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78

Generally favorable reviews - based on 14 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 116 Ratings

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  • Summary: Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of aExplore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.

    * Engage in a core roleplaying experience achieve quests and complete objectives in a multitude of different ways through combat, diplomacy, deception, or stealth.
    * Complete freedom in character progression play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
    * Delve into a mysterious world of magic begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island's earthly magic.
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GreedFall – Companions Gameplay Features Trailer
Score distribution:
  1. Positive: 11 out of 14
  2. Negative: 0 out of 14
  1. Oct 14, 2019
    90
    I think GreedFall may be the sleeper hit of the year. It’s an RPG that captures the best parts of BioWare’s works while adding in their own gameplay elements and a unique setting. The side stories are given just as much importance as the main quests. The world is large despite not being one large open world experience. Combat is the perfect blend of real time action and turn based decision making. After playing Bound by Flame earlier this year I had little expectation for GreedFall. I am happy I was wrong to doubt Spiders, because it is one of my favorite games of the year.
  2. Sep 9, 2019
    87
    GreedFall is the game BioWare fans have been waiting for. Spiders manage to bring us a complex story, deep characters and confronted factions that show real political and religious problems. Despite its technical issues, GreedFall is what fans of RPG have been waiting for.
  3. Oct 14, 2019
    85
    Having spent nearly 30 hours in Greedfall, I’m glad to have experienced it. The narrative is deep, rich of lore, complex and has many twists and turns; it’s just a shame it feels a little too long by the end with some superficial padding of forced side quests. If you’re a fan of Dragon Age or Witcher 3 and have been craving a new RPG to sink some hours into with some depth, Greedfall should be at the top of your list. It’s a shame that it released in the busiest holiday window and will be overlooked by all the other AAA games out there, but those who manage find it amongst the crowd and give it a chance should be more than pleasantly surprised.
  4. Sep 9, 2019
    78
    Finally Spiders show their great quality with Greedfall. A remarkable Action-RPG full of content, which will give hours of fun to the genre. With an even bigger budget, it could have aimed higher.
  5. Sep 18, 2019
    78
    GreedFall is a valid, old school RPG with great mood and environments. With a satisfying story and setting, it just lacks in the technical department and for a not too impressive and a bit chaotic combat system. Lovers of old, BioWare-style RPGs should definitely give it a chance, though.
  6. Sep 10, 2019
    78
    GreedFall is a highly recommended title for all those who are fans of RPG titles and enjoy a remarkable artistic section, managing to create a world of dark fantasy set in the era of imperialism.
  7. Sep 10, 2019
    65
    Greedfall has some good ideas and nice writing. The player is often stimulated in a good way. But it totally falls apart in the very last third of the game, highlighting the flaws we agreed not to see until then.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 21 out of 37
  2. Negative: 4 out of 37
  1. Sep 10, 2019
    10
    Great new world that has various elements from other rpgs to make it differently beautiful. Sure this game is not perfect or game of the yearGreat new world that has various elements from other rpgs to make it differently beautiful. Sure this game is not perfect or game of the year material but it’s very fun and very interesting. The endless new atmosphere gives you hope for spiders future prospects especially a Sequel. Well done spiders. Looking forwards to the next greedfall journey ! Expand
  2. Sep 15, 2019
    9
    Great game and more than a stopgap for DA4. Characters are interesting, combat is fun and customization has depth. My only real issue has beenGreat game and more than a stopgap for DA4. Characters are interesting, combat is fun and customization has depth. My only real issue has been the lipsyncing, which really isn't that bad and the voice acting is pretty good. I highly recommend it to anyone who liked the original Dragon Age. Expand
  3. Apr 6, 2020
    9
    I've played every Spiders game up to this point. They're a developer I've been rooting for. Their previous titles have been held back byI've played every Spiders game up to this point. They're a developer I've been rooting for. Their previous titles have been held back by things like the budget, scale, and design flaws. Yet, I've enjoyed every one of them for their imaginative worlds, adherence to that classic style of RPG studios like BioWare have moved away from, and the clear passion with which they were made. With each successive release having been an improvement on the last it was only a matter of time until everything came together for Spiders and they delivered their first truly outstanding adventure. Thanks to GreedFall that day has finally arrived.

    The plot sees you travelling to the mysterious land of Teer Fradee in search of a cure for the plague that's sweeping across your home country. Along the way you'll have to manage your relationships with the various factions inhabiting the island and make decisions that will shape the fate of multiple continents at once. The setting is a one of a kind fantasy reimagining of the colonial era backed by rich, highly detailed lore. This is the best writing the developer has had so far. The dialog flows more naturally than in any of their other games, the companions are more fleshed out than ever before, and most of the side quests are so deep and significant feeling that it's hard to believe they aren't directly tied to the main thread. Things do get a little murky near the end where the need to establish a big villain for a final confrontation leads to a bizarre character turn that's clumsily executed. It's a disappointing conclusion, but not so much that I didn't still enjoy the tale or the role I got to play in shaping it.

    The world you'll be exploring is broken up into a handful of different areas. However, each zone is so large that at times it almost sells the feeling of being open-world. The decision to move away from the maze like corridors that comprised all of Spiders previous efforts was a good one, as traversing these wide, sprawling plains that are covered in secrets is a far more enjoyable experience. Which is good as there is a lot of backtracking and the fast travel system is somewhat restrictive. It's also worth noting that interior locations are easy to get lost in due to how they're often a mess of identical looking hallways.

    The area where Spiders has struggled the most over the years has undoubtedly been combat. They've always done a phenomenal job at making their systems flexible and capable of being tailored to your will with robust skill trees that are filled with options. The problem has been that battles have either been clunky due to poor controls and camera issues or downright unbalanced. Sometimes both. That isn't the case with GreedFall though. Fighting is incredibly fluid and it manages to be challenging, yet fair. Strategic play is often required to survive so the game's combination of real time action with a tactical pause is incredibly satisfying and fun.

    The only area where I feel GreedFall doesn't improve on its predecessors is the presentation. The voice acting and music are high quality across the board, but the graphics are dated. Expect stiff animations during dialog, poor lip syncing, and plastic looking character models. The environments and monsters look fine and are well-detailed, but there's no mistaking this for a triple-A title. Still, if the budget was going to show through anywhere I'm glad it was here as I've always been a proponent of gameplay over visuals.

    Spiders has at long last reached their potential. There are still some things they need to work on, but it's evident that all the criticism they've received over the years was taken to heart as this is leaps and bounds above any of the prior works. The huge step forward they took here from just The Technomancer is amazing, and they are finally ready to fill the void that was left in the single-player gaming scene when the former greats of the RPG genre lost their way.
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  4. Sep 11, 2019
    8
    Although Greed fall is a little rough around the edges I can't deny that the game has a certain about of charm that keeps pulling me towards it
  5. Sep 30, 2019
    7
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands…
    And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care…
    except for of course my character and my characters cousin…
    So naturally the game must rely on its gameplay… and thankfully this is where Greedfall shines.
    GreeFall very quickly reminded me of Dragon Age Origins with a slight hint of assassins creed and the witcher…
    As you progress the game youll gain a party with hteir own quests, you can equip them with better items and gear throughout your journey….
    structure wise the game is the same from start to finish.. run to a travel marker or campfire.. fast travel to the quest location.. run to the spot on the map while you fight enemies in between, listen to some boring dialog… rinse and repeat until you get to an exciting boss battle…
    If you’ve played 2 hours of GreedFall you’ve played all hours of greedfall… nothing changes.
    But there was just something about it that kept me hook, icouldnt put this game down…
    Im not quite sure what It is… but despite the gamplay not changing up, and the story being so boring.. I couldn’t help but want to see this journey through to its end…
    it had some sortve spell on me…
    Despite all of its problems..
    There are essentially 2 different section to the world.. city and forest…
    Every city, every forest look and feel nearly identical from the outside to the insides
    enemies are few and far between.. but the hook was there.. leveling up… dumping my skills into a tree, making my character stronger and stronger… which does bring me to the biggest issue I have with this game…
    Leveling here is painfully slow…
    Sadly you kind of have to stick to one thing and one thing only per playthrough…
    You cant have a character that can carry powerful weapons and have heavy armor for example.. you just cant…
    Due to how slow points are given for each of the 3 trees, you have to really specialize in one thing which I don’t mind too much… but that was until the game was basically forcing me to choose certain skilsl towards the end of the story.. youre forced to craft items only about 4 times in the story.. but still to craft those 4 items you have no choice but to dump two skill points into areas you may otherwise not care to build upon..
    If im a warrior I shouldn’t be forced to dump my skills into science if im not crafting potions the whole game…
    This breaks the otherwise feeling of freedom the game has…
    Youre free to treat character in this game any way youd like, there are no fail states to missions… if youre detected when youre told not to you just have to fight your way through and figure things out from there…
    But forcing you to spend your points in a game that rarely hands those points out just really bothered me.. if youre going to make item crafting necessary for story progression, you shouldn’t also tie it to a skill and force me to use my remapping crystals.
    All in all though GreedFall has so much potential…
    With more incentive to explore, less item binding to certain skills or at the very least more points to spend as you level and a better story I believe GreedFall 2 or whatever spyder decides to do next could be even better…
    I give GreedFall
    a 7/10
    Expand
  6. Sep 14, 2019
    6
    This review contains spoilers, click expand to view. GreedFall feels like a good first effort, or as if a sequel would be better. The story is top notch, but the character animations, random bugs, completely random invisible walls, horrid facial animations, linear exploration and "meh" combat, make for a bland experience with occasional bouts of amazing story-telling, (not to mention the copy/paste EVERYTHING, jesus at least have the professionalism to not make 20% of an entire outposts npc population the exact SAME CHARACTER). Once all the bugs and weirdness is patched out, this may be worth a go, but as of now? No. Hard Pass. Come back for GreedFall 2 instead. Expand
  7. Feb 3, 2021
    1
    Spiders, le studio français bien connu pour ses jeux (de rôle) bâclés a encore une fois sévi… sévèrement ! Déjà, le « monde » proposé est àSpiders, le studio français bien connu pour ses jeux (de rôle) bâclés a encore une fois sévi… sévèrement ! Déjà, le « monde » proposé est à côté de la plaque : une sorte de XVIIème siècle avec de la magie (?!)… bien peu crédible… mais avec si peu de magie qu’on a accès (éventuellement) qu’à un seul sort, la « stase » !

    A condition d’avoir choisi dès le départ le « bon » arbre de compétences, car le jeu ne vous autorise qu’à distribuer des points dans cet arbre et pas dans les deux autres ! t’appelles ça, un jeu de rôle ? Mais revenons au monde lui-même (aux jolis graphismes, ma foi) qui nous sert sans vergogne son agenda moralisateur anti-colonialiste, deux factions invasives (dont l’une très inquisitrice) et la troisième, celle des gentils indigènes de l’île : on a donc une sorte d’Avatarte qui ne pisse pas bien loin !

    Par ailleurs, le jeu qui n’est pourtant pas un monde ouvert, réussit l’exploit de rendre les voyages rapides inutilement compliqués et ses trois petites villes ne sont qu’un copié-collé des deux autres… sans compter celle du prologue. Le combat n’est pas folichon et demeure une copie de celui du… Witcher 2 (!) mais en nettement moins bien et pourtant, c’était pas déjà terrible dans ce Witcher second du nom… Cela reste certes moins merdique que dans les précédentes daubes de Spiders mais tout de même… qu’est-ce qu’on s’emmerde !

    Et c’est là le plus gros défaut du jeu, l’énorme défaut rédhibitoire : passé le prologue un brin intrigant, on s’emmerde à n’en plus finir par la suite : les enjeux sont ballots et/ou escamotés, les personnages sont creux et déjà vus, les dialogues sont littéralement à dormir debout (en voix anglaises uniquement !).

    Je rajouterai à tout ça que l’interface est largement perfectible et que la musique est ratée, plate et insipide. En bref et en résumé, ils ne savent toujours pas y faire, alors de grâce, je vous demande de vous arrêter ! vous êtes des incapables, vous n’y arriverez jamais… faites-vous une raison, les baltringues !
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See all 37 User Reviews