Batman: Arkham Knight - A Matter of Family Image
Metascore
62

Mixed or average reviews - based on 7 Critics What's this?

User Score
5.5

Mixed or average reviews- based on 31 Ratings

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  • Summary: When The Joker kidnaps Commissioner Gordon and holds him hostage at the Seagate Amusement Park, Batgirl and Robin will fight against the odds to save him and avoid falling prey to The Joker’s sinister plan. Trained by Batman, Batgirl’s combat combines with unrivaled hacking abilities toWhen The Joker kidnaps Commissioner Gordon and holds him hostage at the Seagate Amusement Park, Batgirl and Robin will fight against the odds to save him and avoid falling prey to The Joker’s sinister plan. Trained by Batman, Batgirl’s combat combines with unrivaled hacking abilities to defeat enemies, control objects and solve puzzles. Expand

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Batman: Arkham Knight - "All Who Follow You" Trailer
Score distribution:
  1. Positive: 0 out of 7
  2. Negative: 0 out of 7
  1. Jul 14, 2015
    65
    While A Matter of Family may be worth it for hardcore Batgirl fans, WB will have to do a lot better than this to justify the cost of the pass.
  2. Jul 20, 2015
    65
    A Matter of Family is an admirable attempt to bring a playable version of Batgirl into the Arkham fold but noticeable technical issues, severe narrative inconsistencies, and a main story that literally goes nowhere drag it down from the lofty heights of greatness.
  3. Jul 14, 2015
    63
    Batgirl: A Matter of Family has a decent story, an impressive setting, and some respectable brawls and Predator fights, but it’s all so disappointingly brief and self-contained.
  4. 60
    A Matter of Family had a lot of potential, but a short runtime and rather routine gameplay keep it from standing above Batman: Arkham Knight's other short and middling DLC episodes.
  5. Jul 15, 2015
    60
    Batgirl is a great character against a great villain: Joker. But this DLC is disappointing: Short experience, no replay value and a lack of relevant new mechanics and additions.
  6. Official Xbox Magazine UK
    Sep 9, 2015
    60
    What's here is good, but doesn't justify the price when you're not even getting an hour of gameplay. [Oct 2015, p.91]
  7. Jul 24, 2015
    60
    What had the potential to be a great piece of DLC, is instead an all-too brief episode of missed opportunities and squandered potential starring a great heroine who deserves far better.
Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 2 out of 4
  1. Jul 14, 2015
    7
    At roughly 90 minutes long I was hoping it would be a little longer since its going to be one of the few story DLC in the season pass. HoweverAt roughly 90 minutes long I was hoping it would be a little longer since its going to be one of the few story DLC in the season pass. However I did enjoy those 90 minutes. I have always wanted to play as Batgirl in the Arkham games and she is suitably badass. The environments were well made and the combat is of course up fantastic and satisfying. Expand
  2. Jul 15, 2015
    5
    Batman: Arkham Knight- Batgirl: A Matter of Family had so much potential. Playing as Batgirl and Robin together could have been so much fun.Batman: Arkham Knight- Batgirl: A Matter of Family had so much potential. Playing as Batgirl and Robin together could have been so much fun. However, with only about an hour or so of gameplay, it is a letdown. Expand
  3. Jul 22, 2015
    4
    Not more than a month after the release of anticipated but otherwise moderately received, Batman: Arkham Knight, Warner Brothers did notNot more than a month after the release of anticipated but otherwise moderately received, Batman: Arkham Knight, Warner Brothers did not spare, the opportunity to pump out Arkham Knights first DLC expansion as fast as they could entitled, "A matter of family" The DLC could more easily relate to the title of "A matter of kicking the dead horse". Presented as a prequel to the events of Arkham Asylum, a matter of family suits you into the cape and cowl of Batgirl......for at-least hour and a half give or take. As you glide around a confined area with little to no replay-ability, in a less than satisfactory plot, rescuing hostages and of course taking down the Joker in one of the most anti-climatic endings ever with a nod as to what is latter on to happen. What drags the game down is not only its lack of length but sub par voice acting particularly with the DLC's main protagonist, Batgirl voiced by Ashley Greene who had come to replace Kimberly Brooks from former games lacking the tone, wit and independence Brooks brought to the role changing the character, entirely lacking personality in a worn performance, the characters are now best to be left forgotten, not even Hamill could save this train wreck with the very few joker lines he had been presented with. Game-play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles,However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again. Expand
  4. Jul 14, 2015
    4
    This could of been a really good prequel with great potential, however the story was lackluster with only about 1 hour long play through. itThis could of been a really good prequel with great potential, however the story was lackluster with only about 1 hour long play through. it didn't bring anything new and only contained predator missions and average hacking and fighting sequences Expand