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77

Generally favorable reviews - based on 13 Critics What's this?

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6.4

Mixed or average reviews- based on 54 Ratings

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  • Summary: Outlast 2 is the sequel to the acclaimed survival horror game Outlast. Set in the same universe as the first game, but with different characters and a different setting, Outlast 2 is a twisted new journey into the depths of the human mind and its dark secrets. No conflict is ever black and white.

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Outlast II - Creepy Teaser Trailer
Score distribution:
  1. Positive: 10 out of 13
  2. Negative: 0 out of 13
  1. May 1, 2017
    90
    This game was so much fun to play. Something about being scared and literally running for your life makes for such a good game. With plot twists along the way that keep the story fresh there is no lack of entertainment within the game. Red Barrels really knows how to get under your skin. Play the game, you will understand. The dark undertones of the game set up the story throughout and constantly make you think wtf, yet you still want more. Buy Outlast 2, be scared, you won’t be disappointed.
  2. Apr 24, 2017
    90
    The production values of Outlast 2 are head and shoulders above those of its predecessor and the gameplay has been developed and refined to near perfection. Only the odd frustrating moment of trial and error sours the experience, but the rest of the game is so engrossing that you won’t let the thought of them linger in your mind.
  3. May 12, 2017
    88
    Outlast 2 takes back the very best from Red Barrels: tension, slaughter and pure survival. It brings us a well-drawn and complex script, starred by Blake Langermann, a character to empathize with. Despite its few playable errors, Outlast 2 and Sullivan Knoth’s sect will manage to sneak into our darkest nightmares.
  4. Apr 25, 2017
    80
    A truly frightening game that has surpassed Outlast in its graphic content and heart-stopping action, I can safely say I'm never leaving the house again.
  5. Apr 29, 2017
    80
    Outlast 2 isn’t a bad game, sure it has its moments that can feel terribly unfair, but in this day and age, that’s something you should expect from a horror game. The story on offer is fantastic and any fan of horror would be kicking themselves if they didn’t try out the gritty and thrilling experience that is found within Outlast 2. From the enemies, to the environment, to the blood and guts and to the scares, everything in Outlast 2 adds to the unique experience that this game brings.
  6. Apr 26, 2017
    80
    Controversially written and unflinchingly scary, Outlast 2 is a remarkable game that solidifies itself and its franchise as one of the greats in the genre. Although it gets slowed down by infrequent issues with AI and sequences that will feel familiar to series veterans, the end result is an atmospheric, dread-inducing, and contentiously biting narrative horror. Even more, above all of those attributes it needed to be terrifying, and holy hell is it terrifying.
  7. Apr 28, 2017
    60
    Outlast 2 has some problems that left me frustrated for most of the first half of the game, as well as some questionable segments later in the game. Even with that said, it also offers a gripping story revolving around the main character and religion, that left much to be interpreted and theorized, yet kept me interested throughout the game. The gameplay won't wow you, but it can offer some solid scares, and will definitely provide players with some disturbing scenery. If you enjoy the horror genre or liked the first Outlast, then you most likely will like Outlast 2. If not, then you may easily get frustrated or turned off by the experience.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 4 out of 7
  2. Negative: 1 out of 7
  1. Apr 26, 2017
    9
    Outlast 2 is a game that’s meant to be played in the dark. Seriously, the game is not for squeamish or for those that are easily frightened.Outlast 2 is a game that’s meant to be played in the dark. Seriously, the game is not for squeamish or for those that are easily frightened. Everything in this game will make you look once and think twice. If it isn’t the soulless cult-like crazies that get you, the demonic entities and macabre images will. The thing that was so pleasing about Outlast 2 was no matter how much you tried to prepare, the game will always switch it up and scare the crap out of you, which leads me to the best advice I can give any fellow gamer when playing this game, "don’t look back, just run..."

    You don’t get much time to think about what you've just experienced until the game's over and once you reach the end, well… you’ll see.

    This game is very much about surviving and it takes away the biggest safety blanket that most gamers hold near and dear to them, weapons. It’s human instinct to defend yourself but, what happens when you can’t fight back? Every element of the game is meant to invoke fear and anxiety, taking upon your biggest uncertainties and forcing you to think on your toes.

    For those that played the first Outlast will quickly notice that the sequel has improved on every front ranging from improved aural sound, to the visuals and even the character face mapping. The game also abandons the confines of being trapped in a claustrophobic insane asylum and now focuses on being lost in the vastness of the desert, where you truly are alone, or are you?

    Players will step into the shoes of protagonist Blake who is helping his wife Lynn investigate strange happenings in Arizona’s Supai region. While traveling with Lynn, your helicopter suddenly loses power and crashes. Once you come to, Blake quickly discovers that his wife and pilot have gone missing. Surrounded by old dusty shacks, barns, defiled Christian markings, it immediately sets the tone for what you’re in for. One can’t help but notice instantly that the game’s surroundings and enemies remind you of the villagers or cultists in Resident Evil 4.

    I had a few issues trying to get the hang of the buttons and controls, given that there wasn’t much for a tutorial and there’s no button schematics built into the game. At times, I found myself on my phone having to revert to google before I got it down right. An interesting new element added to the game is allowing you to hit the view/select button and look down at your jacket pockets, allowing you to see how many batteries, bandages and access any recorded footage you have, on the fly.

    I’ll say this much, after playing Outlast 2, you’ll never underestimate the power of a camcorder again. This is easily the most important tool (weapon?) at your disposal. Nevertheless, how you use it and the night vision can determine the outcome of a few things; simply being able to see where the hell you’re going and two, trying find a place to hide while being chased.

    There’s nothing more satisfying, frightening and fun about balancing the comfort of being able to see vs conserving battery life, forcing you to rely on lamp posts, fires and the moon’s light to guide your path.

    The graphics in Outlast 2 are pretty solid. The video camera does most of the work adding a grainy and unfiltered look. You can tell right away that the developers spent some quality time on visuals and at certain points in the game, you'll become so mesmerized that you're actually playing a video game and not watching a movie. It's pleasantly unnerving to experience.

    One thing that I’ve always seemed to enjoy and appreciate in survival-horror is collecting clues and solving puzzles. From something as simple as locating a key to unlock a door or coming across biblical passage written somewhere in the game will force you to question everything, but don’t stick around too long. The game has a beautiful blend of tranquility and insanity, so it’s best to remember that you collect what you need and get moving or else you’ll have a crazed psycho on your tail.

    Outlast 2 is a sequel that I’ve been waiting on for a long time. When the first Outlast was released on PC, I didn't own a powerful enough rig to play the game. I can remember saying to myself, "they would be fools not to release this on Xbox or PlayStation." It seemed almost immediately after, prayers were answered and Red Barrels announced that they were releasing the game on consoles in 2013
    .
    As fun as it was to play this game, it didn’t come without a few annoying elements here and there. Darkness in the game acts as its own entity and often times will frustrate the hell out of you, but the urge to dredge on will captivate you. The storyline is very creative and will keep you interested to the very end. To truly immerse yourself in the game, play it late at night in complete darkness. If you have surround sound, turn it up, I dare you.
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  2. Apr 19, 2018
    9
    This game was scary ass fun! I really liked playing this game! Weird how I'm reviewing the game even though it came out a year ago, but sinceThis game was scary ass fun! I really liked playing this game! Weird how I'm reviewing the game even though it came out a year ago, but since there was a new story mode, I found it appropriate, after all, the game is almost a year old! Expand
  3. Apr 26, 2017
    8
    Outlast 2
    More anxiety than Horror
    In Outlast 2 you play as a cameraman working with your wife doing your investigative journalism thing,
    Outlast 2
    More anxiety than Horror
    In Outlast 2 you play as a cameraman working with your wife doing your investigative journalism thing, getting to the bottom of the possible murder of a pregnant woman
    And then your helicopter crashes, you can’t find your wife, and you spend the rest of the game trying to find her…
    Outlast 2 is more open feeling than the claustrophobic original…
    While at the same time much more linear feeling
    But I found it to be a lot more stressful…
    Instead of 4 hours, Outlast 2 clocks in at a little less than 7…
    Which felt to be a bit of a mistake...
    It feels like it drags on forever, mostly thanks to the games awful pacing…
    This is still la survival horror game, collect batteries for your camera, use that camera to record things and as a light source, collect bandages to heal yourself when you’re hurt and get through everything the game throws at you..
    Hide under beds, and in barrels and lockers...
    But the game is missing those tense moments the original had…
    I feel outlast 2 throws way too many enemies at your way too often…
    This is where the pacing issue comes in...
    You never have down time, you never have time to soak in the environment and let it creep you out… because beyond the first chapter the game is throwing multiple enemies for you to deal with around every corner... and it isn’t tense or scary, it’s annoying...
    Getting through sections of the game is frustrating...
    You never feel like stealth is a real option...
    It never really feels like it works…
    Enemey detection is way too sensitive and I felt like they always knew where I was
    and I felt like I had to trigger enemies, make them chase me, and run around the map to get past sections…
    And some points in the game you’re forced to deal with situations like this
    and it just never stops, making the game feel like a chore, especially in the final few chapters..
    The game is gorgeous though, and creepy
    it’s full of jump scares and surprises, especially with the random transitions between your location in this religious cult and a catholic school…
    The game never becomes predictable.
    And is definitely worth seeing through to the end,
    I don’t want to set any expectations, but I’ll just say it’s better than the original outlasts ending.
    Outlast 2 has a lot going for it, as does the series in general...
    I just wish it stuck to the one enemy at a time formula the original had... it made moments tense...
    instead of throwing multiple enemies at you that you cant deal with and never letting you breathe…
    Again, I was more annoyed by outlast 2 than I was scared by it…
    The Demo was a more enjoyable experience for me than the actual game
    I give Outlast 2
    a 7.5/10
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  4. May 4, 2017
    8
    While this game recycles the familiar horror tropes of the previous installment, it does somewhat redeem itself with some of the best horrorWhile this game recycles the familiar horror tropes of the previous installment, it does somewhat redeem itself with some of the best horror imagery you can see in a video game. the characters are less memorable than in the previous game partly because you do not see them too often and some of them are killed within a few minutes of being introduced but this is also balanced out by a few more memorable characters.

    Red Barrels has really outdone themselves on the graphic content this game provides and i found myself looking away at a few parts because of the level of semi-realistic violence this game provides.

    the biggest downside for most people with this game is the story and the ending. many people seem to misinterpret the story only because they miss out on a key feature the game provides. In the original Outlast game, there were pieces of collectable paper scrap strewn about the world which gave the player insight into some of the characters and settings. in this game, collecting those scraps of paper is pretty integral if one wishes to understand the story at all. this game also provides a few sections where your character will record some footage which can be reviewed to provide even more information on the story.

    casual players of this game who do not have a care for these things will leave this game disappointed whereas those who take the time to read what they find will understand a little more about the disjointed narrative.

    in summary, Outlast 2 is a decent horror game, not the most memorable and with a story which is confusing to some, but also can provide the visceral thrills of great horror games like its predecessor.
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  5. May 16, 2017
    7
    This review contains spoilers, click expand to view. [Condensed Version]

    I was a fan of the first Outlast game because it was an indie developed gem that gave players some genuinely frightening thrills and showcased gruesome brutality and a defenseless protagonist thrown into a thoroughly haunting narrative. The sequel lives up to the original’s premise in many of the same ways and boasts incredible graphics as far as technical advancements go, but alas it doesn’t do much else differently. I’m not saying I’m tired of the agenda that the first game pushed however going through virtually the same gruesome experience with the only differences being a slightly less obviously linear setting and better visuals obscured by the prevalent darkness that envelops the Arizona countryside isn’t going to garner much more kudos from me.

    The previous Outlast title pushed the boundaries of what is allowed by the mature rating beyond a doubt, featuring genuine anguish and suffering on screen as well as more gruesome fatalities than Mortal Kombat has in its entire roster. The experience was haunting and memorable and for that reason alone many people have undoubtedly tried Outlast II in the last few weeks. If you’ve already played the first game or if you’re starting with this sequel it makes virtually no difference as the stories bear little connection (save for some obscure references) and you’re essentially playing the same game anyway as all the mechanics are there.

    What Outlast II does get right is horror- visceral gripping horror like the bogeyman stalking you through the night and psychological intravenous horror like the blood rushing through a dreamy corridor. You’ll ultimately meet your maker more than a few dozen times by the end of Outlast II because you were either jumped by the seemingly endless horde of bogeymen waiting in the shadows or gutted like a fish by a witch-like woman or you simply tried to take in the beautiful scenery through the film grain of your night vision camera and didn’t see the horribly scarred monstrosity before it was too late. The story is very much rooted in horror both physical and mental or spiritual and yet for all intents and purpose the environment and the encounters themselves tell a more intriguing story than the convoluted cultist conspiracy that Outlast II is at times.

    That’s not to say I wasn’t thoroughly interested enough or invested enough to forego searching for notes and clues along the way or to read plenty of theories online with regard to the calamitous ending that wasn’t nearly as clear as Outlast’s Wahlrider ripping things apart. And while things are truly interesting because you’ll be questioning your sanity and surroundings as much as you did in Eternal Darkness or The Evil Within, they’re still inevitably confusing and ambiguous as can be which will prove frustrating for many gamers (or anybody who played Alan Wake). What is easy to grasp however is the vicious cycle of murder, rape, incest, greed, gluttony, suicide, and general sinfulness that the story follows and touches upon- whether through cultists in the present or the backstory of your camera-wielding protagonist.

    One of the most intriguing advances in Red Barrels’ gameplay formula this time around is the ability to actually record footage with your camera which is not just a gimmick but doubles as your checkpoint feature and a way to commemorate portions of your deadly adventure. Of course you’re not likely to take part in some Blair Witch activities such as readily videoing a man being vivisected by cultists but then you never know what may be required when the time comes. The microphone on your camera will also tell you when enemies are nearby but considering the fact they almost always are and it’s pretty much never guaranteed whether or not they’ll sense your presence, don’t leave your hidey hole as soon as it says the coast is clear.

    The game has a lot to offer and expands the potential of the previous title and yet it never fully cashes in on any of what it has to offer- ultimately it falls down in the third act in terms of story and repetitive gameplay. What was once fresh and exciting becomes overdone and less tense or terrifying and more annoying and anticlimactic. It is one of the most visceral and intriguing glances into the mind and mental issues in gaming as well as the effects of torture and trauma on human beings yet the overall experience ends up being shallower despite the oozing ambition and potential. Outlast 1 was great because it was developed on a small budget and we weren’t exactly sure what to expect. Outlast II could’ve been great but it delivered too much of the same experience and doesn’t push the envelope enough to make the deep dive into uncharted horror territory. Instead you’re just a timid man with questionable mental issues and a puny camcorder, facing off against the dark.

    Replay Value: Moderate.

    Overall Score: 7.0
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  6. Apr 28, 2017
    5
    Outlast 2 is a game not much different than the first, you run around this odd village in Arizona where you end up being chased by theseOutlast 2 is a game not much different than the first, you run around this odd village in Arizona where you end up being chased by these fanatical rednecks, who seem to be having a civil war with themselves. Plenty of dead babies and gory details to scare away those new to horror, but to those of us who have played horror games, this should only give you a few jumps. From the beginning of the game I jumped maybe only three times, and only had 1 moment where I was truly scared. This is disappointing as the first game was a terrifying experience, and kept you on your toes while also making you disgusted at the same time. The plot is entertaining and will keep you going throughout this experience, it’s not an incredible story by any means but it’s the fun of discovering the mystery that keeps you invested.

    This game doesn't really add any new mechanics to the outlast formula and that's a shame, there's definitely some times where a combat mechanic would be helpful, and it seems unrealistic that you would watch all these horrors, and let these people stalk you or attack you, and not even so much as to throw a punch their way. Being able to kill enemies or becoming overpowered would ruin what the game was going for. If there was a simple push or light attack, this would fix some frustrations as you can sometimes get caught up on the game world, leading to a cheap death or if you get lost somewhere.

    The gameplay can be broken up into 4 Types.
    We will start with sneaking and investigating, during this phase you'll be sneaking around avoiding detection looking for clues and how to progress to the next area, these area's aren't terribly tense or scary, if you've played outlast 1 you know what to do, turn around, run far away, hide, let the dumb AI give up and try again, there will only be normal enemies during this part so it’s not terribly difficult, and because most of the enemies are redneck’s it’s not terribly scary either.

    The second would be the Chase sequences, which can be fun, but the stakes are so high during these moments it leaves almost no room for error. Normally there is an enemy right behind you only a few feet away, so you need to be on your toes and stay on the run button, however take a wrong turn or don't latch the right door, and you’re dead and have to start it over again. These sequences aren't bad and can keep you thinking, and on the edge of your seat, but you will be frustrated if you keep failing.

    There are the hunt moments, in these sequences you're being hunted by rednecks or a main enemy type, most notably the weird lady with the cross. If she sees you, she travels extremely fast and tries to kill you. Your first encounter with her is within the first 15 minutes of the game, and I think this will give a lot of player’s trouble. It's hard for them to break away from the Outlast 1 formula of be hunted and run to your objective, which is normally some kind of puzzle. I remember I was being stalked by the lady with the cross and you had to move a cart to jump over a fence. I would move the cart about two feet before I heard the music cue telling me she saw me, which resulted with me running to a barrel and hiding for a few minutes. This didn't add tension as much as it annoyed and frustrated me; it felt like a false extension of the game. It wasn't tense or anything because I knew where to go and what to do, if you've played outlast 1 or even got a good handle of this game right off the bat, you'll know what to do and become bored with this sequence, and every other sequence like this that follows.

    Finally there are the school sections where it’s a creepy flashback to the main characters childhood, this was the one time I was scared during this entire game. They start out tame and get progressively creepier. My one gripe with these segments is it’s so dark and confusing at times you’ll use a good amount of your batteries for your camera, which is vital for seeing in the dark in this game. I’m not saying this game needs more linearity, because it’s basically already a set path walking simulator, but a slight push in the right direction wouldn’t hurt.

    I think this game had a lot of potential but the lack of new additions as well as scares is what's going to keep it lame and not as memorable as the first Outlast. I hope they create something new and interesting for a potential sequel. With an AI buff and some creepier monsters this game would have definitely gone up in rating.
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  7. May 15, 2017
    4
    The original Outlast and it's DLC, Whistleblower, were works of art, so Outlast 2 was ripe with potential from the start. Outlast 2 leaves theThe original Outlast and it's DLC, Whistleblower, were works of art, so Outlast 2 was ripe with potential from the start. Outlast 2 leaves the confines of the Mount Massive Asylum for a backwoods, religious complex in Northern Arizona and starts out with a bang.

    The immediate setting is eerie and surreal. The player is left with a real sense of anxiety which is heightened by the macabre setting. WIthin minutes of the game starting, the setting of a horrific tale begins to unfold in front of you. Unfortunately, that narrative never pans out... at all. The story itself goes from one setting to another without rhyme or reason. The ending makes no sense with the events that unfold just prior. Leaving the player to guess... or with an unfinished game that will try to tie up the loose ends in a piece (or pieces) of DLC.

    The gameplay is the familiar Outlast formula. You run and hide, using a video camera's night vision to see what is lurking in the dark and to record certain events to unveil Langermann's thoughts of the scene unfolding before him. There is no offensive action the player can take at all. Red Barrels explains that Blake and his wife, Lynn, "are not fighters, leaving Blake to simply run headlong into dangerous situations filled with murderous zealots, looking only for bandages and batteries while ignoring the plethora of weapons or tools lying around. While this may not seem like a big problem, it does break the immersion.

    The game does have it's disturbing moments, but they are few and far between. Nothing is terrifying or scary, and even the few jump scares are predictable enough to be more of an annoyance than anything else. Gore is not necessarily horror, and while Outlast 2 has barrels of gore, the horror (and any replayability) just isn't there.
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