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Sacred 3 - Gameplay Trailer
X-ONE Magazine UKSep 18, 2014Fun and accessible, Sacred 3 is an action-RPG for those that haven't yet delved into the genre. It's not perfect, but it's deep, tactical and extremely stabby. [Issue#115, p.81]
Sep 9, 2014Sacred 3 is a complete let down for fans of the franchise, departing from a formula that has somewhat worked in the past in the hope of attracting a wider audience. Instead of building on features, and borrowing some from games that pull off the action RPG genera to a tee, Sacred 3 is disjointed, boring and just downright bad.
Jan 5, 2016eu achei um jogo muito divertido de jogar com os amigos se olhar sacred 3 como um jogo sozinho ele e um otimo jogo mas nao e igual aos outroseu achei um jogo muito divertido de jogar com os amigos se olhar sacred 3 como um jogo sozinho ele e um otimo jogo mas nao e igual aos outros sacred pois ele nao e um rpg e sim um hack n slash com elementos de rpg parece um mistura de dmc (gameplay)com diablo (camara) com borderlands (humor)… Expand
Jan 8, 2016This game its totally underrated, the controls are the excellente evolution for a RPG played in console, the coop system its great, the storyThis game its totally underrated, the controls are the excellente evolution for a RPG played in console, the coop system its great, the story its not less original than Diablo 3, come on, the big let down here its the voices and the abuse of humoristic comments, but we had that too on Sacred 2. Its not open world? Well what was the point of portals on Sacred 2 then. Nobody wants to walk from town to town. The items, ok you dont get loot, but the skill tree of each ability, equip its the replace of that, and the backstory of each weapon its awesome and how they evolve, the graphics are way better than D3 on the 360, and its way more fun for sure.… Expand
Aug 7, 2014It's not bad for a hack and slash. I'm having fun! I don't understand all the horrible reviews. Yeah it's not Sacred 2 or Diablo, but it'sIt's not bad for a hack and slash. I'm having fun! I don't understand all the horrible reviews. Yeah it's not Sacred 2 or Diablo, but it's really quite relaxing and entertaining. I'm glad I bought it and am playing it. There's no loot, just gold, but you can upgrade your weapons and skills in between missions.… Expand
Nov 12, 2019The Sacred tree felled down and goed boom
Sacred 3, for xbox 360 Rating: 6.3/10; Above average Played: 2019 Not reallyThe Sacred tree felled down and goed boom
Sacred 3, for xbox 360
Rating: 6.3/10; Above average
Not really recommended, especially for fans of the previous Sacred games. If you can get it free or cheap then it offers enough fun if you like action hack and slash; even more if played coop.
Sacred 3 is an isometric fixed camera action RPG that leans towards pure action because the RPG mechanics are heavily dumbed down. Unlike the 2 previous games, it is not a Diablo clone. In fact it has almost nothing in common with Sacred 1 and 2 other than the name of the world and that there are Seraphim.
The game features 4 characters each corresponding to an element (The Seraphim is air) and that more or less play the same. One guy is an archer but otherwise the gameplay is fairly straightforward hack and slash with combat arts being like magic spells or supers that are not meant to be used too much. You get a standard attack, a bash which can stun and disarm shields (otherwise enemies with shields are extremely difficult to deal with), a defense move which you can set as dodge or block (not both), execution to leap on a knocked down enemy for insta kills, 2 combat arts (which have separate mana) and a few consumable support items. There are 3 of 4 difficulty levels available at the start and I found playing on difficulty 3 solo right from the get go to be a perfectly balanced experience that required skillful play, alertness and judicious use of consumables while not being unforgiving of mistakes.
The controls are easy to learn and you can fully remind then as you see fit. I did not really like that you could not use both dodge and block but it feeds into the coop nature of the game because blocking works better with one player tanking while others put on the hurt; dodge works better solo and with random players. The game has both local and online coop multiplayer and the game seems designed from the ground up to make the multiplayer experience seamless and enjoyable. The one thing notable though is that the game defaults to public every play session so anyone can join you, and having more than 1 player introduces voting for stage and increased countdown to start a stage.
Stages are separated into very short optional ones that improve your consumables (unlocking new ones, carry capacity and even the amount that is restored for free so you do not have to use the shop) and much longer story stages. The story stages are linear, sometimes having short alternate routes and optional dead ends with treasure. The levels are beautifully detailed and feature dialogue, banter and a variety of set piece mechanics that make the play far more complicated than simply killing everything. You will have to avoid damage from artillery or collapsing roofs, use proper timing to avoid traps (unfortunately some can 1 hit kill you; thankfully there is a generous checkpoint system), protect a thing from waves of enemies, interact with switches or throw bombs while dealing with infinite enemies, find items and keys and deal with mini bosses and level end bosses. The bosses can be quite challenging and went to the World of Warcraft school of design by having you not be in the glowing areas where the boss's attacks will soon be going. Easier said than done though with all the things going on in the heat of battle.
Progression in the game is drip fed slowly and does not have a lot to offer. Basic things like your armor have a simple linear upgrade path; other things are slightly more complex with "either or" choices that can change the way you play a bit (such as a choice between raw damage or larger area effect). These trees and new combat arts are unlocked at specific character levels and cost gold to upgrade. One great thing is you can undo spending with no penalty if you just want to try something, though I am not sure if you can undo entire trees for a kind of respec (I never needed to try). 2 specific weapons per class and several spirits are granted while playing. The spirits give a bonus in exchange for a penalty and level up seemingly randomly. All the various choices seem to be well balanced, though I did not look at 3 of the characters at all.
Sacred 3 gets a bad rap because of its name. The reality is that it is a spinoff title that has very little to do with the Sacred franchise and should never have been called “3”. It changes from the Diablo clone style of its predecessors to a simpler and more coop friendly Gauntlet style and it does this quite well. For a cheap short lower budget arcade title, the game is actually well made and reasonably enjoyable, but the voice acting was a huge waste of resources given the quality of the writing they had to work with. I did not play the DLC.
Note, I had to edit out 1 paragraph about the story due to character limit. Check gamefaqs if interested.… Expand
Aug 5, 2014Sendo justo e simples: Não é ruim... Mas não é bom também!
O jogo é uma mistura de Dynasty Warriors com Loaded (PS1) Com Dungeon Siege comSendo justo e simples: Não é ruim... Mas não é bom também!
O jogo é uma mistura de Dynasty Warriors com Loaded (PS1) Com Dungeon Siege com os menus dos atuais jogos de facebook/Flash! (Sério, veja o mapa!) e com piadinhas ao nomear chefes copiada de Borderlands.
Ele agrada fãs de porradaria desenfreada, porém falha até nisso. Sem contar que não merece receber o título de subgênero 'RPG'. Um erro das atuais companhias é achar que a simples adesão de recompensa por XP transforma um jogo em RPG, e isso ABSOLUTAMENTE não é verdade!
- Cenários bem coloridos e bonitos;
- Multiplayer local;
- Bonitos moldes de personagens.
- Sem um real sistema de customização;
- Sem loot de armas e armaduras;
- Faltam, literalmente, animações (Exemplo 1: O personagem muda de direção, e o boneco simplesmente muda seu 'sprite'; Exemplo 2: Ao pegar uma bomba do chão, ele simplesmente muda o 'sprite' de "sem nada" para "Com item na mão". Simplesmente não há fluência! ;
- Muito diálogo;
- Piadas muuito fracas e forçadas;
- Poucos personagens;
- Falta de opção de idiomas (sequer legendas);
- Falta de combos e sequências ( x, x, x, x, x, x, x, x, x... NÃO É COMBO!)
- Muita mídia pré-lançamento, e pouco real conteúdo inovador.… Expand
Jun 2, 2015I had high hopes when Sacred 3 was announced, and foolishly rushed to buy it upon launch day... Very bad mistake, this game is nothing shortI had high hopes when Sacred 3 was announced, and foolishly rushed to buy it upon launch day... Very bad mistake, this game is nothing short of a travesty of what Sacred and Sacred 2: Fallen Angel was: Immersive, vastly open-world Action RPG (in short, the 2 previous games were Diablo clones that did the job RIGHT)... Frankly, KEEN as insulted Sacred fans with this impostor assuming a once great name. The KEEN rip-off of the series is a linear and boring, repetitive pseudo campaign, seriously lacking a real story, it is an horror to have shame the Sacred name with "this"... If that is representative of KEEN's products, I shall not touch anything from them, even with a 1000 ft pole. An absolute F*** you to the originals previous Sacred titles fans. AVOID like the plague, this is nothing like the 2 previous Sacred titles, which were great in my book (I still play Sacred 2 on xbox 360, while I've only been able to bear about an hour of "Sacred" 3, and asking the tv set if it was a bad joke)...… Expand