Kingdoms of Amalur: Re-Reckoning Image
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Mixed or average reviews - based on 10 Critic Reviews What's this?

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7.2

Mixed or average reviews- based on 32 Ratings

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  • Summary: The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, spawn creator Todd mcfarlane, and Elder Scrolls IV: oblivion lead designer Ken rolston, comes kingdoms of amalur: re-reckoning. Remastered with stunning visuals and refined gameplay re-reckoning delivers intense,The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, spawn creator Todd mcfarlane, and Elder Scrolls IV: oblivion lead designer Ken rolston, comes kingdoms of amalur: re-reckoning. Remastered with stunning visuals and refined gameplay re-reckoning delivers intense, customizable RPG combat inside a sprawling game world. Uncover the secrets of amalur, from the vibrant city of rathir to the vast region of dalentarth to the grim dungeons of the brigand Hall caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first Warrior ever to be resurrected from the grips of death.

    * Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor
    * The revolutionary destiny system allows you to continuously evolve your character class to your style of play
    * Seamlessly Integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them Off with brutal fate shift kills
    * Extend your experience in amalur with all DLC from the original release, from teeth of naros to Legend of Dead kel and more!
    * Hundreds of hours of RPG play await! Travel from the vibrant city of rathir, to the vast region of dalentarth, and the grim dungeons of the brigand Hall caverns as you uncover the secrets of amalur!
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Score distribution:
  1. Positive: 4 out of 10
  2. Negative: 0 out of 10
  1. Sep 30, 2020
    90
    Kingdoms of Amalur: Re-Reckoning is a necessary remastering of one of the best RPGs of the last 15 years.
  2. Sep 29, 2020
    80
    Kingdoms of Amalur Re-Reckoning brings you back to a magical world. The game has been polished to bring it to 2020. This succeeded for the better part of it. The game looks good overall but here and there the aging is still visible pretty clearly. For 40 euros you still get a hell of a RPG with more than 40 hours of story, all of the DLC and next to that a lot of side missions, tons of weapons and more. Also, there is a new DLC on it's way for the game slated in 2021. That makes this more than worth the buy.
  3. Sep 27, 2020
    78
    A solid remaster of a good RPG, with great combat mechanics and interesting lore, but with several problems inherited from the original game. A game suited more to newcomers to the game, while the ones who already played it won't find many reasons to replay it.
  4. Sep 8, 2020
    70
    Let it be said, Kingdoms of Amalur remains an excellent action RPG, sometimes endless, even in 2020, but the work of remastering the title should have gone beyond the detail stage to really do justice to one of the excellent universes of the early 2010s.
  5. 70
    Kingdoms of Amalur: Re-Reckoning is certainly starting to show its age, but the game still offers some great combat and a deep, high-fantasy world. If you’re looking for an expansive RPG to get stuck into, you could certainly do worse than Kingdoms of Amalur: Re-Reckoning, as long as you keep your expectations in check.
  6. Sep 28, 2020
    68
    Kingdoms of Amalur: Re-Reckoning is the safe Fable and Oblivion fusion we remember from all those years ago, but it is a little too familiar, and inexplicably has numerous game-breaking bugs and technical hang-ups, despite the lack of truly awe-inspiring presentation or technical requirements. Nevertheless, it is a fun but safe RPG with wonderful combat, great crafting, and repetitive staple RPG quests and gameplay loops. But ultimately, if you still have the original and your Xbox 360, it is not worth it.
  7. Oct 13, 2020
    55
    Kingdoms of Amalur: Reckoning is the story of marketable talent crafting a competent—if flawed—RPG in 2012; Re-Reckoning is that same story hastily repackaged in 2020 and resold at an overinflated price point.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 9 out of 19
  2. Negative: 6 out of 19
  1. Sep 9, 2020
    10
    THQ seemingly did everything right with this re release. They didnt call it a "Remaster or Remake" to manage expectations, They didnt chargeTHQ seemingly did everything right with this re release. They didnt call it a "Remaster or Remake" to manage expectations, They didnt charge full price. They kept the art and assets the same to be true to the original. They got the maximum performance for every console including 60 FPS and Full True 4K on the XB1X. AND YET THERE IS STILL "OFF COURSE" OUTRAGE!!!!! Modern gaming consumers man!, its just a cycle of outrage instigated on You Tube Spreed to the Audience then to Twitter and back to another You
    Tube video, just a cycle of people looking to create or be out raged, This is why we cant have nice things.
    This re release was made for consoles the PC game all ways looked good because games scale with PC hardware, so you wont see much difference. On PS3 and 360 this game was 720p at 30FPS, you can now play it at true 4K 60 fps on the 1X and 1440p 60FPS on PS4 pro and 1080P 60 FPS on base consoles, this is a massive upgrade, IF you cant understand those number than you wont understand just how amazing they are.
    Yes the art and assets are the same, thankfully because the character models in the original game are more attractive than the character models in modern games made today, thanks to political pandering. Yes the animation looks dated but this isnt a full priced release and re animating 1000s of characters would have made the project way to costly to risk.
    Its meant as a performance upgrade so modern console gamers can experience this amazing game. After the cry baby reception that the game has received for not completely over hauling everything, and them not spending 500 m on this risky project dont expect many more of histories hidden gems to be brought to the new platforms. Its just to much of a risk with today's entitled modern You Tuber community and their hungry for out rage audience.
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  2. Aug 6, 2021
    10
    Imagine Diablo but in the Fable engine. If you were digging the RPG's that were being churned out during the 360/PS3 era, then this is yourImagine Diablo but in the Fable engine. If you were digging the RPG's that were being churned out during the 360/PS3 era, then this is your thing. I guess I never played it back in the day so that's why I like it so much? People say the remake isn't modern enough, but I don't know anything about that. It's just fun - the combat is a treat, there's all kinda loot if that's your thing, the areas are pretty, if rather simplistic (this is where the Diablo vibe comes in - the maps are all pretty much just alcoves populated by monsters), and it's easy to jump around the map knocking off all the various story, faction, and side quests. The UI could use a few updates that could have eliminated a number of excessive button-presses for certain tasks, but it's workable. Overall: I got an itch for this sort of thing, and Re-Reckoning scratched it oh, so well. Expand
  3. Mar 1, 2021
    9
    One of the better remasters of an already very good game. The original was great (played on PC and 360) and this doesn't change much otherOne of the better remasters of an already very good game. The original was great (played on PC and 360) and this doesn't change much other than a few tweaks. So everything about the original still applies here. Didn't really notice any graphical upgrades but the game was cartoony anyway so it wouldn't matter.

    The game has the same bugs as before though. When you pause the game it seems to apply a dark filter on the graphics. If you keep doing that enough then it becomes permanent such that the whole game is too dark (but not the menus). It did this in the original as well. That problem still exists but restarting solves it. There are also more graphical issues than I remember. Watching certain characters run through a cavern and they will fly through some chambers. During combat I had enemies get knocked through scenery into inaccessible areas like rocks or mountains. In some cases it was easier to just move on but in a couple of quests where you have to kill them then it became annoying. I had only 1 CTD the entire time which is better than many modern games I'm playing.

    I'm hoping the success of this remaster is enough to encourage a new game in the series that sticks with the things that made this one good. Not sure how I feel about the next DLC coming out as I've already maxed out everything so there is little to add but we'll see.

    I played on Hard difficulty, something I never do, to get an achievement and I have to say it was easier than a lot of games. Dodging is the key to combat and only a few enemies required a little work. The bosses were rather easy even on Hard. After I got the achievement I switched to Easy so I could run through the rest of the game and it was a cake walk. So this isn't a game for those who like difficulty, it is just a fun, easy game to get lost in.
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  4. Sep 14, 2020
    7
    Kingdoms of Amalur: Reckoning- you'll play as the "Fate-less One", a mighty hero unique in the world for his ability to change the fates ofKingdoms of Amalur: Reckoning- you'll play as the "Fate-less One", a mighty hero unique in the world for his ability to change the fates of others however he or she sees fit. So it’s ironic that, given the opportunity to do whatever they wanted with this last generation cult classic revived, developer Kaiko and publisher THQ Nordic did so little to improve the experience for the remaster. Honestly, it’s a struggle to even note much of an update to the graphics. Character models are a little bit smoother. Parts of the varied fantasy world look a little bit brighter, but overall it doesn’t appear that textures have seen much of an improvement. No one watching this game in motion is going to mistake it for a new release. What has been updated in this remaster? Well, one welcome change is the removal of level locking. You’re now free to explore the world with enemies scaling to your level, so you’ll no longer wander into the wrong part of the map only to be promptly killed in one or two hits because you’re under leveled. Kaiko has also added a Very Hard difficulty for those looking for an extra challenge. The two massive add-ons, The Legend of Dead Kel and Teeth of Naros, are also included. That’s really about it for the improvements however. In terms of new features, Re-Reckoning is one of the more disappointing re-releases in recent years. The Xbox version isn’t very well optimized, either. The frame rate would regularly dip in the game’s many large, outdoor areas, and I ran into crashes every few hours. At least you can save anywhere. Curiously, the one addition that could have made this remaster more worthwhile, a new five-hour add-on called Fatesworn, won’t be released until next year and you'll get all of it for much less than picking this up today in its current state. Most people are probably more familiar with the controversy surrounding Amalur’s development than the game itself if not look it up it's worth. read. Despite its rocky history and the questionable improvements, there is still an enjoyable action RPG here, even if nearly a decade later, Kingdoms of Amalur is definitely showing its age. Combat is still Amalur’s strong suit in the end. It has a sufficient heaviness to it that a lot of RPGs lack, though it never quite feels as good as some of todays massive studio offerings. That said, there are plenty of ways to customize your character to suit your combat style and needs. There are three basic classes: Might, Finesse, and Sorcery, but you’re free to mix and match classes and skill trees as you please. With a little planning, it’s completely viable to have a character that wields a giant warhammer with one button and magic staff with another. Regardless of what you end up equipping, each fight is about increasing your Fate meter and ultimately unleashing a powerful, gory Reckoning attack, which can eliminate an entire group of enemies and give you a huge boots in experience points if you pull it off just right. But the camera, which was heavily criticized in the original release, is still troublesome during combat, often picking odd angles behind scenery, zooming out randomly, and regularly getting stuck underground. Quests are another issue. Sure, there are lots of them, but they rarely involve more than killing a group of monsters, collecting a few specific trinkets, or going from point A to point B. Even the main quest doesn’t offer much variety outside of its boss fights. Amalur’s story about the nature of fate is serviceable and the voice acting does hold up pretty well, but it’s largely an excuse to set up more combat encounters. And while the levels are large and varied, they’re ultimately just big zones with branching paths and don’t make up a truly open world. It’s a little difficult going back to a game like this after playing so many of the years gone by greats to hit the Xbox console. Perhaps the most frustrating thing about Re-Reckoning is the lack updates to the UI, which feels especially cumbersome by todays standards. In the end of all the dated complaints a solid game experience is still to be had here for your Xbox One. Especially if you missed the opportunity to play it until now on your Xbox console. Expand
  5. Sep 9, 2020
    5
    If you enjoyed the original then you know what to expect otherwise this is a very lazy port. Options still have the 360 controller layout soIf you enjoyed the original then you know what to expect otherwise this is a very lazy port. Options still have the 360 controller layout so you can tell no love went into this. Also, none of the achievements work, unlike the PS4 version. Recommend waiting for a sale THQ Nordic should put in a little more effort but we know they won't. Expand
  6. Sep 12, 2020
    4
    They really didn't do much in this port. If you have the "old" version you're not missing out.
  7. Sep 15, 2020
    1
    Poor remaster of a decent game, that wasn't needed.
    Fully priced and with different editions for more possible moneygain.
    Serves no purpose
    Poor remaster of a decent game, that wasn't needed.
    Fully priced and with different editions for more possible moneygain.
    Serves no purpose being here, other than being yet again a product of the industry this day and age, where unnecessary remasters are produced for easy profits for the least needed creativity and resources. They do it, because a portion of people allow them to do it.
    That it was rushed for easy, fast money shows, because, while some bugs of the old version were fixed, in this one, new ones have arisen. That's how "remaster" practices of games that don't need them often go these days. Rush them out as fast as possible, make the money. New problems? We'll see if we can patch em out later, IF we feel like it.

    Only buy it at the most now, if a hardcore fan that wants to play through the same thing again, with minor improvements, fixes, and some new problems.
    The changes aren't big enough to warrant a full price buy for newcomers. Certainly not with the new problems. Best wait for a sale at the very least, and the specifics of what this oncoming dlc will be. Because right now, only the title and "somewhere in 2021" of this dlc has been announced, they're hoping enough to get more people to throw money at them. AND naturally this day and age, a good enough "reason" to create an even more expensive edition. Because the standard full priced version of an old game isn't enough to give people this dlc, no, no, give more money and you'll get it with this 2nd edition. Just sad to see how easily publishers can play with a lot of people. Very sad.
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See all 19 User Reviews