In the end, Anoxemia is a decent game with a really bad mechanic. Or rather, missing a big mechanic. A checkpoint here or there wouldn’t break the game, but at the same time, it would have made that game pretty short. I see why they did it, but that doesn’t stop the game from getting frustrating quick due to both restarting levels as well as not being able to actually control the one thing that can die and force me to start over. It’s a budget title, but even then, I would suggest either a price drop or an avoidance altogether.