- Publisher: EA Games
- Release Date: Nov 20, 2006
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Note to self: When a good Superman game finally comes out, see if the Captain can do that “around the world to go back in time” thing from Superman II so he can bring me a copy NOW!
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Electronic Gaming MonthlyIf Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]
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After the thrill of flying around Metropolis wears off, Superman Returns is nothing more than a below-average, repetitive movie tie-in that doesn't even do the movie tie-in part well.
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The problems are even more compounded because, on the 360, this is supposedly a next generation game, it simply isn’t. Even Superman will struggle to save this disjointed effort from the bargain bin and only hardened collectors should seek out this disaster.
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Yea, there’s an incredible, lush environment for Superman to engage in, but it is completely barren when it comes to crime for him to face off against. In Superman Returns, Kal-El’s greatest villain is boredom. The curse lives on.
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Think of Superman Returns as an insanely boring exercise in flying from one end of Metropolis to the other -- non-stop and for 10 hours -- while waiting for the next "battle 10 robots" or "battle eight dragons" or "battle six radioactive gargoyles" button-mashing sequence to ensue.
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If the value of the game didn’t suffer enough from the lifeless gameplay, the painful dialog and storyline, and the cumbersome controls, the game also suffers from some fairly significant bugs.
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It's not nearly as bad as the notoriously awful "Superman 64," but it's yet another chunk of kryptonite plaguing his video game career.
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The repetition and horrible encounters make Superman Returns: The Videogame drag along at a snails pace. I’m sure many gamers will be ready to call it quits after the first hour. Simply put, this title does not offer nearly enough to warrant a $60 purchase.
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Edge MagazineBy even the lowest expectations Superman Returns is a staggering shortfall. [Jan 2007, p.86]
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Superman Returns: The Videogame is an embarrassment to video games, not to mention the Superman franchise, and is a new low for the quality of movie tie-ins.
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Locking on to a specific enemy is a crapshoot. The character faces are bad enough that we were actually shocked to find that they had the rights to use the actors' likenesses. We could write a book about everything wrong with Superman Returns.
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Superman Returns is so criminally lacking in any inspiration, though, and is such a dismal waste of the licence that you'll want to curl up and rock yourself into a trance. At least then your mind can entertain you with thoughts of what a good Superman game might be like.
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Repetitive, unlikable gameplay squashes everything. Flying around with the Man of Steel becomes about as entertaining as putting a helmet on your head and ramming into a brick wall at top speed.
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Putting aside the sub last-gen graphics, the stunning lack of variety in the gameplay when you have seventy years of material to drawn upon is unforgiveable. There is no other way to view Superman Returns: The Videogame as a cynical cash-in that makes a mockery of a character that deserves so much more.
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Bryan Singer built his movie around an emotional core; Superman Returns is an empty gaming experience that needs tuning, heroics and a conclusion worth fighting for.
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A making-of documentary on how such a precious franchise was so flagrantly mishandled would be far more entertaining than anything the game has to offer.
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It is a game that utterly fails to capture any of the elements that make its source material so enduring and beloved.
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They made the world, but forgot to put a game in it. There's so little friction here that a sharp gamer can easily blow through the game in four or five hours.
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The controls are about as responsive as a corpse in the city morgue and the moody camera handcuffs you at every turn.
Awards & Rankings
User score distribution:
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Positive: 26 out of 56
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Mixed: 11 out of 56
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Negative: 19 out of 56
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Nov 14, 2010
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May 26, 2012
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Sep 29, 2021