- Publisher: 505 Games
- Release Date: May 3, 2013
- Also On: iPhone/iPad, PlayStation 3
- Critic score
- Publication
- By date
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May 14, 2013As broken as it is conceptually, the fundamental tapping game works well enough, throwing in directional inputs and holds as the difficulty ramps up. Unfortunately there's just not enough music to go around.
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Jun 6, 2013I feel like a dog after playing this game, a dog that's fatigued after running in circles to get a nab of its tail. During the sprint I also come across of a lot of annoying bugs that hits my face and gets me out of focus while trying to achieve something that the world has made sure is impossible. And yet I'll try again later on. And once again.
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May 28, 2013Do yourself a favor and just buy an old Snoop album for $10 on Amazon.
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May 14, 2013Way of the Dogg is a squandered opportunity to fill a genre gap in the Arcade. It's a quick hour's job to mop up 300G, though. So there's always that.
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May 10, 2013Way of the Dogg is a laziest branded game of the year. It has some nice ideas, but the execution isn't good at all.
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May 30, 2013Apart from its many issues, it fails to entertain, which the worst thing that could happen to any game.
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Games Master UKJun 26, 2013This is a Dogg turd. [Aug 2013, p.67]
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May 13, 2013With a little more love, Way of the Dogg could have be a pretty cool rhythm game. Even if its framework is a silly attempt to pasteurise Snoop’s waning branded image and cultural relevance, the basic pitch is still solid and curiously inspired. But in practice, Way of the Dogg’s lifeless rhythm styling and maddening technical hiccups join forces to forge something truly ghetto.
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May 10, 2013Snoop has been involved in some lame non-musical ventures over the years, but Way of the Dogg may be a new low.
User score distribution:
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Positive: 7 out of 26
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Mixed: 0 out of 26
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Negative: 19 out of 26
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Jun 23, 2013
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May 17, 2013
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May 15, 2013