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86

Generally favorable reviews - based on 72 Critics What's this?

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8.5

Generally favorable reviews- based on 714 Ratings

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  • Summary: Cuphead is a classic run and gun action game primarily focused on boss battles. Inspired by the cartoons of the 1930s, the visuals and audio are carefully created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked), watercolor backgrounds, andCuphead is a classic run and gun action game primarily focused on boss battles. Inspired by the cartoons of the 1930s, the visuals and audio are carefully created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. [Studio MDHR] Expand
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Cuphead - Co-Op Frog Fightin' Gameplay
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Score distribution:
  1. Positive: 69 out of 72
  2. Negative: 0 out of 72
  1. Oct 13, 2017
    100
    If you’re the type of person who derives joy from angrily banging your head into a boss over and over until you can perfectly defeat it in the most glorious 90 seconds you will ever experience, then Cuphead is the total package. The tight gameplay, accompanied by an incredibly well-realized aesthetic, makes for a truly unforgettable gameplay experience.
  2. Oct 4, 2017
    95
    Cuphead is an addictive mix of fun and frustration that will constantly keep you coming back for more. It’s amazing combination of terrific gameplay, tremendous style, and an original concept immediately catapults it into every game of the year discussion.
  3. Oct 5, 2017
    90
    Cuphead is a tribute to the Technicolor cartoons of the 30’s. It’s a hard game as well, with old school mechanics that will bring you tears of frustration.
  4. Oct 2, 2017
    88
    Cuphead made me feel more good and more bad than any other game I’ve played in the last several years. I swore, laughed, and hollered with delight. I hated it (and my own fingers) for long stretches but, having finished, I realise that’s more or less the point – I emerged from all that pain smiling. Rather than simply offering the player what they want, Cuphead makes them earn that right – the rewards, if you can hack the tests, are absolutely worth it. Cuphead is incredible for more than just its looks. But before you dive in, make sure you actually want a game that plays like this, and not just a game that looks like this.
  5. Oct 18, 2017
    83
    As a lifelong fan of classic cartoons Cuphead is a dream come true. The artdesign and its execution are out of this world. And while I can appreciate a steep learning curve and a decent challenge, the high concentration levels needed can get tedious at times.
  6. Oct 6, 2017
    80
    The great visual style and the hectic gameplay makes Cuphead a game everyone should at least try.
  7. Sep 29, 2017
    60
    Cuphead ultimately leaves me at an impasse. I absolutely love the style of the game, and when the game works well it’s a truly rewarding experience that overcomes the seemingly impossible difficulty. Every time I beat a boss I felt re-energized, ready to tackle the next (and there are quite a few of them). But randomness and all too frequent bugs are rotten apples that spoil what could be a damn near perfect barrel of fruit.

See all 76 Critic Reviews

Score distribution:
  1. Negative: 7 out of 123
  1. Sep 29, 2017
    10
    Exhilarating and Beautiful but, hard to Master.

    Cuphead mesmerizes you with it unique visuals, great soundtrack and exhilarating gameplay.
    Exhilarating and Beautiful but, hard to Master.

    Cuphead mesmerizes you with it unique visuals, great soundtrack and exhilarating gameplay. It is fun, lots of fun. But, it is not for the faint of heart. It is not easy by any measurable means And that seems to be almost the universal complaint against the game itself. It's difficult to master. Well boo-hoo on you all. I say go back to your safe gaming spaces. Count me among those that are glad this game doesn't make things easy. With recent platform games we have become spoiled with auto-aims and assists, easy game patterns, repetitive levels with s boss battles that are boringly simple and have lack of creativity. Nowadays our gameplay is to whizz through a game level after game level. There is none of that here. Except for the auto saves (and yes infinitive lives) we are taken back to a time when platform games were actually difficult. We have to throw away our spoiled ways and hunker down learn to master a game. All the levels and boss battles take real work. You have real sense of accomplishment when you are done with and each and every level. It is a real workout to play this game.

    Cuphead is run and gun gameplay with 1 on 1 boss battles or optional 2 on 1 with local co-play. You can see how games like Contra series and Mega-man and many other early platform games have influenced the game makers at Studio MDHR.

    However, if you want an easy levels go play a Mario game. Mario games are fun but, very forgiving. This game is not designed for those who want bouncy bounce time. In other words, is not child's play. This game is for grown-up gamers of all ages. Life is hard, this game is hard. Deal with it. It is wondrous journey that will frustrate those with weak gaming constitutions but, reward those willing to stick it out.

    Think of it this way. Most platform games are like getting in shape by doing a daily walk in your neighborhood with your girlfriends. Nice walk full of gabbing about your lives. Not difficult to do and pretty much the same experience each time you go out. Cuphead is like getting in shape at the Navy Seal training camp with live explosives during the obstacle runs and weights attached to your feet during the swimming. Nothing is easy. It is not for the faint of heart. Most will fail so many times they will lose count. But, when you get done you will have truly accomplished something.
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  2. Oct 6, 2017
    10
    My opinion on this game has changed, I "git good" and now im loving it. 10/10 for sure.
    It's hard but its just right amount of hard which
    My opinion on this game has changed, I "git good" and now im loving it. 10/10 for sure.
    It's hard but its just right amount of hard which makes it fun. The run and guns are still too hard.
    Expand
  3. Jan 21, 2018
    10
    You know how a joke can start funny, get annoying, then become funny again through sheer attrition? That’s Cuphead’s approach to enjoyment.You know how a joke can start funny, get annoying, then become funny again through sheer attrition? That’s Cuphead’s approach to enjoyment. With a beautiful, caustic, near-unceasing stream of boss battles, Studio MDHR’s debut made me scream with joy and horror by turn, but I settled on joy by the end.

    The most obvious point to begin with is that Cuphead looks astonishing. Its 1930s animation style – all watercolour backgrounds and surreal, juddering, hand-drawn characters – pay peerless homage to Max Fleischer and his ilk, and are perfectly implemented. Somehow it manages to balance dozens of moving elements and a slight rear-projection blur without ever feeling unreadable in even the most frantic moments. There has never been a game that looks like this and there may never be again. Every scene is a masterwork – it’s a near-unbelievable achievement for an art style.

    The sound work is an ideal match: a huge jumble of high-tempo ragtime, swing, big band, and jazz (the list of musicians is almost as long as the rest of the credits combined) pummels away wonderfully in the background of every fight. It makes Cuphead feel truly out of time, and its bizarre mix of ‘30s aesthetics and ‘80s design more heady than ever. I also feel duty-bound to point out that the way Porkrind the shopkeeper bellows “welcome” made me laugh every single time I heard it.

    The Music of Cuphead: Recording Floral Fury
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    1:29
    There’s no doubt that it’s gorgeous, and many people will be drawn to that, but that veneer conceals a very niche, hardcore design. You may have gleaned by now that this game is really, really hard. It’s absolutely uncompromising in its difficulty from the outset. No level includes checkpoints and, barring one late-game match-up, there is no way to regain lost health. You could hit levels that take hours to beat, and the finale is locked off until you beat every other level on “Regular” difficulty (i.e. extremely difficult). And don’t think that local co-op will ease things up – dropping in a second player as Cuphead’s pal Mugman makes events onscreen that much harder to follow. I find it actively harder with a second player, if anything.

    And so, as I played I gradually stopped noticing a lot of the glorious art, because actually interacting with Cuphead is so hectic, so stressful, that it just gets filed away by my right-brain as a distraction. That skyscraper-tall robot firing laser barriers is just three hovering hitboxes and a series of no-go zones. When one boxing glove-wearing frog eats another to turn itself into an evil slot machine, that’s nothing more than a phase change. My favourite boss design – a giant bird wearing cuckoo clock armour and its tiny, ray gun-wielding chick – fires wads of garbage at you by literally turning its head into a bin, but I only noticed that detail when I watched someone else play it hours later.

    Cuphead's Story In (Beautiful) Pictures
    10+ IMAGES
    In the moment it’s frenetic, but Cuphead’s structure is a linear sequence of three worlds filled with one-shot levels to complete, and a finale. Those levels can take one of three forms. The least common – and least interesting – is run ‘n’ gun, left-to-right platforming drawn directly from the likes of Contra. Barring one that has you regularly flipping gravity to get through, these are both the easiest and least inventive stages that Cuphead has to offer. They’re meant to provide some breathing space from endless boss battles, but they end up feeling more like a lull.

    Thankfully, the other types are straight boss battles, and they are an entirely different sentient kettle of surreal, singing fish. Some take the form of bullet hell shooting, with Cuphead mounted in a free-flying plane. As much tests of dexterity as they are pattern learning, they’re a throwback to the likes of classic Treasure games (just with fewer spaceships and more angry constellations), and slot comfortably alongside them for quality.

    Best of all, though, are the platforming battles. This is where MDHR flexes its imagination most, crafting weird, often hilarious bouts that have you interacting with the limited control scheme in more and more interesting ways. Taking on the workers on a ghost train has you not only shooting enemies, but also controlling the position of your rail trolley platform while stopping minions from moving you into dangerous positions. Battling an actress in her theatre takes you through the different stages of a play, and the combat feels almost like a fighting game as she divekicks and uses props as special moves. One of the final levels changes the structure entirely, turning a series of fights into a miniature board game – it’s an absolute joy, and up there with the best boss battles I’ve ever played.
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  4. Oct 2, 2017
    10
    Excellent game for a great price, the graphics and the music are amazing, this game isn’t for everyone, it’s really hard, if you likeExcellent game for a great price, the graphics and the music are amazing, this game isn’t for everyone, it’s really hard, if you like challenges this game is for you, for my it’s the hardest game I played in the last 10 years (excluid Dark Souls off course) but it’s a really fun game, playing alone or co op, for $20 you wouldn’t regret to try it Expand
  5. Nov 22, 2017
    9
    This little game is fantastic. Spectacular art style and visuals, a joyous original soundtrack and tight, engaging gameplay makes the looongThis little game is fantastic. Spectacular art style and visuals, a joyous original soundtrack and tight, engaging gameplay makes the looong wait so totally worth it.

    I have a love/hate relationship with this game; on one hand I absolutely adore it and struggle to put the controller down, on the other hand it absolutely enrages me to points where I want to put the controller through the screen. This game is very tough, but that is what makes it. The feeling of accomplishment as you defeat a boss is incomparable. You know you got nearly every move, dodge, attack timed to perfection and that is what feels so good. The pay-off is huge and is incredibly rewarding for the player.

    But most importantly, the game is fun. Feels great to lpay, mesmerising animation and art style, big booming jazz band sountrack and hilarious voice-overs and humour all makes putting the controller down so difficult. I loved every minute of it.

    Not everyone will enjoy the challenge, but for the £15 asking price this game packs huge value - it is obvious the creators have poured their heart and soul in to this game. All Xbox One owners should try this game.
    Expand
  6. Sep 29, 2017
    9
    Stunning visuals. Great soundtrack, great sound-design. Superb game-play!
    This game has it all. Its incredible difficult, but its fair. If
    Stunning visuals. Great soundtrack, great sound-design. Superb game-play!
    This game has it all. Its incredible difficult, but its fair. If you die, the problem is always between the couch and the screen
    Expand
  7. May 23, 2018
    0
    que juego tan feo eso parece como una mala caricatura hecha para unos pocos, lo compre y lo devolví al otro día ......

See all 123 User Reviews

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