- Publisher: Capcom
- Release Date: Aug 2, 2006
- Critic score
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- By date
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AceGamezIt's a perfect blend of easy, moderate and hard achievements - every gamer can get some of these, but it takes real effort to get them all. Great job, Capcom!
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Another very cool and nostalgic online treat is the Quarter Match mode that allows players to relive the days of lining up quarters waiting to take on the winner of any match in “I got next” style competition. The online lobby displays a coin/icon for each player along with their Gamertag and the order in which they are in line to play.
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Official Xbox MagazineCapcom's done a sweet job of porting a coin-op legend, and Hyper Fighting is officially one of our favorite Live Arcade games. [Oct. 2006, p.83]
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360 Gamer Magazine UKRock hard, but still retains the crown of the greatest fighting game ever. [Issue #16, p.78]
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If you've a nostalgic bone in your body that needs breaking, this is the game.
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The controls are iffy at best. The d-pad on the Xbox 360 controller isn’t suited for 2d gaming. It’s definitely harder to perform Ryu’s fireballs, Sagat’s leaping uppercut, and Guile’s sonic boom with the d-pad that is offered.
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X-ONE Magazine UKIt's not worth getting for single-player. The AI is broken in a way that it will react and counter your moves by having the instant reaction times only an unthinking machine can have. [Issue #7, p.120]
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A near-perfect port of the arcade game many of us were born into. The controls and diffculty will take a little getting used to, but the experience is unrivaled in both its nostalgia and its excellence as a port.
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Not only has the game been retooled with the Live audience in mind, but it's still a challenging, rewarding way to pound out your frustrations after a brutal day in the real world.
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A perfect addition to the Xbox Live Arcade library. The game faithfully recreates one of the all-time greats while adding new features to make it fit in with the new console.
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And that's the main reason to buy it: to simulate the exhilarating competitive spirit found in the arcades and to play against different people from all parts of the world -- all without ever leaving the comfort of your own home.
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The conversion to the Xbox 360 isn’t perfect, but it does the job. For the love, everyone stop using Ryu and Ken!
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There is a lot of strategy hidden in this classic 2D fighter. No matter how long you play, it always seems like there's time for one more round.
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It’s still fun after all these years and plays better than many fancy 3D fighters that could be named. It is well worth the small cost.
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While Street Fighter 2 Hyper Fighting is more of a mixed bag than most people wanted or expected, when it delivers, it delivers in spades.
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SFII:HF really does bring you back to the good ol’ days, and with new arcade classics being re-introduced every week with Xbox Live Wednesdays, Microsoft really is letting the good times roll!
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Even without a next-gen audio or video upgrade, Street Fighter remains as fun as ever and continues to stand the test of time, reminding us why we fell in love with the game in the first place. And yes, Blanka is still cheap.
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The Xbox Live support is certainly the main draw, and that also makes it somewhat disappointing that there are some issues with its implementation.
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There is no other fighting game that has the history that Street Fighter does and now you can still enjoy the old school arcade feeling on your brand spanking' new Xbox 360.
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For those who are jonesing for some classic Ryu-Ken action, I've got to say that overall I think that past ports of similar Street Fighter titles on the Xbox and PS2 were better overall, but few of those have online play, and there probably aren't any players left in those versions' online modes anyway.
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It’s an old-school brawler with all the right moves and players despite the awkward 360 controller scheme and the seriously flawed online multiplayer mode. Really, consider this $10 or 800 points well spent.
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I had such high hopes for this game but the lag and connection problems makes this a frustrating online experience. On the other hand, I had a great time playing against the computer and people locally.
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It's an old game, but it's still fun, and as long as you're not a tournament level player, you'll enjoy the game despite the slight hiccups during online play.
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Few games from the early '90s stand up this well today and although there are obviously better fighters out there, an enhanced classic for less than the price of a cinema ticket is a bargain in anyone's book.
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Even if you don't like Hyper Fighting, one can justify the purchase just because it will help convince Capcom to bring better stuff, perhaps stuff like Super Street Fighter II Turbo and Street Fighter Alpha 2, to the Live Arcade service.
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The disappointment with Street Fighter 2: Hyper Fighting, is that despite the delays, despite the additional time they had to get this game out and right, the online mode (quarter match in particular) has some fundamental flaws which stops it from being the quintessential Xbox Live Arcade title.
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You will find yourself fighting the controls never really finding a comfort zone. Once you manage to work within the limitations of the controller, you will find the second exception. The online play is a bit laggy and unstable.
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Instead of yesterday’s news, it’d be nice to see a high resolution, high definition 2D fighter on XBLA instead of ancient blocky sprites.
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Those who mastered the game as a child will be the only people that will get the full experience out of the Xbox Arcade port. Casual players will be instantly turned away by the daunting single-player difficulty and the outrageous lag experienced online.
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While this translation of one of the greatest fighting games of all time is mostly intact, its sloppy online mode and bland presentation will leave Street Fighter fans feeling cold.
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Fan boys of the original will surely be picking it up, but overall it’s a frustrating experience, and probably not for those new to the Street Fighter series or to retro fighting in general.
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I really wanted to enjoy this game, but the online play was very frustrating and the offline play is very difficult even on the lowest levels making it a big challenge for novices to pick up and play.
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So, let's sum up: lag so frustrating you want to gouge your eyes out with a spoon, tiresome deliberate disconnections that make a mockery of the ranking system, and a d-pad designed to make you jump around the screen like some deranged monkey on speed. Not particularly positive.
Awards & Rankings
User score distribution:
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Positive: 14 out of 24
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Mixed: 5 out of 24
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Negative: 5 out of 24
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Jan 7, 2016
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May 14, 2014
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Feb 23, 2013