- Publisher: Koei
- Release Date: Sep 19, 2006
- Also On: PC, PlayStation 2

- Summary:
Buy Now
- Developer: Omega Force
- Genre(s): Action, Beat-'Em-Up, Beat-'Em-Up, 3D
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 1 out of 30
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Mixed: 21 out of 30
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Negative: 8 out of 30
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Play MagazineA finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]
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If they continue to be this thrilling, this visceral, this bombastically brilliant, then more of the same is absolutely spot on. Sign me up.
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A somewhat major retooling of the combat system has allowed a one-trick pony another chance, as it seems to be a step in the right direction for bringing back those alienated by the milking of ancient Oriental history.
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Like just about every other sequel in Koei's Warriors franchises, Samurai Warriors 2 offers an overly familiar and ultimately mundane hack-and-slash experience.
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Samurai Warriors 2 only has a couple of things to make it feel different- the addition of a Monopoly-esque board game and a purchasing power-up system that, sadly, has little effect on the gameplay. Past that, it's the same hack n' slash game you've been playing for years, with very little changes or features to signify its presence on a next-gen format.
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Your comrades regularly demand help from the other side of the battlefield, right when you're in the middle of something else. But failing to come in time can blow the whole battle.
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With twenty-six unique charaters and as many stories to play through, this is the hands-down, be-all, end-all, motherload of button pushing. The rest of us, however, understand why George Jetson hates his job. Ok, you can stop doing it now.
Score distribution:
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Positive: 3 out of 5
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Mixed: 2 out of 5
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Negative: 0 out of 5
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Oct 26, 2011
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GRooveLApr 6, 2008
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GRooveLApr 6, 2008
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mistersachmoMay 15, 2009
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Oct 4, 2011
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