- Summary: Set in the underworld of Fortune Valley, players drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They take on a variety of challenges and events as Tyler, the Racer; Mac, theSet in the underworld of Fortune Valley, players drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They take on a variety of challenges and events as Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman to earn the respect of the underground. Featuring the deepest customization from the series, players can truly craft a personalized and unique ride, or spend hours finding and tuning an abandoned derelict into a supercar. They can then push their cars to the limit and raise the stakes by betting on their own performance, where they can either multiply their winnings or risk losing it all. [Electronic Arts]… Expand
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Need For Speed Payback - Aston Martin Delivery Gameplay
Nov 13, 2017Need for Speed Payback is a game with some good ideas and more than a few bad ways of executing them. The story gives you a good basis for a non-traditional racing game, and aping Forza Horizon isn't a bad way to go about it. The handling is purely arcade in style and fun to play, and the environments can give you some pretty good racing areas. However, even if you discount how bad the story plays out, you'll hate the fact that you'll never get to play the more exciting segments. Worse, the promotion of grinding makes the game drag on far longer than it should, making you want to put it away without even finishing the campaign, let alone try the multiplayer. It isn't the worst racer on the platform by any means, but it's certainly not worthy of the full asking price.
Nov 7, 2017Need for Speed Payback might be a new low point for the franchise. A horrendous progression system compounded by uninteresting characters and terrible AI only illustrates how far behind this series has fallen compared to the other arcade racers out there. The multiplayer is solid, but that’s like saying at least the car wreck didn’t cause a fire, too.
Nov 7, 2017I think the critics or reviewers need to stop giving this game negative reviews it looks fun to play and I grew up playing this series and theI think the critics or reviewers need to stop giving this game negative reviews it looks fun to play and I grew up playing this series and the reboot of need for speed (2015) has horrible physics, cheesy cut scenes with the worst acting I've seen and the graphics are okay but not that great as Payback. Need For Speed Payback looks better and has a better story than the reboot of Need For Speed and has better physics that that game. I think its going to be a surprise for people that grew up playing need for speed like me and appreciate that ghost at least did what the fans request and e.a. helping with the project. I think its worth the pre-order of this game and I think I'm in for a treat for Need for Speed Payback… Expand
Dec 31, 2017I just wanted to preface this review with a few things. 1) I've been a big fan of the Need For Speed franchise since I was about 5. MostI just wanted to preface this review with a few things. 1) I've been a big fan of the Need For Speed franchise since I was about 5. Most Wanted is possibly my favourite game of all time. 2) I'm absolutely aware that the EA management is scum, but I want to focus on the merits of each game separately rather than tarring everything with the same brush- and I think the widespread anger and scorn against Payback is more than a little unfair.
- The driving experience.
You get an exhilarating feeling of speed that no other major racing game releasing in the last few years really fulfils. As you progress through the story and the cars get faster and faster, the feeling only grows.
- The art and sound design is sensational.
The world isn't huge, but it's varied and beautiful. From hilly, swirling offroad mountain tracks to stretching desert roads to the bright night lights of the city, it's a joy to drive through. It reminds me of The Witcher 3 in how the game is a joy to traverse, taking in the sights, not just to sprint through until the credits roll.
- Brilliant sound design.
The roar of the engines, the stretched 'slurp' of the nitrous and the squeal of the drift sound excellent, no more so than when they reaches a cacophony combined with police sirens chasing you at 190 mph through oncoming traffic. The soundtrack doesn't mean much for a racing game, but it's got something for everyone- a healthy smattering of grime, rap and rock, featuring Queens of the Stone Age, Vince Staples and Skepta. There are a few stinkers, but the good outweighs the bad.
- The driving experience feels genuinely fresh.
It's a refreshing break from the racing sims that the market is moving closer towards. Sims are great in their own regard, but often fail to capture the joy of speed, destruction and carelessness a good arcade racer revels in.
- It copies the successes of its predecessors:
- Cops are a challenge and fun to battle and escape for the first time in years thanks to smart
teamwork (due to well-made AI).
- The customisation (the only real pro in NFS 2015) is taken in Payback with bodykits galore
(especially on the derelicts you can restore) and a wide set of decals, along with a good
community tab where you can download popular 'wraps'.
- A full day and night cycle lets you have both the night gameplay people liked in Underground 1, 2
and NFS 2015, as well as the sun-baked desert and sunset.
- This is a controversial opinion, but the story mode is actually alright
There are issues, but the story is, in parts, wonderfully camp, daft and fun once you get over the hurdle of its exasperating stupidity. It's quite hefty and long too, keeping me busy for at least a good 20+ hours. David Ajala does a brilliant job as Mac, the drifter and offroader of your 'crew', with a carefree joy and lovely British accent and so does Jessica Madsen as Jess- for a few lines, at least.
- No cops in freeroam.
Why design them so well and criminally underuse them?
- Camera issues.
No cockpit camera. Particularly in Drag-type cars, the camera under nitrous boost zooms back to emphasise the speed, which is a nice effect until you notice it's difficult to see over your car at the oncoming traffic.
- Cars can only be used in the racing discipline for which you buy them (Drift cars are only usable in Drift events, for example.)
I could want to use by Race-type NSX for a drag race, but I'd have to spit out the 100,000 credits to buy a Drag-type one then spend around 20 minutes of farming to get it to the right level. Surely there should be a 'remodding' or transformation mechanic to switch the type of previously bought vehicles in the garage?
- Minor issues with the driving experience.
Cars drive almost comically different depending on their role. Race-types have steering tuned too 'tight', and this is taken further with Drag-types. In races, the reset after crash mechanic is inconsistent and buggy, once resetting me facing a wall.
- When the writing fails, it fails hard
The acting is generally weak. Tyler, Lina, the racing league bosses, and, often, Jess are acted horribly, though it might be more accurate to blame the script. In particularly, the sketch to introduce Mac in the prologue criticises a 'cringy' drifting streamer called "HashTiger" physically hurt to play.
Upgrading under-levelled vehicles is a chore, waiting for upgrade shops to restock and farming old events for 'Speed Cards', but the game is very liberal with resources, never pushing you to pay a penny for a microtransaction (considering they only buy you boxes containing money, vanity items and cards to 'roll' for more Speed Cards). I'll be the first person to crusade against microtransactions but this is light years away from how egregious Battlefront II or Shadow of War are.
I'm just so thankful EA have, after all this time, released a game that genuinely lives up to the Need for Speed name, even if it's not a masterpiece.… Expand
Dec 22, 2017Need for Speed: Payback
Feels more like running errands than racing
Need for Speed is an 18 hour long Arcade Racer where you play as 3Need for Speed: Payback
Feels more like running errands than racing
Need for Speed is an 18 hour long Arcade Racer where you play as 3 different characters in a story where theyre betrayed during a heist and youll never guess what these characters want…
Did you guess yet? You were wrong.. they want payback
Need for Speed Payback is probably the weakest need for speed game ive ever played
This game follows the formula of 2015s need for speed that tried to capture the magic of underground 2… which isn’t a bad thing…
They actually listened to feedback from that game and improved its offerings by adding drag races and cars feel much more customizable…
However this game is lesser in every other aspect
The story mode here is completely throwaway, it tries desperately to go the fast and the furious route, but the characters and missions just aren’t interesting enough… besides one really cool heist mission…
But that one mission is the only fun this 18hrs offers…
This open world which ads off roading.. another improvement.. just isn’t fun to drive through… its bland and because of that every race is bland…
Again there are 3 different characters but there are 5 different race modes
Theres circuit racing and drag racing which is handled by tyler
Drifting and offroad which is handled by mac
and finally there are run missions handled by jess
And you need 1 car for each mission type and as you clear missions new cars will unlock for later chapters
I didn’t mind most of these missions.. they just feel like busy work.. you never feel like youre some awesome crew taking over the area.. you just feel like youre doing a job the whole time… and this feeling smacks you the hardest when you play as jess…
The run missions are just awful..
Youre either running to different spots on the map before a timer runs out or youre running from annoying cops trying to make it from checkpoint to checkpoint…
racing itself though feels just okay…
The soundtrack here is probably one of the worst licensed soundtracks to ever exist in a game…
And this isn’t a genre problem, I love all genres of music, and there wasn’t one song here that was fun to listen or race to,
But the games biggest flaw is that to me literally every single car in this game feels identical
I understand this is arcade and not a simulation racer… but I should still be able to feel the difference between lambo and Camaro, but i couldn’t
I drive bumper cam and a lot of the time I don’t even remember what im driving…
you only get a sense of your car being underpowered when you try to do a race that’s too high of a level…
That’s right theres a leveling system for both you and your car… and the leveling system for your car is tied to speed cards…
My feeling on this is up and down.. on the positive.. youre rewarded a speed card at the end of every race… this is basically a random part to upgrade your car with which then upgrades its level.. you can also just flat out buy cards at shops that refresh every 10 minutes..
And if you get a card you don’t like you can sell it or trade it in for a part token and then trade 3 part tokens for a spin at a new random card but you get to pick the part…
There is also a loot box system with cash, part tokens and cosmetics…
On the negative.. .everything is random.. you don’t get to choose what improves and what doesn’t.. you don’t have a true feel of your current cars potential..
You don’t know if you have to buy a new car every chapter which is what I did.. or if you can go out into the world and grind to bring your starter car up to the level of a super car…
And I feel this system is exactly why every car feels exactly the same…
even when youre upgraded you don’t feel more powerful… your opponents just aren’t pulling ahead of you as much..
and because of this the racing just feels empty and again like busy work..
There are plenty of challenges like speed traps and drifting around this boring world and collectables, but This is just a very forgettable racing experience…
Its not bad but its not good either.. its very much just okay
I give Need for Speed Payback
a 6/10… Expand
Dec 20, 2017Well, its EA... they f***ed up Battlefront 2 and they sure did f***ed up NFS aswell. Lootboxes, u get a Lootbox system, u get a lootboxesWell, its EA... they f***ed up Battlefront 2 and they sure did f***ed up NFS aswell. Lootboxes, u get a Lootbox system, u get a lootboxes System EVERYONE gets a Lootbox system.... F**K u EA
Card... CARD for upgrading/tuning your Car... what a joke and even the most lazy way i could think of... pathatic... the "Story" is cheesy I Hope someday EA will get bankrupt for the stupid s**t… Expand
Nov 17, 2017this games micro transactions are so bad that critics like angry Joe couldn't even bear to finish this poor excuse of a game ea can take theirthis games micro transactions are so bad that critics like angry Joe couldn't even bear to finish this poor excuse of a game ea can take their p2w crap and shove it up their ass… Expand
Nov 7, 2017Nuevamente quieren obligar al jugador a pagar para poder avanzar rápido y ganar el juego con micropagos. Este juego no lo recomiendo. No seNuevamente quieren obligar al jugador a pagar para poder avanzar rápido y ganar el juego con micropagos. Este juego no lo recomiendo. No se puede disfrutar mucho ya que se tiene que repetir lo mismo hasta el cansancio para acumular puntos para poder avanzar, aunque sea la desarrolladora hubiera puesto más carreras distintas para compensar, pero no, debes pagar. La EA busca que su mercado sea ya no el de vender juego, sino la de micropagos que posteriormente debes pagar después de comprar el juego. O sea que al final pagas mucho más en total de lo que esperabas.
Again they want to force the player to pay to be able to advance fast and win the game with micropayments. This game I do not recommend. You can not enjoy much because you have to repeat the same thing until you get tired to accumulate points to move forward, even if the developer would have put more different races to compensate, but no, you must pay. The EA seeks that its market is no longer that of selling games, but that of micropayments that you must later pay after buying the game. So in the end you pay much more in total than you expected.… Expand
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