There’s no debate that Tonguç Bodur knows how to create a game, yet whilst Finding the Soul Orb has some good bones to it in terms of the linear narrative journey and artistic visuals, it isn't one of his best games.
I don’t enjoy being harsh on small indie games, as I understand how difficult it can be to even create the experiences, but I’m always trying to think of value and longevity, both that seem to be missing. Sure the easy 1000 Gamerscore is nice for two hours of work, but it can be completed in a single sitting and absolutely no reason to ever go back. Even at a low price of $8.99 (CAD), it’s difficult to recommend for such a dull experience since I can't explore at all.
The storytelling is amateurish, and the overall plot makes no sense. It does have some nice store-bought musical tracks, even though they don’t match each other well in style or tone. Even at $7 avoid this one at all costs, unless you want to get really drunk and play something bad for kicks.
SummaryFinding the Soul Orb is a medieval fantasy game. In it, you use your crossbow both as a weapon against werewolves as well as a tool to solve puzzles.