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Metascore
79

Generally favorable reviews - based on 79 Critics What's this?

User Score
6.0

Mixed or average reviews- based on 455 Ratings

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  • Summary: Halo Wars 2 is a strategy game packed with fast-paced action, massive battles, and an all-new Halo story. Developed by Creative Assembly, a SEGA company and the creators of the popular “Total War™” series, in partnership with 343 Industries.
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Halo Wars 2 - Official E3 2016 Trailer
Score distribution:
  1. Positive: 60 out of 79
  2. Negative: 0 out of 79
  1. Feb 16, 2017
    100
    I wholeheartedly urge you to check out Halo Wars 2, whether it’s with the release of the Ultimate Edition this week or the standard release next Tuesday. It’s packed with content on both the multiplayer and single-player side, all of which is fun to play. It also has a pretty fantastic story attached to it, incredible cutscenes, and an amazing soundtrack to boot. Ideally we won’t have to wait another 9 years for a Halo Wars 3.
  2. Feb 16, 2017
    90
    I know I’ve mentioned Starcraft II a couple of times in this review, but it’s certainly the yardstick by which most RTS games are measured and this one is no different. There are obvious comparisons to be drawn between both games and Creative Assembly certainly wears its influences proudly, but Halo Wars 2 never strays into clone territory. It stands well on its own, creating an experience that combines cinematic storytelling with varied and interesting strategic gameplay, as well as throwing in a few explosions for which Halo is often known. And best of all, it manages to be accessible enough that even a blunt object like myself can finish the campaign.
  3. Feb 22, 2017
    85
    Halo Wars 2 is a great sequel, and being a fan of both the genre and the original game, I am extremely happy with how it turned out. Sure there is a clear microtransaction-heavy mode thrust into the mix, but when it is this fun I don’t mind. Besides, I don’t get competitive enough to get hooked on buying the cards. Add in co-op and the ability to play against solid AI and the package feels complete. Those craving that real-time strategy feeling that has been almost non-existent on consoles for a long time are in for a treat with Halo Wars 2.
  4. Feb 16, 2017
    80
    At the end of the day, however, it’s the multiplayer and gameplay that make or break an RTS game, and Halo Wars 2 checks those boxes. If you’ve ever had the itch to command an army of UNSC soldiers, Halo Wars 2 will easily scratch it.
  5. Feb 17, 2017
    80
    Halo Wars 2 is a better game thanks to the improvements of the ideas that were established by the first title. Better camera/cursor speed and the addition of custom groupings makes it feel closer to a PC RTS title while still maintaining the ease of control that console players want. The campaign and standard multiplayer modes are solid, while Blitz is a great addition for those looking for quicker RTS matches. While the game is undoubtedly better on a PC, the gameplay and presentation do well on a console — if you can overlook some of the issues mentioned earlier. Halo Wars 2 may be the only RTS game on the platform thus far, but it is a good one that's worth checking out.
  6. Feb 20, 2017
    75
    Halo Wars 2 is still a highly recommendable title — in fact, likely one of the best RTS games that can be found on the current generation. However, accessibility on consoles came with a price to both controls and gameplay in both campaign and multiplayer modes.
  7. Feb 16, 2017
    60
    Blitz mode aside, Halo Wars 2 sticks with a tried, tested and slightly tired RTS formula that's competent, but lacking in depth and originality.

See all 85 Critic Reviews

Score distribution:
  1. Positive: 59 out of 100
  2. Negative: 20 out of 100
  1. Feb 24, 2017
    10
    Es un juego bastante completo y cumple con lo que prometia, tenemos un nuevo enemigo con una personalidad contundente que no esta acartonda,Es un juego bastante completo y cumple con lo que prometia, tenemos un nuevo enemigo con una personalidad contundente que no esta acartonda, el modo historia puede ser corto pero te satisface, combinan el nuevo estilo de arte y el viejo... no se porque la gente lo critica tanto Expand
  2. Feb 20, 2017
    10
    If you enjoyed the original then the sequel is a must. Quality campaign, and the game-play feels like the original. Anyone looking for moreIf you enjoyed the original then the sequel is a must. Quality campaign, and the game-play feels like the original. Anyone looking for more Halo Wars this is it.

    One of the best sequels I've played to any game in awhile. It adds to the original without breaking away from its roots to much. Blitz mode is addictive and everything in the game seems to play around your Blitz mode decks, as you build up XP to earn packs to level up your cards.
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  3. Feb 17, 2017
    10
    Halo Wars 2 is an excellent and long overdue return for the console RTS, doing everything that can be expected of a sequel. Bigger, better andHalo Wars 2 is an excellent and long overdue return for the console RTS, doing everything that can be expected of a sequel. Bigger, better and fresher, the Blitz mode is a welcome addition to an already solid package, and while fans of the mainline Halo games may find the transition too hard to bear, this is a worthy addition to any Xbox One owner’s collection. Expand
  4. Mar 9, 2017
    8
    Whether you enjoy the RTS genre or have never tried an RTS before, Halo Wars 2 sets out to accomplish a satisfying RTS for both type ofWhether you enjoy the RTS genre or have never tried an RTS before, Halo Wars 2 sets out to accomplish a satisfying RTS for both type of players and then some.

    The campaign is both an introduction to RTS novices and an open Sandbox for RTS veterans, it accomplishes this by creating scenarios that can be experienced in both basic and complex ways. If you're an RTS novice you probably want to play on easy or Normal and learn the fundamentals of RTS gameplay while the game sets up scenarios for you that can be tackled by understanding the basic principles of the game (how resources are generated, the tech tier and the build order on how to get there, and the units & counter units), taking your sweet time to get it right.

    If you're a veteran of the RTS genre you should be playing on Heroic or Legendary where time, flanking, counter attacks, baits, choke points, kiting, and creativity is what will get you to the end without heavy unit loss and at a respectable pace without spending hours upon hours on a single mission.

    This lateral scope is impressive considering how well the two previous paragraphs are executed by Creative Assembly. I played the game on Normal the first time around for the narrative (more on that below) with my second play-through being on Legendary where I can be fully methodical and a stickler for the details of the strategy I am trying to implement.

    The campaign levels start straightforward enough with the art style and tone of the game trumping complex level design for the first few introductory missions but that happily gives way to far more complex level design and crazy fun scenarios to play through that rival some of the best missions from Starcraft 2 in this reviewers eyes.

    From a narrative standpoint the game mirrors it's approach to level design in that it starts off by trying to ease new players in but then ratchets up the layers as the campaign progresses albeit with more emphasis on following through with answering some questions left after Halo Wars 1 in the beginning. That's not to say someone who hasn't played the first game would be lost here but I would say there is enough story line in this to warrant a play-through of the first game if you absolutely must know who Serena is, and why the crew was in cryo (all things discussed and explained within the first hour of the game) or you can simply look up these details online.

    My normal run of the campaign took me almost 11 hours, the level variety is great and as stated before, the level design is equally so. The story of the game is paced well enough with some true moments of spectacle for the Halo fan of Yore and the new comer that may not know who Red team is or who the Covenant are ( by the end of this you'll know why so many Halo fans love their Spartans), however it isn't perfect due to a bit much of an emphasis on backround dialogue filling the role of keeping the story ball moving, It isn't something that hurts the game in any serious way but rather serves to ding the overall narrative presentation rather than the story being told.

    The characters in this game are great, and while you won't be having any Ellie and Joel moments here this game sets up these characters with enough depth for you to care what's happening in your 10-12 hour romp.

    For you fellow Halo nuts reading this, there are indeed tie ins to the mainline Halo story (the one with Master Chief), but this is a story about the Spirit of Fire, it's crew, it's Spartans that time forgot, and an enemy no one in the Halo universe wanted to remember was there and are now paying the price.

    On the Multiplayer side of things the same depth reserved for the higher difficulties of the campaign is in full demand here, These are the modes you RTS-starved console players want, whether it's Strongholds, Domination, or straight up Deathmatch, your full skill-set is required here. While three game modes in the non-Blitz side of things sounds scarce (More on Blitz below) the modes are almost a night and day difference from each other and change the pace for you enough to satisfy different approaches to play styles depending on how you feel like playing during any particular session.

    Finally there's Blitz, a card based, fast paced game mode designed as an entirely new way of playing an RTS. As you play Halo Wars 2 you get packs, these packs have cards, and these cards are used to create a deck, Energy is used to play 1 of 4 cards you have at your disposal at any time, using those same units to play what is essentially king of the hill. The mode is fun, and serves as a quick match type for those looking for a more laid back approach to their online PvP activity without sacrificing depth and exhilaration. Think of Overwatch pacing in an RTS. It isn't a mode for everyone but it stands well enough alone to be noteworthy.

    Halo Wars 2 is an excellent RTS with a lot of depth and things to do for all types of players with varying interest in the genre. 8/10
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  5. May 10, 2017
    7
    Halo Wars 2 isn't without it's fault, but the game has a better story than Halo 5. My biggest complaint with the story is that someHalo Wars 2 isn't without it's fault, but the game has a better story than Halo 5. My biggest complaint with the story is that some interesting characters introduced were not fleshed out as much as they could have been. The positive thing Halo Wars 2 has going for it is not requiring prior knowledge of the story or especially the expanded lore like Halo 5 did. Gameplay is solid and Blur Studios did a great job with cutscenes despite being fewer in number. Expand
  6. Mar 17, 2017
    5
    Gameplay was ok but a step down from the original. Music was not great. Stort campaign full of glitches and weak story that justs sets up toGameplay was ok but a step down from the original. Music was not great. Stort campaign full of glitches and weak story that justs sets up to be continued for halo 6. This franchise is getting milked to oblovion Expand
  7. Oct 30, 2018
    0
    Halo wars 2 now has FORCED crossplay with pc which makes the game unfair and worthless for xbox players.
    It's ridiculous that we pay for xbox
    Halo wars 2 now has FORCED crossplay with pc which makes the game unfair and worthless for xbox players.
    It's ridiculous that we pay for xbox live and don't have the option to turn of crossplay if we want to.
    Pc players can micromanage, navigate the map much faster etc. and have higher framerates.
    It was a fun competitive game but now it's a complete waste of time.
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See all 100 User Reviews