to maintain some structures as routes of escape or because it was some settlers home. In this game I know I'll never be back so I just lay waste and move on with a sense of detachment.

    So may I suggest a return to an open world sandbox game of destruction for the next Red Faction? Volition looks to be doing such a good job on Saints Row the Third (had to watch IGN's E3 live demo ~ 6 times) - you know you have sandbox games in your repertoire!

    Signed - a mildly disappointed fan
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  6. Apr 30, 2013
    5
    Red Faction guerrilla was such a fantastic game but with this game it seemed like they took a backwards step. Ok, so their are some coolRed Faction guerrilla was such a fantastic game but with this game it seemed like they took a backwards step. Ok, so their are some cool features within this game such as the weapons and the storyline. The Story happens after red faction: guerrilla and takes around 8 hours to get through which is a good amount of hours but after the story their is not much to do apart from infection mode which just seems bland and boring. They have not implemented a competitive multilayer within this game, as I put so many hours into the competitive on guerrilla I thought that this would of been a must with in this game. It would of been nice to see a bit more destruction available but being in caves most of the game seem almost claustrophobic. I feel the next red faction needs to be like the previous game and not trying to be some big blockbuster that this one was trying to be, this would revamp the series and the destrucability of guerrilla was the highlight of the game. I would recommend this game to people that don't use Xbox live and enjoy solo campaigns. Expand
  7. Jun 10, 2011
    2
    Warning beforehand, spoilers.

    Before I start on on the reason for the low rating, I'd just like to say, the gameplay, for what it is, is
    Warning beforehand, spoilers.

    Before I start on on the reason for the low rating, I'd just like to say, the gameplay, for what it is, is good. The weapons are fun to play with, the enemies are fairly fun to go after, and the vehicle stages are awesome. Gameplay is good, the game as a whole, though, is not.

    That said, on to the rest of the review. First, the campaign is only about 7-10 hours long, depending on how you play. Publishers should have learned by now that that is not acceptable for a game you're charging $50-60 for.

    This would be forgivable, if there was a robust multiplayer. however, their only multiplayer is a hoard mode. For a sequel to a game whose competitive multiplayer was almost universally loved, totally leaving that out is unforgivable. Note to developers: hoard mode was great...in Gears 2 when we first saw it. Alongside a good competitive multiplayer experience. And before we saw it in pretty much every game we've seen come out since. It does not now, and really would never have, substituted for a short campaign and lack of other multiplayer options.

    Finally, the plot. Most of the game, it's fine, but the last part of the game completely ruins it. For anyone who hasn't played it yet, in the final mission you go repair the terraformer. The device that got blown up in the first level of the game, sending all people on Mars underground to survive, essentially ruining everything that had been built on the planet. You succeed, of course...alone...in about 45 minutes...while being assaulted by hoards of aliens. So...you're telling me an entire planet of people decided to live like refugees instead of sending a team to do what seems like a very simple repair?

    Then there's the reason you're repairing the terraformer. It's not so the people of Mars can get back to building their lives. It's because apparently the aliens can't survive in an earth-like environment. You know, the kind humans need to live. And that you've been fighting aliens (including the queen) in for this entire game. Within moments of turning on the terraformer, they start dropping like flies. So...um...why could they attack you at all?

    To summarize, a short campaign, poor multiplayer options, and a plotline that Uwe Boll would turn down make this game not worth the price. A pity, as the previous Red Faction games have been amazing.
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See all 26 User Reviews