Dead Island: Retro Revenge Image
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  • Summary: Get ready for some 16-bit retro revenge. When his beloved cat gets kidnapped, Max sets out across a zombie-infested California to get him back by force.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Aug 5, 2016
    What could have been an interesting mash-up of Streets of Rage and Dead Island, is nothing more than a bland zombie variation of runner mechanics – with a captivating artdesign, though.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oct 31, 2021
    Released as part of the Dead Island Definitive Collection or available on its own as a $5 download, Retro Revenge is an arcade style spin-offReleased as part of the Dead Island Definitive Collection or available on its own as a $5 download, Retro Revenge is an arcade style spin-off combination of the infinite runner and side-scrolling beat 'em up genres designed to appeal towards the old-school high score hunters. As a free bonus you can get with an upgraded compilation of two really good RPGs it's an easily overlooked, inoffensive addition. However, when viewed as a standalone purchase I can in no way recommend that you part with the money, as this is a particularly egregious case of a publisher using one of their recognizable franchises to try and sell consumers a lackluster product.

    At first glance things look pretty good with the pixelated, brawler inspired gameplay implying a need for the kind of quick reflexes and fast thinking that were required back in the 16-bit era. It isn't long before you realize though that the way to overcome this challenge is through trial-and-error and simple memorization so that you'll know what's coming, when, and where to use your best powers instead of having to rely on genuine skill. It makes getting through the story mode an endurance test of your patience and causes the unlockable arcade and survival options you get afterwards to provide little incentive to return. Then there are the actual functional issues to consider, like how sometimes when changing lanes you will inexplicably collide with an enemy you should've just passed leading to some unfair loss of your already limited amount of health.

    When I finally managed to complete every level, I felt no sense of accomplishment or pride like I have with other super difficult titles. Rather, I was merely relieved that I wouldn't have to play it anymore and put up with the tedium. Keep in mind this is all coming from someone who got the game as an unexpected little something extra when he bought updated versions of two of his favorite zombie slashers. Now try to imagine how upset I'd be if I had actually put any cash down to experience it alone. If this would have remained an inconsequential freebie you could only get with the remasters I might not have been so harsh right now. It still wouldn't have been good, but at the very least there would have been no real way for it to cause any harm. So the fact that Deep Silver was willing to release this by itself to potentially cash in on the fans of this once auspicious property who don't know any better while they wait for any signs of life from the development hell trapped second main entry doesn't sit well with me and in my opinion is deserving of the supplementary venom.