Daymare: 1998 is a game that, far from reaching the level of Resident Evil remakes, still deserves a chance from fans of the survival horror genre for the efforts of differentiation and depth of its created universe. A great debut for Invader Studios.
Daymare: 1998 is a nice old-fashioned action horror with the right atmosphere, but some poorly-implemented mechanics and technical errors bring down the overall package.
Great game whit amazing atmosphere, and compelling story, gameplay was also good and puzzle where amazing, it was a welcome return to real survival horror game from the 90s... It surely have its flaws like some minor bug and frame rate issues but if you think this was made by a team of 10 people it amazing... I personally enjoyed this game more than resident evil 3 remake
While Daymare 1998 isn’t going to light the survival horror world on fire, it is a solid first attempt at the genre. Make sure to watch some videos to get a feel for it first.
Daymare: 1998 is a low budget release with an ambition that outpaces its production values, but it's still a good attempt. There are stumbling blocks – hit detection, boss fights, animations – but the lighting is good, the soundtrack is great, and the exploration is satisfying.
Is it enough to make you forget you spent
ten minutes trying to load a gun, or ignore
the way the characters look
like they were made in 1998, or
forgive a story that delivers the
emotional impact of Question Of
Sport repeats? No. [Issue#176, p.74]
Whilst it’s not unplayable, it’s not far off. It’s trying too hard with its story scenario hopping all over the shop, coupled with an inventory management system that just doesn’t work in this kind of game.
The broad and generic story is the least offensive aspect of Daymare: 1998. The rotten gameplay and ugly presentation that support this roof of mediocrity won't shelter even the most desperate horror fan. There is nothing classic about the gameplay or story; it is every bit as derivative as most of the soulless schlock that modern studios excrete from their focus group testing. There is no attempt at having any guts at trying to make something that is a throw-back, and the best Daymare: 1998 can offer are a few Easter Eggs and obvious nods to the games that inspired it.
I really appreciated the vintage survival horror atmosphere, the look and feel of the game are pretty neat It gave me chills! Well played, Invader Studios, I think they did an amazing job.
this is a good RE tribute. a good story and cool 90's cult references. the game play plays like a fresher RE title while still holding some of the survival horror shooter tendencies. have played through twice and did encounter a few glitches that required a reload from auto checkpoints . 1 glitch unfortunetly was game breaking and i had to completely restart. though i didnt like the last chapter, i'd give the rest of the game some huge thumbs ups !!!!!
Version a PS4 del Daymare 1998 aparecido en junio de 2019 en PC(Steam).
Version bastante buena tuvo algunos problemas de lanzamiento pero que se han ido solucionando
Daymare 1998 is one of those games that once you finish it, you think to yourself, what the hell were they thinking? Daymare 1998 is a game originally started as a fan made Resident Evil 2 remake, which eventually sorted turned into its own game after capcom decided to do a remake of Resident evil 2. As for Daymare 1998, the game is bad, the game has poor story telling and development, its one of the worse story telling and development i have seen in a video game. The three characters you play as are unlikeable and their facial models are pretty bad. The gameplay has some deal of competence, however due to bad performance optimization, the game suffers from serious frame drops and even input controller laggg, which simply is unacceptable. The environmental models and textures are well done, so the developers do deserve some props for that. Sound is fairly good too, though the mp5 sounds horrible when fired. Voice acting was atrocious, im not even going to get into awful dialogue. The final chapter of game really some's up how bad this game is, you face off with the final boss multiple times. The final boss AI is completely braindead and can even break entirely, causing the creature to grind to a complete halt. Glitches and clippings through doors and walls plague this game and sometimes there's weird physics, where the neck of a zombie can grow and begin to wobble in strange manner, never seen anything like this before. And the Puzzles, in particular the very first one is horrible and frustrating. Everything besides environmental design and sound is truly horrible. I don't understand why so many gamers are giving this game a pass, it was made by an Indy team of 10 people, that's more than allot of other Indi titles. Highly not recommended, 4/10.
Disclaimer: I'm a huge fan of the horror genre since the 1980s.
With all the hype and a very promising premise, this game could have been an immediate classic – however, it only manages to be a Resident Evil franchise gone bad.
There are some cool homages to the 1990s (like the funny movie posters and the DeLorean's from "Back to the Future") and some tongue-in-cheek humor (nonetheless, the inclusion of the developers studios in the game might be a bit overboard).
On the downside, a very unpolished look that doesn't seem worthy of a PS4 release, tedious and frustrating backtracking for items, a very clumsy user interface, excessive load times between sections and incredibly difficult boss battles turn you off, which might deter you from finishing the game. Also, the final level is a mess – it is surely the most frustrating sequence of gaming I've ever experienced on any platform.
Conclusion: I know this was developed by an independent studio comprised of a very short team, but at the discounted 40 EUR price-point I got it, it just feels as a plain rip-off.
SummaryDaymare: 1998 is a third person survival horror game with over the shoulder camera, developed in Unreal Engine 4 for Windows PC. The game features high-end graphics, original soundtrack, immersive atmosphere, hardcore survival mechanics and many connections with the beloved old school survival horror games and '90s landmark brands.