- Summary: The oldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only an empty house, filled with secrets. Where is everyone? And what's happened here? Find out for yourself in Gone Home, a first-person game entirelyThe oldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only an empty house, filled with secrets. Where is everyone? And what's happened here? Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery. The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.… Expand
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Gone Home - Console Edition Announcement Trailer
Jan 15, 2016Gone Home is a phenomenal game and should be considered an achievement for the entire gaming industry. It takes conviction to tell a story like this. I can't give Fullbright enough credit for making this game. The game is filled with masterful storytelling and real life lessons. It nails the mysterious atmosphere perfectly.
Official Xbox Magazine UKMar 5, 2016Light on action and adrenaline but filled with atmosphere, this isn't your typical Xbox game - and all the more powerful for it. A luxury purchase, but an experience to savour. [March 2016, p.77]
Jan 18, 2016Another reviewer on here put it well, Gone Home isn't really a "game" per se, but an interactive story. There's no real challenge involved,Another reviewer on here put it well, Gone Home isn't really a "game" per se, but an interactive story. There's no real challenge involved, it's just a story-based first-person narrative experience. It's unique, and I actually cared about the story... which is immensely rare for me in games these days. Shout out to the developers as they did a tremendous job in the level design, visuals, and sound.
The only real downside of this game is that it can be beaten in 45-60 minutes, tops. And that's with exploring and analyzing almost everything. For this, I don't quite think it warrants the current $20 price tag. If you can catch it on sale or anything, snatch it up!
Overall: B (though I'm rating this a 10 to offset all the unfair negative reviews, if you only play mindless games where you have to kill thousands of aliens/terrorists/robots every 10 seconds then this game is obliviously not made for you)… Expand
Sep 29, 2018I'm a sucker for games with LGBT themes and characters, and Gone Home is no exception! It kind of reminds me of The Miseducation of CameronI'm a sucker for games with LGBT themes and characters, and Gone Home is no exception! It kind of reminds me of The Miseducation of Cameron Post by Emily M. Danforth, and also has Life is Strange vibes to it.… Expand
Jan 17, 2016Actually quite a surprisingly great game. I had heard good things of this before-hand but went in pretty much blind. The way the story isActually quite a surprisingly great game. I had heard good things of this before-hand but went in pretty much blind. The way the story is slowly revealed is quite interesting and to be honest, quite addicting. The controls and art style play and look similar to other "walking simulator" games such as "The Vanishing of Ethan Carter" and "Amnesia" but does enough to make it unique enough to be different. One downfall however, is that this game is extremely short, even when playing at a relatively slow pace. For this reason I feel that the price is a bit steep as there is very little replay value. Other than that, this is a great game with a great atmosphere and definitely worth a play.… Expand
Oct 16, 2017An interesting concept with one heck of a tale to tell. However the extreme of content and your severely limited interaction with it make moreAn interesting concept with one heck of a tale to tell. However the extreme of content and your severely limited interaction with it make more of an experience than an actual game. Have you ever wanted to have the house to yourself so you could dig around and unearth all of your family member's dirty little secrets? That's kind of the concept of Gone Home. After returning from abroad, "Katie" comes home to find her family gone. Cryptic notes and secrets hidden around the house can help her put together the mystery of just where everyone went. A novel idea, but there's nothing to really do here outside of walk around and look at things. The reason you'll stick around is for the incredibly sweet story.
The narrative in Gone Home is powerful and touching. Several side-stories are hidden in the notes scattered around the house, but they are nowhere near as interesting as the main plot. Getting through the game can be done in less than two hours and outside of some achievements there's no reason to come back. That's the problem with Gone Home. Not onl are you barely "playing" it, but the amount of content is so bare bones that it's just not worth the asking price. It's feels more like a tech demo for a program that could be used to actually make games, than something that should have been released to the public for $15.
That being said, I don't regret my time with it. I loved the story, the house has a little bit of atmosphere to it, and it's just a good concept. Unfortunately, with a lack of puzzles, challenge, or any actual gameplay to go alongside that incredibly brief running time, I just can't recommend that anybody pay for this. Gone Home touched my heart with it's story and for that I'll say it is good. However, this is something you should simply not pay money for. I recommend that you experience it in some form at some point in your life, but purchasing this is just ridiculous for the lack of content you get. Especially at the price of $15.… Expand
Apr 26, 2017In its day Gone Home was probably a game that raised the bar for story telling. However as a release on console it's dated. Really dated.In its day Gone Home was probably a game that raised the bar for story telling. However as a release on console it's dated. Really dated.
For a start the puzzles aren't that great, there not bad but equally this isn't amazing. What's worse though is the atmosphere the game projects is great. There's this mystery that your solving, you read letters, find out difffernt things about the characters. It's gripping stuff and then you get to the end and the big reveal you were waiting for doesn't happen. There's a reveal, but it's dull. Really dull.
Story games are fine, but they have to have a good story with a good end. This masters story telling but fails with the ending.… Expand
Nov 6, 2017This game isn't what it looks like. On the surface one might think the game is a creepy story about something mysterious that happened in theThis game isn't what it looks like. On the surface one might think the game is a creepy story about something mysterious that happened in the house. The cover art looks spooky and the description leads you to believe there is some great mystery to unravel. The game is a lie.
You arrive home from a trip abroad in the wee hours of the night/early morning amidst a coming storm to find out that no one is home and note posted on the door telling you in no uncertain terms to not try to find out what happened. You then proceed to find out what happened by walking around the empty house into dark rooms, through locked doors, and in the midst of lightning crashes. During the silences you only have your footsteps as company as you traverse the mansion as you discover... your sister's lesbian love.
You read that correctly. This game is dressed up like a spooky mystery and delivers a teen angst homosexual love story. It like picking up your glass of milk, taking a big gulp, and discovering you have lemonade instead. I think I made the same face when the game ended.
Don't get me wrong, there's nothing wrong with a story like this. My disappoint first and foremost comes from the fact that I didn't know what I was playing. There was no indication to the game's true purpose in the description, the cover art, even taking my first steps in the creepy looking mansion when first starting the game. It screams spookiness but never actually delivers. So, if you're looking for some kind of scary, spooky, or just plain tense game, this is far from it. Nothing of the sort every actually manifests itself beyond thunder cracking. People actually need to read reviews about the game before they play it in order to find out what kind of game it is. It's one thing to read reviews so you can get an idea of the pros and cons, but one of the cons should never be something like "it's a scary game that isn't scary and has nothing to do with being scary even though it looks like it should be scary." What happened to going to the store front and getting interested based on the cover art, description, and even title? All those points on this game amount to click bait. Just sad.
The second disappointment is the actual story. We learn what happens with your character's little sister throughout high school. But, very, very early on you can piece together where the story is going. The developers thought of the most clichéd, propagandist message regarding homosexuality and teen love and gave that to us. Teen angst? Check. Girl meets girl? Check. Girl wants to join the military during the "don't ask, don't tell" controversy? Check. Homophobic parents in denial? Check. Even the little sister's lover is a Hispanic descended minority. The game has it all and they make use of these elements in the most basic of ways: voice acted journal entries. No, you don't really piece together anything that happens in any kind of detail. It's told to you. You aren't really lead anywhere to discover anything important. Any discoveries you have barely flesh the story out and only show how clichéd and boring the weak story actually is. There's no philosophical message, no lesson learned, only a throwback to past times in which people could be considered less enlightened.
The only good part of the game is the atmosphere. It's unsuitably creepy and has you looking over your shoulders and being hesitant going into rooms with their lights off. Unsuitably is not a mistype, though, as the story doesn't match the atmosphere in the slightest and is an entire lie. Things around the house seem to be only added to increase how spooky the game is supposed to feel. Again, nothing comes of it except for a couple jump scares from thunder. That's it. You play music in a tape player and walk away. It stopped! What happened?! Oh, the tape ran out, so you can play it again. The basement lights don't work! Why is that?! Oh, no reason, just a bulb out or something. Nothing to see here. Red splatters in the bathtub! Someone died! Oh, wait, it's just hair dye. The entire game is like that in that it teases you with something potentially scary then stops just shy of saying "just kidding! lol!"
In the end I can't recommend this game any more... as something someone should pass up. The game is a lie. Had all the creepiness in the game been removed and replaced with a daytime setting and advertised as a light mystery about teenage lesbian drama, the game would have been a thousand times better. Had all the junk story been removed and replaced with something less propagandist and more spooky like actual ghosts or cult happenings, the game would have been a thousand times better. Instead, we're given milk and lemonade, both of which people like and were told, "we mixed these things you like so now it's even better!" Except, we weren't told that. We were told it's milk, given the mix, and are now expected to appreciate it because the idiots at IGN and Gamespot tell us we should.… Expand