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Developer:
From Software
Publisher:
Capcom
Game
Details:
Utilizing a combination of Kinect and the regular Xbox 360 controller, Steel Battalion Heavy Armor
Utilizing a combination of Kinect and the regular Xbox 360 controller, Steel Battalion Heavy Armor thrusts players into the role of Sgt Powers, a veteran VT Pilot who is the only one who can change the course of war. Kinect allows for full control of the VT’s interface, as well as interaction with the comrades, while the regular controller gives players the precision expected from a first person shooter.
Developer:
From Software
Publisher:
Capcom
Genre(s):
Simulation
Sci-Fi
Vehicle
Mech
Mech
Combat
Number of players:
Up to 4
Cheats:
On GameFAQs
Official Site:
http://marketplace.xbox.com/en-US/Product/STEEL-BATTALION-HEAVY-ARMOR/66acd000-77fe-1000-9115-d80243430816
Starring:
Michael Sorich Tom Hays Tom Hays
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Steel Battalion: Heavy Armor - ...
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Gameplay Trailer - Steel Batallion
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"The game's mission objectives shouldn't be this frustrating, but much of that aggravation washes away when your limping, cracked-visor, ammo-depleted mech fires off a miracle shot to live another day. War has never been this intense, and you should try to take part."
... Read full review
"If you're a "Kinect skeptic", Steel Battalion: Heavy Armor will not change your mind. At all. Motion controls may work better or worse depending on the room, but they'll never be accurate enough to let you survive an ambush."
... Read full review
"Despite a solid story and decent graphics Steel Battalion: Heavy Armor fails to implement the Kinect in an acceptable manor. And so frustration prevails over the pleasure of gaming."
... Read full review
"As combat plays an integral part to Steel Battalion: Heavy Armor and if the Kinect controls worked flawlessly, this game would have been a blast as you fought your enemies. To make matters worse, checkpoints between deaths are far too long which makes it an effort to continue."
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"Steel Battalion: Heavy Armor is a great game when Kinect decides to obey to your actions, but when there are simply too many switches, levers, and buttons in the game for Kinect to decipher what you are actually wanting to do, it just makes the experience extremely aggravating."
... Read full review
"This motion never works consistently, and the controller itself (which the game says you need to hold, as both movement and firing are done from it) even blocks your hands from the sensor sometimes. This basically means that in the heat of battle, you're putting your hands in front of you back and forth constantly just to see/shoot/move, and go back to view your instruments."
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Games Master UK
"At some point, From Software must have been aware that their game was literally unplayable, but by then it was too late and they had to grit their teeth and carry it through to its infuriating, fumbling conclusion. [Sept 2012, p.100]"
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