Mixed or average reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 75
  2. Negative: 6 out of 75
Buy On
  1. Sep 15, 2016
    It combines some of the best elements of Metroid and Mega Man and blends them together seamlessly. Other than camera problems and occasionally excessive load times, ReCore is an exciting experience and one of the Xbox One’s best action games.
  2. Sep 12, 2016
    Despite its technical shortcomings, ReCore’s story, combat and upgrade systems make it a thrilling and enjoyable experience. You won’t want to put the controller down once you start playing and will be a core-grabbing expert by the end.
  3. Sep 18, 2016
    ReCore isn't weighed down with baggage but that might leave it feeling a little thin around the edges.
  4. Sep 13, 2016
    Recore delivers a solid journey filled with fantastic platform design, dynamic battles and lots of exploration.
  5. Sep 12, 2016
    ReCore features the essence of many popular genres and mixes them into a charismatic and promising videogame. Although it needs some polishing for its bugs, it is a really entertaining title.
  6. Sep 12, 2016
    A slick, compelling adventure only let down by a glut of technical issues that really should have been polished out.
  7. Sep 12, 2016
    ReCore leans on some beloved gameplay conventions while injecting some of its own, gloriously unique and fulfilling elements. The RPG layer provides boatloads of additional gameplay and the setting, story and characters are just something I want to see more of.
  8. Sep 16, 2016
    ReCore is a game that is surprising in many ways. First off, with gameplay mechanics that were not advertised, the larger than expected game map, and the RPG elements found within, most will discover that there is quite a bit to do in Far Eden. That being said, the glitches, the long load times, and the uneven pacing of the story towards the end is some cause for concern.
  9. Sep 14, 2016
    Quotation forthcoming.
  10. Oct 21, 2016
    A very interesting start to what could become an amazing franchise, Recore has so many good qualities that it is a great disappointment that it lacks those extra 4-6 months of extra work and polishing which could have made it an instant classic.
  11. Sep 16, 2016
    ReCore feels like the first quarter of a 40-hour game. There’s a lot of fun to be had, but the abrupt end section and its forced side missions just left a bad taste in my mouth. I really, truly love ReCore, but I know I can't possibly give it a higher score than this.
  12. Sep 14, 2016
    Recore is a game that has two great strengths, solid gameplay at the base and art- winning design, which together hold the interest high throughout the course of the adventure . Keiji Inafune and Comcept are improving greatly after Mighty N9, but unfortunately even this time the effort is not enough to make ReCore an exceptional game.
  13. Sep 13, 2016
    There's a good game in ReCore. It's just buried under a bunch of imperfections and horrible loading times.
  14. Sep 12, 2016
    It's a fun title despite its mistakes, but we were looking for something more ambitious.
  15. Sep 12, 2016
    A smart action game with bags of personality and a few unique twists of its own, ReCore is most definitely worth investing in. It's big, sometimes difficult, fairly engrossing, and fun while it lasts.
  16. Sep 12, 2016
    ReCore is the framework of an incredible game with some truly unforgivable technical issues, which greatly deter from the overall experience. You’ll enjoy the challenging platforming, and awesome robotic action…in between aggravatingly long loading screens, and deaths via falling through solid surfaces.
  17. Sep 19, 2016
    Recore builds on aging Japanese game mechanics, but makes them work really well. However, long loading times destroy part of the joy in an otherwise nice little action-adventure at a cheap price point.
  18. Sep 12, 2016
    Perhaps its biggest issue, at least on console, is its shoddy overall performance. While a mid or even lower range PC can handle ReCore just fine even at max settings, the Xbox One version rarely if ever manages to make it to 30 fps. It never interfered with my ability to play in any significant manner, but it definitely degrades the visual joy of exploring Far Eden a bit.
  19. Sep 12, 2016
    An adventure with the flavour of old school, which incorporates some great ideas but suffers from clumsy frame rate and some other technical issues. Give it a chance, though... it might surprise you.
  20. Oct 10, 2016
    ReCore is fun game betrayed by technical woes. I love the combination of shooting and platforming, but it just doesn’t have enough polish to back up its solid mechanics. It could have used some extra time in development to smooth the experience out.
  21. 70
    The buggy nature of route markers, the lack of a serious crafting system, and the the underdeveloped protagonist are all issues with the game. But when I step back and examine the game as a whole, what stands out is the gameplay.
  22. Official Xbox Magazine UK
    Oct 3, 2016
    Not quite worthy of its dev pedigree, but there's enough here to keep our tails wagging. [Nov 2016, p.73]
  23. Sep 20, 2016
    A charming, fun old-school-style action-platformer that’s about twice as long as it should have been.
  24. Sep 20, 2016
    Ultimately ReCore contains fun combat, an engaging lead character, cool customizable corebots, and a big world to explore filled with challenges.
  25. Sep 17, 2016
    ReCore is a two-sided game: the first half shows a very promising game, with great combat and platforming coupled with an inspired design, but all of these efforts get crushed once you reach the latter levels, demanding long and boring grinding and object collection sessions. Had the developers stopped before these sections, it would have been a great game.
  26. Sep 16, 2016
    At first ReCore is an engaging adventure plenty of good ideas but, then, some issues interfere with the flow of the title.
  27. Sep 16, 2016
    ReCore is a decent game and your time spent with it is not lost - not all of it, that's for sure. Armature Studio had some interesting ideas for a title that should've been shorter, more varied and with fewer cheap tricks to extend the last couple of levels.
  28. Sep 15, 2016
    Despite its imperfections, this is far from a bad game. It’s not for everyone, but there are certainly players out there who will eat it up.
  29. Sep 15, 2016
    Recore is a game constantly looking for a balance between its many souls. Developers had obviously aimed high but were forced to downsize along the way. The result is a title still enjoyable, an obvious homage to an old way of creating action-adventure games, with all the pros and cons of the case. Here and there one can see touches of modernity, but the adventure is a basic old school structure which draws liberally from the tradition, not always with satisfactory results.
  30. Sep 12, 2016
    ReCore is a good game with many ups and downs. The lineal levels make everything work, and then it's when you really enjoy the game, but the open world feels unnecessary and it's poorly executed, and that, together with the technical issues, worsen the final experience.
  31. Sep 12, 2016
    ReCore is a good platformer and shooting game from the director of Metroid Prime. Its biggest problem is that its great ideas never find a good execution. Also, its technical difficulties affect the whole experience in some pretty bad ways.
  32. Sep 12, 2016
    Victories in ReCore, whether they were rooted in platforming or combat skill always felt satisfyingly earned, and that for me was enough to balance all the frustration along the way. But if I hadn’t enjoyed the Disney-like tone of ReCore’s story and had not genuinely liked the game’s characters, my patience for ReCore’s shortcomings would probably have strained to the breaking point.
  33. Sep 12, 2016
    ReCore has a lot of great things going for it. Joule is a likable protagonist and her robotic companions are outright adorable. The platforming exploration is an absolute blast. However, it's all dragged down by a combat system that ruins the game. The end result often frustrates as much as it excites.
  34. Sep 12, 2016
    While its platforming and shooting gameplay was fun, if not a tad basic, the story is there to do little more than drive things forward, and the environment it all comes in is dull and not enjoyable to explore. When combined with the need to do exactly that, some crashes causing you to exit and reload, and painful load times, ReCore becomes more of a drag, the more you play. If you’ve got the patience to put up with its load times, and technical blips, there’s a fun and interesting take on the platforming genre here. Just don’t expect the most polished or groundbreaking experience, though.
  35. Sep 12, 2016
    In spite of everything dragging it down, it’s a fun ride packed with stuff to do, from optional areas to replayable dungeons to passive “hunting” quests that reward players for taking out certain enemies using certain attacks. New Eden isn’t as big as No Man’s Sky‘s universe or even Far Cry 4‘s mountainous terrain, but it’s got far more compelling reasons to stick around.
  36. Sep 12, 2016
    Yet despite its issues, I’m still playing ReCore. Its narrative, while no great work of prose, is intriguing enough to draw me through. Combat is varied enough to keep me coming back — even when I’m forced to replay the same encounter on occasion due to gang-up attacks. The ability to craft upgrades and collect loot throughout the world scratches that Metroid-style itch that Nintendo itself refuses to do anything about
  37. Sep 13, 2016
    ReCore has some fresh ideas, but an uninspired world, unbearable loading screens and some technical anomalies, gravely undermine what could have been a good experience.
  38. Sep 18, 2016
    Had they put a little more money, time and attention into ReCore, there could have been an awesome game here. Unfortunately only the gameplay is okay, the rest of it is just meh.
  39. Sep 16, 2016
    The fights are intense and remind me of a slow Vanquish while the tight platforming delivers some of the most memorable moments of its kind in this generation. But overall the pacing is completely off, while the grand finale gets interrupted by drawn out core searches. The potential is there, but the execution lacks finesse and direction.
  40. Oct 5, 2016
    ReCore was supposed to be a great game - the idea, art direction and gameplay look awesome. Unfortunately true fun lies somewhere beneath lots of technical issues. If only the developers had a few more months to deliver a truly cool platformer/shooter that would become something fresh in this sandbox filled market... ReCore promised more than it ultimately delivered.
  41. Sep 21, 2016
    A lot should be made of ReCore's basic technical issues. Without them this game could be considered one of the sleeper hits of the year, but being constantly forced to wait for a game to load and then experiencing weird clipping issues during the game does not an enjoyable experience make.
  42. Sep 14, 2016
    While ReCore does some things right, it also fails to deliver on other fronts. The platforming in the game is excellent, and clearing dungeons with your Corebot friends is fun. However, the dull combat and technical problems ruin most of the fun.
  43. Sep 12, 2016
    Recore isn’t a disaster, as much as the bizarre structure and hoops it made me jump through left a bad taste in my mouth. At its heart, there’s a game with some good ideas and great spins on action-game conceits that don’t see a lot of play this console generation. When it’s working, Recore is a game that feels evocative of a different era of action games. But in its final half, Comcept and Armature let collect-a-thon structure and a poorly realized open world drag the whole thing back down to earth.
  44. Edge Magazine
    Nov 15, 2016
    Both the platforming and the shooting hold up, then, but they barely develop after the first few hours. [December 2016, p.116]
  45. Games Master UK
    Nov 9, 2016
    A promising premise hampered by technical faults and outrageously poor pacing. [Nov 2016, p.60]
  46. LEVEL (Czech Republic)
    Nov 5, 2016
    ReCore has a lot of strengths but also weaknesses. Great platforming hides an empty world and boring fights. The technical aspect of the game also does not help, occasionally even frustrates. [Issue #268]
  47. Oct 21, 2016
    ReCore is breezier, smarter and more accessible than a lot of its moneyed, would-be contemporaries. Traversing its empty open world is a chore, but when the game carries you indoors and places you inside one of its finely tuned dungeon-style levels, it’s unquestionably good, old-fashioned fun.
  48. Oct 4, 2016
    The last tiresome act of ReCore just drags on and erases the kind intentions the developers might have had before they decided just to bully you.
  49. Sep 23, 2016
    ReCore' can be very fun at times, and it can also be very tedious. It has good video game conventions, like the awesome jumping-dashing-grappling bits, but also has some bad ones, like bosses that are made difficult only by virtue of having massive health bars. It isn't helped by the weak technical presentation. It's probably best for only the most ardent of platforming fans, the players who can put up with all of its hangups.
  50. Sep 21, 2016
    ReCore is an incredibly promising title. Its characters are rich and entertaining, and its combat plays very well for the most part. But, even after an eventual patch to fix the load times on the Xbox One, it will still be half a good game and half an incredibly boring grind.
  51. Sep 19, 2016
    The campaign is the best part of the game but is halted in its tracks by gates that require players to grind before they can pass. The sole purpose of the game's open world is to be filled with collectibles, while the optional dungeons are inferior versions of their campaign counterparts. Long loading times and other smaller bugs interrupt flow and disrupt the player experience. Then there's the problem of the missing content. If ever a game felt like it was rushed to release, it is this one.
  52. Sep 19, 2016
    There’s a lot to love about ReCore. It’s charming, has character and a spark of creativity that hasn’t been seen in decades. But the more you play it, the more you’ll despise it when yet another technical blunder ruins the experience. After all, you only hurt the ones you love.
  53. Sep 15, 2016
    ReCore is a basic TPS with a bit of exploration, ruined by its lack of courage and by few technical issues. The adventure is quite boring, but the platforming sections and the combat system could still appeal a number of players.
  54. Sep 14, 2016
    It is a good game, which is fun and entertaining, but it gets a bit boring the more you play.
  55. It feels a bit like a Metroid Prime game – no surprise, since Armature employs some of the same people – but with better controls and a (slightly) more intelligible story. It’s not exactly bursting with new ideas, but it does a good job breathing fresh life into old ones...At least when it’s not making you want to pull your hair out with its technical issues.
  56. Sep 12, 2016
    The first couple of hours of ReCore were almost downright magical. The story had me on its hook, the gameplay was fun, Mack was adorable and so much fun to use in combat, and I admit that the environment initially took my breath away. A few hours later, everything fell stale. The gameplay gave way to typical dungeon-platforming formulas. Even the beauty of the characters and environment appeared to diminish, as though the game was slowly rolling back to the PlayStation 2 era.
  57. Sep 12, 2016
    Without the progress gating and fewer technical issues, we’d be left with a shorter, more intense action-platformer featuring a solid movement system. There’s something slightly enjoyable about ReCore‘s color-switching combat mechanic, despite it taking place in such a lock-on heavy shooting system and the friendship between Joule and her robot pals Mack, Seth and Duncan can be charming. While not lackluster enough to be considered a bad game, there are enough stumbles and hiccups here to prevent this effort from Armature and Comcept from living up to its potential.
  58. 60
    ReCore had a ton of potential and sadly squandered a good portion of it. The game still has moments of glory, and pulls inspiration from a lot of great games of the past. It even has a very old school feel to it, with 3D platforming and combat that feels very classic, if unfortunately not delivering top of the line quality. Still, the first few hours are worth trying out, and perhaps the flaws won't be as glaring for all players. The game has a good foundation, and maybe some patches will get it close, but it'd take a complete rework to truly live up to the expectations that were set long ago.
  59. Sep 12, 2016
    Recore is one of those games that sounds better than it is. It’s an interesting fusion of genres, the story is well written and the world is beautiful. But the gameplay gets a bit monotonous after a couple of hours and the level design feels uninspired. Still, with the price tag in mind, its might be worth a closer look if you looking for a solid action adventure game.
  60. Sep 12, 2016
    I wanted to like it more, and had it not overstayed its welcome, I would have. But in the end, like its robots, ReCore is a game with a bright soul encased in parts that are used well past their prime.
  61. Oct 7, 2016
    Playing ReCore is just like playing some very early version of a game that could be interesting: there are some cool features, cool ideas in there, but everything is only touched on. IT could have been something nice.
  62. Sep 14, 2016
    ReCore is a poster child for wasted potential. At its heart is a good (though not great) game, marred by long load times, technical problems (including frame rates dips and the occasional crash), and bad pacing. The infuriating and frivolous road blocks may have doubled the length of the 20-hour game, but they also halved my fun.
  63. Sep 16, 2016
    Overall, the narrative is predictable while set in an interesting world, and the movement is slick and enjoyable, but the constant back-tracking to collect more keys weighs down the experience. It’s unfortunate that the game couldn’t be tightened up under Microsoft’s tutelage, because ReCore has nuggets of good ideas buried beneath the monotony and tedium of its primary activities.
  64. Sep 20, 2016
    ReCore has an enjoyable first few hours, but quickly hits an impassible wall of unending item collection, laboriously slow loading screens, and puzzles that are more focused on wasting the player’s time than providing a challenge.
  65. Sep 19, 2016
    ReCore has a good artistic direction and nice gameplay... during the first 3 hours. After that, the story loses you, the action is repetitive, the game become suddenly difficult as hell, and you can't stand those loooooong loading times any longer.
  66. Sep 18, 2016
    ReCore wants to be a perfect combination of action game and open world Metroidvania, but it is not able to offer the consistent adventure that we were looking for. There is simply no balance.
  67. Sep 16, 2016
    All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend.
  68. Sep 14, 2016
    These are moments of impressive beauty and joy in ReCore, moments blessedly unsullied by the game's technical lethargy.
  69. Sep 12, 2016
    What could have been a competent third person take on Metroid Prime is brought low by needless technical and design mistakes.
  70. Sep 13, 2016
    Like all roads to hell, ReCore is paved with good intentions. Sadly, a cool concept, intriguing story and lovable, endearing characters aren't enough to stop this game from being one of the more annoying and frustrating game-playing experiences you will find in 2016, if not in the past few years.
  71. Sep 12, 2016
    To be sure, its frustrations and annoyances — and straight up bugs — are so egregious, there's no way I could possibly recommend it. But I don't hate it, necessarily. I think that when things are going right, in those rare moments when you can just enjoy the amazing-looking scenery and not have to worry about wonky cameras or enemies popping through walls, it looks like a pretty cool game. Those moments, alas, are few and far between.
  72. Sep 14, 2016
    ReCore offers a lighthearted, fun first few hours, but all that promise is quickly buried in a torrent of bugs and oversights, poor storytelling, and disjointed pacing that all make the game a pale shadow of what it could have been.
  73. 40
    Some of ReCore's ideas show promise, but its repetitive combat and cumbersome platforming will prove too much for most players.
  74. Sep 12, 2016
    Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
  75. Sep 12, 2016
    It's all a shame because ReCore shows so much promise in its opening hours. It's easy to envision a way in which all those ideas could manifest into something great. They don't, though. Instead, it's just a jumble of mechanics that never jell, gameplay that grows stale far too quick, and insulting design. System failure.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Sep 12, 2016
    Whatever platform you play this on, ReCore is not a particularly stunning game. This desert isn't glittering with cool particle effects, and while you might expect laser-blasting robots to be smothered in cool lighting or metal-shimmering effects, you won't see those here. Everything from level geometry to texture quality to facial animation looks more like a high-end Xbox 360 game than a proper Xbox One title; the only exception, really, is that draw distances on New Eden stretch pretty far.
  2. Oct 18, 2016
    I began ReCore having a marvelous time. By the end, I had begun to resent it. It wasn’t that I felt rushed; I allowed myself extra days to play. It was just that the game is such a heart-sinker. It was created by people whose work I’ve greatly respected, but ReCore just doesn’t feel ready for all of us to be playing it.
  3. Sep 14, 2016
    Like its robots, whose identities can be transplanted into any number of mechanical bodies, ReCore is an old soul in a new frame. This is a game in a classical mold that’s been shunted into 2016 and forced to assimilate. When left to the traditional sensibilities at its heart, it’s a powerfully refreshing throwback, but that spirit has taken up residence in a modern body so decrepit and covered in ineffectual accessories that its failings dampen the goodwill it earns otherwise.
User Score

Mixed or average reviews- based on 605 Ratings

User score distribution:
  1. Sep 13, 2016
    O jogo está muito bom, estou gostando muito. A mecánica relembra um pouco Mega Man e Metroid. Quando você começa a joga-lo, não quer maisO jogo está muito bom, estou gostando muito. A mecánica relembra um pouco Mega Man e Metroid. Quando você começa a joga-lo, não quer mais parar. Excelente Jogo. Full Review »
  2. Sep 13, 2016
    Although ReCore has its share of graphical issues it is fun to play and the Metroid / Megaman influences are very apparent. If you likeAlthough ReCore has its share of graphical issues it is fun to play and the Metroid / Megaman influences are very apparent. If you like traveling between maps, dungeons, an over-world, collecting loot, leveling up, and fast paced combat then you will definitely love ReCore. This game has "future franchise" written all over it. ... let's just hope that Microsoft will listen and let the fans decide instead media outlets that place a lot weight on graphics over game play!

    I guarantee you that the low scores will be from playstation players (like VermilionPrime .. check their review history) that want to see this game fail. Do yourself a favor and try this game for yourself.
    Full Review »
  3. Sep 13, 2016
    It's rare I feel a need to write a review but after seeing some of the haters with copy pasted negative comments I thought I would try andIt's rare I feel a need to write a review but after seeing some of the haters with copy pasted negative comments I thought I would try and counteract some of their negativity.

    ReCore is a game that brings back some good classic ideas, implements some really well, some just well, and some kind of mediocre.
    However it lets itself down with load times and technical hiccups.

    The game is never amazing, but it is never awful either. If they fix the technical side a bit I might be tempted to give it an 8. Equally I feel it kind of deserves a 6 for their technical mistakes. But overall given its less than premium price a 7 seems a fair score.

    If you are still not sure, wait a few weeks, they'll probably have fixed the tech side and you can enjoy the game as it should have been released.
    Full Review »