Raid: World War II is an action-packed four player cooperative shooter set during a time when the Nazi war machine was still winning, and hope was in short supply.
During the worldwide fight against evil, four prisoners of war are found in a raid on a Gestapo jail. They have been freedRaid: World War II is an action-packed four player cooperative shooter set during a time when the Nazi war machine was still winning, and hope was in short supply.
During the worldwide fight against evil, four prisoners of war are found in a raid on a Gestapo jail. They have been freed by a "Mrs. White," a secret British intelligence agent, who needs someone to take down Hitler and his Third Reich once and for all.
Not every part of the war effort is noble. In fact, Mrs. White has something else in mind for the squad. Players will fight for their freedom via sabotage, robberies and assassinations of the Nazi Party. If they're stealing from the Nazis, why not get rich on the side?… Expand
Oct 18, 2017Overall, I really like the theme and setting of RAID: WWII, especially considering its irreverent tone that evokes memories of Inglorious Basterds. But even though I’m a sucker for all things WWII, the bullet-spongy enemies, lackluster unlocks and customization, and poor mission variety don’t excite me enough to want to play beyond a few rounds. And while it’s putting the cart before the horse, without a strong community of users to drop into a raid with, there’s even less reason to stick it to Nazi Germany in this particular instance. Very little in RAID: WWII is absurdly broken or flawed, but its mediocrity makes it a missed opportunity to create a highly replayable co-op game within the WWII shooter genre.
Oct 26, 2017RAID: World War II is an FPS that gives the impression of looking like a beta and not a complete game. Although the idea is good it loses personality everywhere. Graphically it is a very old-fashioned game, with alarming drops of frames and a null AI. As a positive thing, we want to mention the scenes with real actors.
Oct 27, 2017RAID World War II feels broken. Nothing really seems to work, and everything that is in it looks like it has seen better days. The developers have a lot of work that they need to action in order to fix this game, or at least make more of it work before asking for people to fork over some cash.
Jan 2, 2018I was actually looking forward to RAID: World War II because you can never have too many games that are similar to the fun and enjoyableI was actually looking forward to RAID: World War II because you can never have too many games that are similar to the fun and enjoyable Payday. Unfortunately though this game for the most part is not fun and enjoyable, and the myriad of issues makes the game a chore to play. The only time I really enjoyed the game is when I played with friends and it can be exciting playing this way, but to play with friends you have to wait a long time to get into a game because the online can be a mess at times. This is unfortunate because when you play on your own the game pretty much bores you to tears because the game lacks a challenge in single player, whereas playing with friends is full of challenges. The shooting mechanics in the game are simply awful and I’m not exaggerating when I say that the enemies reactions to getting shot are some of the worst I’ve ever seen. This isn’t the biggest problem with the game even though it’s bad enough, but the biggest problem is the technical issues. Some of these bugs in the game are actually game breaking and to be honest you can’t look past these problems. The presentation side of the game is severely lacking polish, and that’s evident from the get go. Visually the game just looks tired and it never really offers you anything, and the sound design unfortunately is no better because it lacks when it comes to the realism. At the end of the day I expected much more from RAID: World War II and unfortunately I was let down in a big way. This game had a lot of potential but this potential never materialised because the game just has too many things wrong with it. There will be some that will find some enjoyment, but there will be many more who won’t enjoy it, and the current state of the game will put people off big style and that ultimately means it doesn’t get a recommendation from me.… Expand
Oct 11, 2017Raid: World War II
more like you need raid for all of these bugs
Raid World War 2 is a co-op shooter that can be played solo with 3 other aiRaid: World War II
more like you need raid for all of these bugs
Raid World War 2 is a co-op shooter that can be played solo with 3 other ai controlled partners or online with up to 3 other players...
You start choosing your class with your preferred weapon, you then choose one of 4 characters from your preferred country, and you get to raiding
The idea of raid is a good one, there are 15 missions total... 6 operative missions that are objective based like killing a target or interfering with radio frequencies…
And there are 9 raid missions which I felt are the much better parts of this game where you’ll be doing a variety of breaking and entering, collecting intel gold, or stealing a train…
Completing missions or failing missions will give you different cut scenes of Hitler either happy or angry at the outcome, and you’re awarded xp to level up your character to unlock new perks and unlock perk cards for the different mission types with their own advantages and disadvantages to better suit your play style… you alter all of these things back at your camp which is where you choose your mission or hop into an ongoing mission…
All of this sounds great…
But poor gameplay makes all of this great mean nothing…
Raid world war ii is a complete mess…
shooting is stiff and clunky, enemies are far too easily alarmed, there’s real no enemy variety.. It’s just soldier or spongey soldier with a flame thrower that gives no indication they are even taking damage…
They’ll walk over and on top of boxes like they aren’t even there making the stealth approach practically useless
in missions are there are crates around with medical supplies for healing and ammo, and your teammates do a great job at reviving you which is all fine..
But the missions structure just isn’t fun
it’s a lot of get to an area, interact with an item and wait a little over a minute for the countdown to go down to move on and just do it again and again and again until the mission is over…
thankfully the 9 raid missions are different enough to not make this feel like a complete drag.. But while in mission... you just want the never ending waiting to be over, as the gunplay in between these moments of interacting are just not fun…
there’s no feeling of satisfaction or a knife through warm butter feeling a great first person shooter should give…
and the game is littered with bugs… one bug freezing my character into place and had me flying around the room while I was getting shot.. I had to turn off my controller and turn it on again to get out of this lock…
The game also crashed on me while trying to join a session which is bad enough on its own... made worst by this game forcing you to watch a choppy cut scene every time you start the game up like its 1996
And after the game crashed the button to interact with the mission select or any of the upgrade tables wasn’t responding forcing me to back out into the menu and rejoin…
RAID World War 2 is a cool concept, with poor execution
I give RAID World War 2 a 3.5/10… Expand
Apr 17, 2019Part 1 is rambling about how the game came to be in my possession, scroll to Part 2 for the review and final judgement.
Games basedPart 1 is rambling about how the game came to be in my possession, scroll to Part 2 for the review and final judgement.
Games based in World War II have a very big place in my heart. I’ve played many games set during WW2 and similar to other reviews here, I enjoy Payday very much. It goes without saying the idea of a game similar in design to Payday, also from Starbreeze and 505Games, in which you play as special operatives trying to disrupt the Nazi warmachine instead of heisting is an idea that I’d assumed would be a great combination. It reminded me of the sadly canceled Brothers in Arms: Furious Four in a way; a game which, despite veering hard away from the realism and squad based tactics I loved in earlier BiA entries, I mourned the loss of. When this game was released, with zero visible advertising, I thought it fairly normal. Many games don’t receive much ad space if they aren’t from a heavy hitting dev/publisher and Payday aside, this was a new franchise from these studios. Between work and school, the game slipped my mind because of its lack of presence and games media attention. Then, a week ago, I was bargain hunting at the local Target and found a copy of Raid for $8.74 on clearance. I was happy to see it and quickly grabbed it. Is almost $10 a lot for a year old game with most-likely zero player base because of how little I’ve heard of it and which most likely sold poorly to be on Target’s super stingy clearance list? Yes, I agree, it is. But having not even seen the game at any of the local or slightly further GameStop stores or my local indie game store, Game On in Miller Place(if you live on Long Island, check them out. Best in Suffolk by a mile), I decided $10 was close enough to what I’d pay after shipping on a non-prime Amazon order and grabbed it.
Let me begin by stating my disappointment. I was severely disappointed with this game. Immediately upon starting the tutorial something felt off. Aiming is remarkably stiff and for some inexcusable reason raising one of either vertical, horizontal, or aiming sensitivity raises all the other sliders the exact same amount. Vertical aiming and horizontal aiming, even set to the same sensitivity move remarkably different. One whips across like lightning, the other is oddly sticky and slow. When you aim down sights oh my god good luck even trying to sight up a shot. This game is legitimately the hardest FPS I have ever played when it comes to lining up shots. If you even attempt to be accurate I wish you luck. Using the assault class’ M1 Carbine to start was a poor choice, go automatic or shotgun ASAP. There is no happy medium on the sliders for ADS, too fast or too slow are your options. The AI is, shall we say, abysmally dumb. The safehouse is very cool. It’s similar to the safehouse in Payday 2 and can be given decorative installations and art pieces. But this is essentially my highlight of the game.
Nazis will line up like sheeple following each other out of cover and five feet in front of you. Your teammates, if you can’t find any partners(I couldn’t) to Raid it up with, are doorknob intelligent. Have fun trying to revive them while getting roasted alive by OP flamethrowers that absolutely murder you in a second. I can’t say if playing this game would be better with friends, I imagine it would, but I’ll likely never know. Movement is clunky, weapons do little damage and feel puny, the AI makes Rogue Warrior look masterful, and the graphics are ho-hum at best. There’s a good amount of content here; lots of raids, guns, cosmetics, and what an awesome concept. But the lazy design repeated over and over in every level makes unlocking more content an absolute chore.
After several hours with this game I found myself having to force myself to sit down with it again for a second session. You should never have to force yourself to pursue your hobbies. I wanted to love this game very much, but it made it entirely impossible due to its flaws. There’s very little fun to be had here, and it pains me to say that. Maybe if an ounce of the effort that went into other Starbreeze titles like Payday 2 or The Chronicles of Riddick: Escape from Butcher Bay(yes I know they developed those and only published this, but their name is still on that box so I don’t wanna hear it!)then I could recommend it. But I obviously cannot. Final personal rating: I am disappoint.… Expand