Destiny: The Taken King Image
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89

Generally favorable reviews - based on 11 Critic Reviews What's this?

User Score
5.3

Mixed or average reviews- based on 421 Ratings

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  • Summary: To battle the Darkness and the Taken army, players get brand new subclasses with new supers. Warlocks now harness the power of an electric storm, Hunters carve a bow formed from gravitational void energy, and Titans summon a flaming hammer that can sear their adversaries from a range orTo battle the Darkness and the Taken army, players get brand new subclasses with new supers. Warlocks now harness the power of an electric storm, Hunters carve a bow formed from gravitational void energy, and Titans summon a flaming hammer that can sear their adversaries from a range or deliver a devastating melee impact. Expand

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Destiny: The Taken King Prologue Cinematic
Score distribution:
  1. Positive: 10 out of 11
  2. Negative: 0 out of 11
  1. Sep 23, 2015
    95
    The Taken King ultimately is what the players – and probably even Bungie – always wanted Destiny game to be. The improvements to the user interface and quest system alone make the game so much more playable, but they quickly fade to the background once you dig into the content.
  2. Nov 2, 2015
    90
    If you’re willing to do the social networking and accept the time commitment that Destiny requires to reach its endgame content, you’ll be treated to the first massively multiplayer online game built around the core of first-person shooter gameplay, a unique entry in the world of video games, and a growing universe where you and your fellow Guardians are all that stand between the Light, humanity’s last hope, and the Darkness that threatens to wipe us out forever.
  3. Sep 18, 2015
    90
    If you’ve been playing consistently for the past year and already have the past two expansions, The Taken King is a must-have. Bungie made this for you.
  4. Official Xbox Magazine UK
    Nov 9, 2015
    90
    Always troubled but brilliant, now simply brilliant, Destiny has undergone an extraordinary change. It still demands your time, but the reward is one of Xbox's most well-rounded games. [Dec 2015, p.67]
  5. Sep 26, 2015
    89
    I have played Destiny since its launch last year, and I can confidently say that with the Year 2, and The Taken King DLC upon us, this is what Destiny pretty much should have been all along.
  6. Sep 21, 2015
    87
    One nice try solving some mistakes made in the original game, but there's still room to improve... We need more content and new locations.
  7. CD-Action
    Dec 16, 2015
    70
    After the third expansion Destiny is the same “random loot generator” it has always been, just with some more story in between. [12/2015, p.62]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 46 out of 102
  2. Negative: 40 out of 102
  1. Sep 15, 2015
    10
    Most people who are critical of the Year One Destiny will tell you that there is no story (Bungie doesn't present it well because it's mostlyMost people who are critical of the Year One Destiny will tell you that there is no story (Bungie doesn't present it well because it's mostly hidden in the grimoire cards) or that there is no end game (which is objectively false). Where Destiny fell short in the "campaign" in year one, they vastly made up for in how awesome the end game was. Raids and Prison of Elders are a blast to play in a group. That all being said, TTK improves itself across the board. Worried about a lack of story? The amount of personality and story content provided in the first two missions of TTK alone is more than the entire vanilla Destiny. Want more random stuff to do? Public events have been vastly improved in both fun and difficulty. Bounties have been redesigned for multiple quick pickups rather than a few lengthy grinds. There's a brand new Court of Oryx event that's also a blast to play. Want more end game? PS exclusive strikes have been brought over from year one and the new strikes are twice as cool as the vanilla Destiny strikes. And then we have a new raid as well.

    Oh, and Destiny has the best gaming community I've ever experienced.
    Expand
  2. Oct 11, 2015
    10
    The story is a lot more coherent now and has humor too. Really enjoyed playing this. It really seems to be a lot more self-aware than any ofThe story is a lot more coherent now and has humor too. Really enjoyed playing this. It really seems to be a lot more self-aware than any of the previous DLCs.

    Nathan Fillion helped Bungie knock this one out of the park!
    Expand
  3. Dec 24, 2015
    9
    Destiny TTK is good.

    I've played a lot of Destiny since the initial release and stayed near the top of the light levels (although I never
    Destiny TTK is good.

    I've played a lot of Destiny since the initial release and stayed near the top of the light levels (although I never felt like grinding the first two raids over and over so I stopped for a while).

    The additions for both singleplayer and multiplayer are solid. They've fixed a lot of the things people complained about and provided us with a lot of content to explore. I personally played the multiplayer more than many of my friends and generally find it balanced and enjoyable.

    I hate to even comment on other reviews but I see a lot of people referencing/reviewing the original game or complaining that they grinded the original release too much and now feel remorse. Sorry to those players, but scroll up and look at what game you're reviewing.

    Destiny TTK is an 8 or 9; in this case I'll round up.
    Expand
  4. Sep 27, 2015
    6
    While a much more solid game than Destiny's original release, it's still a heavily flawed game. Story is very much lacking and they expect youWhile a much more solid game than Destiny's original release, it's still a heavily flawed game. Story is very much lacking and they expect you to read content outside of the game. The expansion has more re-used assets than I've seen in any MMO, aside from one new area, you're taken to old planets once again to fight the same enemies you already have.

    Nightfalls and Raids still force you to find parties outside of the game, as Bungie can't be bothered to make a rudimentary LFG system. Raids also feel really awkward in Destiny, as up until that point it's a loot-driven game like Borderlands or Diablo. Suddenly you're stepping on panels, never moving, never using your cool weapons you found, simply not having fun. I'm not new to raiding, I've done it for years, it just doesn't seem to fit in a game like Destiny.

    The game has very little replayability. You're mostly playing old content, farming the same bosses, and doing the same old things. It gets stale pretty quickly.

    PvP is just as bad as it's ever been. You might as well not even try unless you've already got nice Legendaries or Exotics. It's still a laggy mess where people camp with shotguns or wait for their supers to be up to get free kills and then hide again.

    Overall it's an okay game if you're looking to kill time for a week or two, but I wouldn't recommend it for anything longterm.
    Expand
  5. Sep 15, 2015
    4
    3 Strikes, 1 Raid, some "story" mission, and upcoming trial of Osiris (which supposed to be free). I think there are around 4-6 multiplayer3 Strikes, 1 Raid, some "story" mission, and upcoming trial of Osiris (which supposed to be free). I think there are around 4-6 multiplayer maps. It's really hard for me to justify $40 for the new content as a year one player. Worst, they are locking a strike mission and some items from Xbox one player for a whopping one year, since we're didn't buy the PS4. Well I admit the game has been refined quite a bit before launch address some of the tedious grinds, but I feel like these issues should have been addressed before it even come out. So it's really hard to justify $40, given I already paid $100 for this game.

    If you didn't buy the taken king, then it's time to quit Destiny because as the contents you already owned are locked away from you as typical. No more level 20+ strike, no more legendary gears, no iron banner, very limited PvP, and etc etc. So in a sense, this game is somewhat of a subscription model, because if you didn't buy the DLC, you're pretty much locked out of the game. As a destiny player, it's going to cost you roughly around $9.10 a month to play this game.

    Now the reason I gave 4 score, despite the refinement that they did, is because the game justify the small amount of content by exploiting human addictive trait (like Candy Crush). You will be spending time doing the same missions over and over like a hamster in a wheel until you get that cool items you wanted. That has been addressed to an extent but not entirely. So you're going to see people with OCD sank thousands of hours in to get that one item playing one of the very few strike missions over and over until the odd goes to their favor. And trust me, I highly doubt they enjoy those hours, no matter how tight the shooting mechanic was...

    If you really need to have Destiny, I'd say you should wait until it becomes $20 or less. Go outside for awhile. Grinding same mission over and over is not very healthy physically and mentally.
    Expand
  6. Nov 29, 2015
    2
    Once again, Bungie has put out another lackluster grind-fest on what could be a fantastic gaming experience. Work to get rewards is the themeOnce again, Bungie has put out another lackluster grind-fest on what could be a fantastic gaming experience. Work to get rewards is the theme here - no fun allowed. The content is much smaller than it appears at first, and the vast majority of the so-called quests involve repetition of old content. Bungie seems to have a philosophy based on their players not being "good enough" or deserving of rewards. It's no surprise that many players dropped off and joined more rewarding and fun games. Instead of adding new areas to explore or monsters to try your combat skills on, the additional content has thus far consisted of a pointless Halloween grind, a refer-a-friend scheme, and raid challenge modes that micromanage your gameplay in exchange for character upgrades. As for the player community, it is shrinking and becoming insular. Like a big clique, this game is hardly inviting to most players. Exclusion and elitism has been a strong theme in Harold Ryan's and Luke Smith's designs. Other than having great basic gameplay with easy and smooth aiming, agile jumping, and elegant special abilities, this game offers nothing but a laundry list of chores for players if they want to progress. These chores are so menial that Taken King will have you craving the depth and interaction of a simple fetch & return quest in games like Fallout, ESO, and Final Fantasy. The player vs player is run amok with lag switching and/or terrible lag and net code. Matches take a long time to find and player count seems thinner than Modern Warfare 2. Once again, there is also no group finding tools or matchmaking for most of the important activities in the game. This is because quite simply, Luke Smith and the most hardcore fans of the game believe we aren't good enough to actually succeed at the content and that we would potentially ruin their play experience. That adds an absurd layer of extra work that players must do just to even try content. There's many cool weapons to acquire in the game, and it's great to get weekly orders from the gunsmith (although the ranking method is even more inane than bounties with the repetitive test weapon chores) but players will find very little storage space or opportunity to substantially upgrade the attack values of these weapons. Bungie seems to only be in touch with a dwindling and insular community of twitch streamers and their followers. Basically, this game is anything but fun, and Bungie's attitude and development team needs to go for any hopes of improvement. Expand
  7. Jun 3, 2016
    0
    I used to love Destiny as it was fun and exciting even challenging. Now with the ignorant expansion and all the changes 1. Year 1 gear/guns =I used to love Destiny as it was fun and exciting even challenging. Now with the ignorant expansion and all the changes 1. Year 1 gear/guns = worthless. 2. raid guns worthless. 3. Same old crap different flavor. 4. Take away one of the best additions (SRL). 4. Reward system is total crap.

    Now let's move onto the PvP portion. I have never seen a worse game to play pvp since gaming was invented. p2p connectivity is totally **** up. Players lagging into walls, not taking damage, can't kill them, snipers that NEVER miss even though they are getting plastered with bullets, characters blinking only to shoot you with sheer perfection while in mid air.... Trials is possibly the worst of the worst. Since this is a peer to peer connection it is inevitable that during the required 7 games (with boons) you must win for lighthouse you are going to run into the lagging, cannot kill, bullets seem to be made out of cotton, of course they are incredible 2 shot you with any gun any where on the map. Sniping you headshot EVERY time even though you hit them first.... Before you think I am full of **** I have been flawless several times (how I have no idea). I have been 7-0 or 8-0 at least 100 times then run into the above type teams usually from mexico or uk that no matter what seem to be wearing bullet proof vest and carrying 2 shot kill weapons each match. Try as you may there is no killing them. Doctrine of Passing (which of course they nerfed to not piss off mida and last word users) usually takes about half a clip to kill someone if you are decent but when facing above team 2 doctrine's empty clips into the same player and you MIGHT get his initial health bar off but kill him hell NO....
    Then there is regular crucible or Iron Banner which is basically the same thing as trials with all the damn lag oh but wait there are now 6 guys you cannot kill but 2 shot you. Wait for it.... Get on the right side of the connection now you have become the beast you thought you were killing everyone and wrecking it. Don't get excited you are just on the lag team and next match your mida, pdx45, sniper, DoP well they just caught a case of cotton rounds.
    Play pvp long enough and you will be just like me unless of course you are one of the lucky ones that always seem to be on that side of the connection or fortunate enough to not get stuck in a foreign lobby. **** bungie sitting in their test lab saying its all good. Oh the damage referee is dead but more likely they lied to us again it never existed. If so then why did I just shoot this warlock 4 times with an invective, melee him 5 times and stick a grenade to him while he is walking into a wall or even better magically appear behind you and 1 or 2 shot you... I will NEVER play pvp again, they have progressively made it worse and worse and worse and worse...
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See all 102 User Reviews

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