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73

Mixed or average reviews - based on 26 Critic Reviews What's this?

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6.9

Mixed or average reviews- based on 157 Ratings

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  • Summary: Project Spark gives players the power to build, play, and share their very own games and worlds on the Xbox One.
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Project Spark - E3 2013 Intro Trailer
Score distribution:
  1. Positive: 17 out of 26
  2. Negative: 0 out of 26
  1. Oct 17, 2014
    86
    Surprising and versatile, Project Spark is a very nice videogame editor, with some issues due to its young age and a potentially bright future ahead.
  2. Oct 23, 2014
    80
    As soon as you invest the requisite time and a bit of cash in Project Spark, you'll find it to be a wonderful tool that leaves little to be desired.
  3. Dec 18, 2014
    80
    Project Spark won't have you churning out incredible games like a development powerhouse. It will, however, provide you an accessible set of tools and assets to begin the process of bringing your dream games to life. This won't happen overnight, so plan on spending a lot of time here if you are ever going to make something memorable.
  4. Oct 15, 2014
    75
    Plenty of options and easy to use creation tools, Project Spark is a very deep free to play game creator - simulator.
  5. Nov 26, 2014
    75
    For the creators out there, check out the free version to see if you can come to grips with the system, but dive in to the Starter pack if you want a wider range of elements to jumpstart your creative endeavors.
  6. games(TM)
    Nov 17, 2014
    70
    Project Spark could collapse without a more robust curation system to highlight the creations that need playing. [Issue#154, p.118]
  7. X-ONE Magazine UK
    Dec 2, 2014
    50
    Project Spark's good intentions are undermined by mechanical and economic shortcomings. [Issue#118, p.68]

See all 26 Critic Reviews

Score distribution:
  1. Positive: 15 out of 30
  2. Negative: 6 out of 30
  1. Oct 10, 2014
    10
    This is my favorite Xbox One game, and actually beats out several other games I've played over the years. I've been playing since the betaThis is my favorite Xbox One game, and actually beats out several other games I've played over the years. I've been playing since the beta version and haven't stopped. Few games fuel my interest and drive to create, while providing.

    As Spark grows, so do we. I think in years to come better and better creations will come of this. The best is yet to come, but if the past few days of the release are any indication, we've only seen the beginning. Yes, this is coming from someone with a level 50 and tons of achievements, but I've earned them all with over 800 hours of play during the beta, and I don't plan on ever slowing down. The first thing I do when I get home from work is look at my downloads, see who played my games, and then begin working on leveling up my characters, doing challenges, and finally improving on and creating new games. It's a lot of work, but well worth it in the end. Keep up the great work Team Dakota!
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  2. Mar 15, 2015
    10
    amazing game. I have no idea why this is scoring so low. if you like creating thing you will like this, if you don't see any games out thereamazing game. I have no idea why this is scoring so low. if you like creating thing you will like this, if you don't see any games out there you like then make your own why don't you. this is what you do in project spark simply an awesome game and the programming side isn't even that hard I mean if I can do it anyone can. best game on xbox one ATM hands down. Expand
  3. Oct 7, 2014
    9
    Playing it since closed beta days, started in January. That is the most fantastic game desing platform for anyone who wants to give a go atPlaying it since closed beta days, started in January. That is the most fantastic game desing platform for anyone who wants to give a go at game creation. Everything is in there, like terrain sculpting, prop placement, scripting (Project Spark uses a very easy to learn visual approach to scripting/programming called Kode), now with day/night cycles, level linking between worlds, many Downloadable Content that could interest most people.

    I think Project Spark has goergous visuals, nice interface, lots of cool options, and is really a great platform to make games in no time at all. I just did a 2D Sidescroller level by simply using the world wizard ( now simply called create) and playing with different options. That was highly demanded as an option since some time ago. In this latest release, Team Dakota crammed up some niceties and requested features like draw distance granular setting on both XB1 and PC platform.

    I can also confirm that Project Spark can be installed and played perfectly well on Windows 10 Technical Preview, so we might not worry at all for future compatibility of Project Spark
    Project Spark just released as official as today 10/07/2014.
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  4. Apr 7, 2015
    7
    I originally gave the beta of this a 3. But I have played the full version now after 10 month hiatus and I am impressed. There is a lot ofI originally gave the beta of this a 3. But I have played the full version now after 10 month hiatus and I am impressed. There is a lot of content in this game. You can just jump in and play others or team Dakotas creations or you can tackle the level editor which has a fairly steep learning curve but it's intuitive once you get used to it. I look forward to seeing this game improve even more over time. I would score higher if it costs money upfront instead of paying for everything in game. Expand
  5. Jan 18, 2015
    6
    To be honest, I didn't even know the game had come out until I was browsing in store. Not to mention, I wouldn't of thought that the xbox oneTo be honest, I didn't even know the game had come out until I was browsing in store. Not to mention, I wouldn't of thought that the xbox one edition would receive a physical copy.

    Since there isn't really an in depth user review, I thought I would do it so people know the ups and downs.

    I did not expect much of this game, and I was actually quite blown away. But be warned, it's a very steep learning curve, and if you don't have the time nor patience, then you won't be enjoying this game to the fullest.

    I'll start with what's great and work towards what's not. To start off, the graphics are very nice, it has a few frame rate issues, but you can't deny it's beauty. The tutorial is very informative, so there is no need to worry about having to figure out everything on your own. The tools are very powerful, it includes shaping tools, so you can shape the land to what ever you desire (once you figure out how to use it to its full extent.) You will find yourself spending many hours figuring out what game you want to make and how you are going to approach it. The "programming" part has a lot of options, and you can make different things do all sorts of stuff. There is an option to create with a little help from "Pre-programmed" material, which is what I used often and would change a couple of things to my liking. Searching through community built games is fun, and it's exciting to try out people's games and it helps you know what things you could eventually do. There is I'm sure other great things the game offers, but for now I would like to move onto the not so good.

    To start, I would like to mention, that this is all from personal opinion and having played the game for at least 30+ hours.

    The one thing that annoyed me, was the developers of this "game" or building "tool" which ever way you see it. Made it out to be this revolutionary thing, which you could create and make any game you want. Which is completely not true, at all! It is still very limited, you definitely won't be seeing the next big game come from this. Which brings me to my next point. The controls are very awkward and can get extremely annoying from time to time, making it difficult to do things you want.

    The world is nothing too exciting either. At first glance it feels like you have a lot to play around with. But the more you build, the more you will start to realize, the land you have runs out very quick. They tried to make the "programming" part easy, in game it's called the brain. I couldn't help to scratch my head that they decided to go down that path. I could think of better ways to do it, just off the top of my head.

    Finally this brings me to what I thought was the main down side. Everything "good" and I mean literally everything, is locked behind a pay wall. Sure you can level up and unlock this stuff, but it takes a very, and I mean a very long time to reach that. By then you'll be giving up and buying it with your hard earned cash. If I'm paying for a game, I would like to be able to experience at least almost the full thing. more than half the stuff is locked behind a pay wall.

    After playing this game for 30+ hours it doesn't feel like it's as powerful as the developers made it out to be. I remember playing forge on Halo Reach, and that felt more powerful than this, not to mention the land was much bigger. And, that was only a bonus you get with purchasing the full game.

    With that aside, I did enjoy this game and still do enjoy it at times. If there wasn't so much of the game locked behind a pay wall, it could very well be an 8/10. But for me I have to give it a 6. Thanks for reading my review.
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  6. Jan 24, 2015
    5
    I want this to be an objective Review:

    "Project Spark is a powerful, yet simple way to build and play your own worlds, stories and games."
    I want this to be an objective Review:

    "Project Spark is a powerful, yet simple way to build and play your own worlds, stories and games." This bold, and opening statement laid out directly on the front of their website, I cannot agree with at all.

    Powerful? - How so? With limitations such as 30fps; unusable metrics (that have to be purchased to be used) that don't present useful or helpful info, just basic number counts; or the large set of brains, and characters that barely function and could easily be regarded to as lazy programming.

    Simple? - Like the 1000 hours it takes to begin to understand how to Kode due to the complete lack of any sort of compendium of information regarding the language (unless you LOVE watching 10,000 hours of Youtube videos). With no one ever willing to help explain or lay out the aspects of what we don't see. Or how about the fact that every patch breaks something, and they don't tell you, they just hope you don't realize and as a result it's up to your best guess (or excellence with research) to know anything.

    Games? - No, no one is making any games in Project Spark. That's never going to happen. And if it does, I have to say that person is a fool, or a paid fool. Neither of which anyone should aspire to be. A game is more than a few poorly programmed AI smacking a few other poorly programmed AI with absolutely no UI and over a dozen bugs at every corner. If you want to make games, please go learn what it takes to make a game. Please go learn actual programming languages. It will be easier, more rewarding, and your friends/family won't look at you as if you're just playing with some Children's Legos.

    Project Spark was perhaps released a bit too soon. Considering Win8 isn't the most popular system, and with Win10 around the corner, I could even argue that it was a wise decision to release in October as they did, to encourage Win8 to further stomp out the issues to prepare for Win10. Or perhaps it was a result of desperation, it's difficult to tell since as we close in on February, a slew of game breaking issues have been fixed, but there still remains an enormous pile of simple tasks that have yet to even be touched. In my book, that suggests laziness. I hear excuses constantly "small team" "trying their best" well, I'm sorry, October to February, how long are we supposed to wait until Project Spark is actually released in any sort of manner that you continue to promise?

    I'd have to say these people are obvious Amateurs. We as humans make mistakes on a daily basis, and a lot of the time we can't handle the reality that we messed up, or were lying. We continually try to justify every one of our actions with some kind of explanation. I don't care for that, I look for 1 thing, and 1 thing only, action. Action which I see very little from other than ONE Community Manager, SparkBrian. Who was only hired on near the end of 2014.

    There is so much to slam this "game" for, but I only have 5000 characters max to express to you what I see.

    Considering Project Sparks limitations (especially on PC), it still can't compete with the majority of top-end games out there, but it's not even in the same Category really, so we shouldn't be look at it that way. Compare it to game making Software like RPG Maker for instance, and it's a colossal step up, no doubt about that. And that's more of the category it fits in.

    I wish Project Spark could've been more. It had promise, it had potential, but that's all clearly going to waste without me having to say anything. You can be delusional and pray for the best every day, or you can be realistic and realize there are much better things you can be spending your time on in a day, than Project Spark. If learning is your goal, learn something else, that's my advice. It will save you some regrets.

    I've attempted to remain positive in this atmosphere for a long time (not an easy thing for me to do), and no where do I claim that I can do better than these people or what they're trying to do. I do however claim that I'm not dumb enough to try or pretend to.

    What is Project Spark? A question 4 months I've been asking myself and still can't answer. It's not a game, it's not really a game making tool (since it's pretty haphazard, lacks a ton of basic tool functions, and provides no opportunity for anyone using it). The community managers struggle to keep the peace, but do so by squashing any doubt with baseless promises (he said she said), that and a lot of the community is young and lack knowledge.

    If anything, Project Spark is a great example of "What not to do when creating a game" if there ever was one. As in, don't attempt to grab something outside of your reach without first taking whatever steps necessary to understand and know how to extend said reach.

    If you have thousands of hours, PS has plenty of examples (and is itself one) of what not to do. That is what Project Spark has taught me.

    Words of the Day:
    Complacency and Delusion
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  7. Nov 7, 2014
    0
    This game would be amazing if it hadn't chosen to be freemium
    There is bearly any customzation for characters if u want something different
    This game would be amazing if it hadn't chosen to be freemium
    There is bearly any customzation for characters if u want something different too bad it's sad because it is a really great game other wise besides the lag when playing multiplayer
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See all 30 User Reviews