Outward Image
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65

Mixed or average reviews - based on 12 Critic Reviews What's this?

User Score
7.2

Mixed or average reviews- based on 44 Ratings

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  • Summary: No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends.
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  • Developer: Nine Dots Studio
  • Genre(s): Role-Playing, Action Adventure, General, Survival, Open-World
  • # of players: Online Multiplayer
  • Cheats: On GameFAQs
  • Rating: M
  • More Details and Credits »
Score distribution:
  1. Positive: 2 out of 12
  2. Negative: 0 out of 12
  1. Mar 31, 2019
    85
    Outward is an RPG that feels very classic, and even that is a good thing, in certain sections maybe not so much. Controls, quick access menus and combat are rough and unintuitive. On the other hand, the rest of the sections shine with their own light. The title offers a role and survival experience like few others, with a careful fictitious world in which to immerse yourself.
  2. Apr 8, 2019
    78
    A peculiar story is what Outward offers us. The title becomes a possible cult RPG.
  3. Apr 16, 2019
    70
    Outward is an interesting title. It takes a lot of things other games have done and mixes it pretty well together to make a difficult but rewarding RPG. Some may find it pretty difficult, but taking one’s time with it and knowing when to fight and when to run will make all the difference, and if you’re having some issues, you can always get someone else to help out via co-op. Players looking for a mix of RPG and survival will have a great time even with its technical hiccups here and there.
  4. Apr 12, 2019
    65
    If you can look past what's skin-deep and come to terms with Outward's combat for what it is, you'll find the foraging, crafting, striving survival sim you're looking for.
  5. Official Xbox Magazine UK
    May 22, 2019
    60
    A tense and immersive adventure – but with one too many rough edges. [Issue#177, p.85]
  6. Apr 19, 2019
    60
    Though filled with interesting ideas and mechanics, Outward is let down by poor combat, dated visuals, and performance issues.
  7. Apr 5, 2019
    50
    It’s undeniable that Outward‘s combat is sub-par, and that its systems prove to be very punishing when combined.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 11 out of 14
  2. Mixed: 0 out of 14
  3. Negative: 3 out of 14
  1. Mar 27, 2019
    10
    Truly, this game is a diamond in the rough. With the bad taste left by Fallout 76 and Anthem (debatable) Outward is the knight in shiningTruly, this game is a diamond in the rough. With the bad taste left by Fallout 76 and Anthem (debatable) Outward is the knight in shining armor coming to save the day! Ironic given how you aren't the hero. I really do love this game and cannot wait to see what Nine Dots will be up to next.

    Pros: Hard, but rather fair combat that will appeal to fans of action games or dare I Souls-borne, beautiful art style, a sense of exploration reminiscent of Breath of the Wild, robust crafting system, interesting survival mechanics that add to the game without making it tedious.

    Cons: Literally only the fact that the graphics are subpar by AAA standards, but come on, graphics do not mak-eth the game.

    Conclusion: A lot of critics have been doing their job and criticizing this game, but it feels rather unfair to do this. Sure the graphics may not be up to date, and it may have a collection of bugs, but it was released yesterday. Just look at what happened to the Witcher 3. It released with a slew of bugs but people gave it a chance and it became one of the best RPG's of all time. So give Outward a chance. It really is a deep, immersive, RPG that brings back memories of Gothic, Risen, and Fable with a bit of Morrowind in there. I really think that this has the possiblity to be big but it justs needs people to have an open mind. And no, the game is not empty to all who say that. Adventure isn't going to be every 50 meters like in Skyrim. But when you do find it, the rewards are sublime.
    Expand
  2. Mar 26, 2019
    10
    Juegazo de la vieja escuela.
    RPG a la altura de los grandes, aqui debes estar atento a todo. Desde el frio, el hambre, la carga, hasta debes
    Juegazo de la vieja escuela.
    RPG a la altura de los grandes, aqui debes estar atento a todo. Desde el frio, el hambre, la carga, hasta debes dejar la mochila pesada en el suelo para combatir. Exploracion, centenas de enemigos, lugares...un RPG con un apartado de diseño espectacular y una jugabilidad de 10.
    La prensa no hablará de él porque no hay dinero para publicidad, y solo se mueven por dinero. Pero es una obra maestra.
    Expand
  3. Mar 26, 2019
    10
    You don't need incredible graphics to make a good game. This by the way is an amazing game.
    There is no hand holding, it is quite difficult
    You don't need incredible graphics to make a good game. This by the way is an amazing game.
    There is no hand holding, it is quite difficult as well. But the number 1 reason to get this? FRIGGEN SPLITSCREEN COUCH CO-OP Number 2? No buying items in game with real world cash/ no loot boxes. If anything, get this game to play that, have put 3 hours into the co-op mode and it is just about the most fun I have had in years.
    It is funny how a game with dated graphics, and made by a team of 10 people invokes the same enjoyment of exploration that only Breath of the Wild was able to do so well.
    Expand
  4. Jul 15, 2019
    9
    This review contains spoilers, click expand to view. Decent split screen co-op games for adults are hard to find. If you like RPG's and don't want to play Lego games, give Outward a try. We've been playing the game in split screen co-op for a few weeks now and we've moved from total frustration to a sense of mild competency.

    Outward has been a difficult, challenging, and ultimately engaging experience for us. We almost quit the game a few times in the middle, when the enemies were tough and our gear wasn't up to the punishment, but we're glad we continued as the monsters are diverse and amazing (Sand Shark?) and the atmosphere makes us feel like we are on a true adventure. The caves/dungeons are scary and have almost infinite variations. The player has to be selective in all aspects of the game, from choosing gear/skills, to setting up quick slots. You can't have it all here, so your choices really do matter.

    There's a lot of flexibility for differing player styles. You can learn skills from many different trainers, allowing you to mix and match rogue, mage, warrior, hunter type abilities in one character. The tricky bit in Outward is the scarcity of resources. You can avoid monsters, but by doing so, you'll never acquire enough loot to buy that great armor or weapon you want.

    Initially, the game is quite hard. You don't have enough space to carry back many items to sell, so this makes for annoying repetitive trudges back and forth to town to acquire silver. Although there is no leveling up, silver is the means for your character development as you will be using it to buy crafting ingredients, gear, and skills. Eventually, you are able to hold more stuff and find better equipment. As you become stronger, the enemies get harder.

    After a while you get used to thinking about weather conditions, time of day, your compass, and your provisions before setting out. One thing that is really cool about Outward is the way they have built seasons, day/night, and weather changes into the game. It makes the experience feel more life like.

    Sometimes I wish there were friendly characters here and there outside of towns. Just so you wouldn't know that everything that moves is a monster. And the game does crash sometimes on the Xbox, but because of the autosave feature, we are usually put back in the same location when we restart.

    I really like the art. So much detail in the landscapes, dungeons, weapons and clothing. There are even weather conditions in the dungeons! There are only a handful of voice actors used in the game, but we've become rather fond of the different inflections they use to deliver their set lines.

    Outward is a challenging game that builds up slowly. I wouldn't want more monsters in the open world as the ones that are there are quite tough. Navigating your way around both the open world environments and the interior buildings/dungeons is one of the most difficult parts of the game. Nothing comes easy in this game, but that is exactly why it is so satisfying when you do achieve a goal. Thanks to the Nine Dots team for a unique, immersive gaming experience!
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  5. Apr 2, 2019
    8
    Once you get the hang of the combat in Outward you’ll find that there’s quite amount of depth present and winning a battle delivers a niceOnce you get the hang of the combat in Outward you’ll find that there’s quite amount of depth present and winning a battle delivers a nice level of satisfaction. The RPG genre is a genre that’s crowded by many great offerings and some not so wonderful ones as well. Outward is far from a bad seed and the co-op play brings that level of fun to entire new level. When first getting use to the game you will require a level of patience to get used to because I found myself dying repeatedly until I was able to get a handle on what I was doing wring. Lot's of open word to discover and enjoy, without a fast travel option though, can make the world seem overly large or grinding to get where you want to get to next. Outward is a game that does offer some quality fun and memorable moments but it also suffers with a few glitches as well as a few unusual design choices, which I feel do hold it back somewhat. I think this game you will put the time in to learn and love it or be turned off by some of the issues I mentioned from a bit of the frustration brought by the learning curve.. If you take the time and have the patience to get comfortable with the game, you will definitely enjoy it in my opinion. Expand
  6. May 13, 2019
    8
    RPG innovador y de la vieja escuela al mismo tiempo. Recuerda un poco a los Elder Scrolls, Dragon's Dogma y ciertos matices de Dark Soul. LoRPG innovador y de la vieja escuela al mismo tiempo. Recuerda un poco a los Elder Scrolls, Dragon's Dogma y ciertos matices de Dark Soul. Lo más interesante es la posibilidad de jugarlo completamente en co-op (cooperativo online o local con pantalla dividida). Creado por un pequeño grupo de desarrolladores. El reparto gráfico no es su fuerte (bastante pobre comparado con títulos AAA que cuentan con altos presupuestos) pero aun así logra de alguna manera ser un juego 'agradable' a la vista gracias a sus colores y a sus atardeceres. Aunque los numerosos bugs pueden llegar a ser frustrantes, los desarrolladores trabajan constantemente para crear nuevos parches y ya han arreglado una buena parte de estos. Lo estoy jugando en PS4 Pro y en XBOX One X y debo decir que en la XBOX One X va un poco mejor, los tiempo de carga son algo mas cortos y las texturas están mejor logradas (aunque después del último parche 1.05 las texturas de la PS4 han mejorado bastante). La música, aun siendo algo repetitiva, es excelente. La exploración y las mecánicas 'survival' lo convierten en un juego muy adictivo. Expand
  7. May 16, 2020
    0
    Full of bugs like games in the 90s, crazy bad UI. Its like that game had a budget of 300$ and was made by 3 people.

See all 14 User Reviews