Sekiro: Shadows Die Twice Image
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91

Universal acclaim - based on 31 Critic Reviews What's this?

User Score
8.0

Generally favorable reviews- based on 764 Ratings

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  • Summary: Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experienceYour death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players discover the many ways to strategically approach combat and engage enemies. [Activision] Expand
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Sekiro: Shadows Die Twice - Bloody Combat Inside Senpou Temple
Score distribution:
  1. Positive: 31 out of 31
  2. Mixed: 0 out of 31
  3. Negative: 0 out of 31
  1. May 2, 2019
    100
    Sekiro is the fabulous culmination of From Software’s modus operandi, honed relentlessly since 2009. While it plays like its predecessors, it also feels different and fresh.
  2. Mar 22, 2019
    100
    It is the best SoulsBorne game since the original Dark Souls, a tremendous victory lap for the genre that pushes the series in a fascinating direction, revitalizing its most stale features and introducing bold new ones.
  3. Apr 11, 2019
    95
    Going in to this review I wasn’t sure if Sekiro was going to be simply a ninja re-skin of Dark Souls, but there’s more than enough that’s different, and improved, that it stands on its own within the genre, even if it’s from the same developers. Like every other FromSoftware title, the difficulty is either going to be what drives you to become better, or make you shy away. I believe that Sekiro: Shadows Die Twice is going to be on many Game of the Year lists for 2019, and for good reason.
  4. Mar 21, 2019
    90
    Sekiro comes packed with a beautiful world full of various characters, incredibly challenging bosses and a lot more to explore to your heart's content.
  5. Apr 2, 2019
    90
    From Software mixes well-proven and new gameplay elements to deliver an incredibly challenging and satisfying game, within a captivating Asian environment. It could have been bett-optimized and it's a pity it can't reach 60 fps on Xbox One X, but this undoubtedly is a must-have for all lovers of skill-demanding action games.
  6. Mar 29, 2019
    90
    Sekiro: Shadows Die Twice is effectively the offspring of what would happen if Dark Souls and Tenchu got frisky under the covers on a weekend trip out to the lake. It’s devilishly difficult, supremely stylish and fantastically realised. It’s just a shame that FromSoftware still hasn’t fixed the camera issues and shonky lock-on system a whole ten years after the first Souls game.
  7. Mar 22, 2019
    80
    The combination of classic action titles with the Dark Souls formula is truly phenomenal. Sekiro shows that there is room for complex games, although the high degree of difficulty is likely to discourage many.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 92 out of 127
  2. Negative: 21 out of 127
  1. Mar 22, 2019
    10
    Sekiro: Shadows Die Twice is a stylish stealth/action adventure that, emphasizes precision and skill based combat. It doesn’t require full onSekiro: Shadows Die Twice is a stylish stealth/action adventure that, emphasizes precision and skill based combat. It doesn’t require full on stealth while still allowing it, and includes break-neck melee combat against threats of massive proportions with a heightened excitement of a new IP. It’s sincerely imaginative and supports a focused experience that down sizes some of From Software’s previous senses without losing its new feel and mystery. Sekiro is an amazing new twist on a familiar set of ideas that can stand on its own alongside its predecessors. From the moment I began the game I knew I was in for a AAA giant game that was definitely in the running for Game Of The Year. Sekiro is a truly new expression of the designs philosophy that FromSoftware has spent years refining. Mega-Fans will rejoice in every second of tense combat, rich environments, challenging and puzzle based boss battling, and stealth-killing enemies to glory. This is a boss-battle focused game with a target lock-on and is pretty much ninja gaming perfection. If you’re into 50-60 hours of intense story telling and over the top balanced gaming, then you have found it. If you haven’t bought this game yet. Why? It’s going to be GOTY, and the year is still young... Expand
  2. Sep 11, 2019
    10
    An absolute masterpiece. Everything from the world design to the incredible boss fights is absolutely breathtaking. To all of the disgruntledAn absolute masterpiece. Everything from the world design to the incredible boss fights is absolutely breathtaking. To all of the disgruntled people who claim this isn't an RPG, well.. It's not. It's an action game, and a wonderful one at that. If you want customizable weapons and armor sets, go play Skyrim and stop complaining. If you play this game and have trouble with a boss, just keep trying. I promise you, when you finally overcome and beat that boss that has been wrecking you, you will feel an incredible rush of endorphins that you simply cannot get from another game. Sekiro is a masterpiece by every meaning of the word. Expand
  3. Mar 25, 2019
    10
    What an incredible game, I haven't found that need to go back to a game when I'm not playing it since DS1.
    Combat feels so satisfying, it
    What an incredible game, I haven't found that need to go back to a game when I'm not playing it since DS1.
    Combat feels so satisfying, it takes a while to get into, but once it clicks you are a master shinobi.

    The graphics aren't incredible, but the art style definitely is, the environments and enemy design is pure from software genius.

    In soulsborne you're always forced to get good at the game, your stats and equipment won't carry you through. In this game that's truer than ever, you can grind out the skill tree, but the application of those skills is all you, the stat updates and equipment upgrades are contingent on your accomplishments. So you have to earn getting stronger by beating strong mini-bosses.

    I love it
    Expand
  4. Apr 25, 2019
    9
    Sekiro: Shadows die twice is an amazing game from FromSoftware. Anyone familiar with “soulsbourne” games will know exactly what to expect,Sekiro: Shadows die twice is an amazing game from FromSoftware. Anyone familiar with “soulsbourne” games will know exactly what to expect, brutality difficult combat, cryptic story, unique art design which isn’t technically groundbreaking, but still looks fantastic, and obscure mechanics.
    So what’s different? One of the biggest differences is that there isn’t much in the way of customization, no weapon types, only a katana, but you will have access to additional sub weapons known as prosthetics that range from projectiles to a defensive umbrella! All prosthetics have a purpose, although at first some of them might seem ineffective but you’ll soon discover their potential, usually by eavesdropping and reading scrolls for information.

    The story is more streamlined, simple and not as cryptic as other “soulsbourne” games, but this not a bad thing, the emphasis in this game is combat! And it’s so satisfying once you get used to it, and the boss fights are some of the most epic I’ve ever experienced in a game. And if you can persevere without the aid of the internet then you’ll likely experience the most rewarding victories a game can offer!

    I personally score this game a 9 out of 10, reason being is I wasn’t particularly keen on the dying mechanic, in “soulsbourne” games the player has one chance to reclaim their “souls” or EXP after death, if you die while trying to backtrack to your corpse you’ll lose all EXP. In Sekiro, you’ll have 1 life per run, that is if you die you can immediately resurrect, however if you die a second time you’ll likely lose a large amount of EXP and money, there is a 30% that you won’t but this percentage does lower the more you die, also NPC will get sick, closing potentially side quests, this penalty can be remedied with an item though. The problem, I found at least, is that this system encourages too much grinding, mini bosses and bosses will certainly kill you, many times, and I found myself on many occasions in areas where there were mini bosses or clearly a boss, and in most cases it is foolish to tackle a boss while possessing a large amount of EXP and money so the most logical thing to do is to spend EXP and money before taking on bosses, but, you might not always have enough EXP to buy skills so it’s best to go and grind until you have enough EXP to buy something. The 30% chance of not losing anything upon death means nothing when considering the amount of times you will die tackling bosses.
    Apart from that complaint this game is near flawless! Difficult though, so if you don’t particularly like hard games then Sekiro might not be for you, but if you enjoy a challenge then I totally recommend this game!
    Expand
  5. Mar 23, 2019
    9
    First of all, let's get this out of the way: Sekiro does a terrible job of teaching you its new skills and complex inventory. You will needFirst of all, let's get this out of the way: Sekiro does a terrible job of teaching you its new skills and complex inventory. You will need to backtrack to the very small and questionable hub often to upgrade prosthetics without really being told so. If you get past the milestone of understanding how the game works, everything starts to get much less frustrating and starts to feel fair. I spent over an hour becoming infuriated with every enemy with bows until I realized my shuriken melted their health; then I felt even more strongly against shields until I found a prosthetic skill that practically one-shots these enemies. I see a lot of soulsborne fanatics like myself hating on the game and I have to assume they were where I was. If you play this game without walkthroughs as I insisted, you are going to have your time cut out for you. However, I strongly recommend you don't do this if you aren't a FromSoft fanboy with masochistic tendencies like I am. Also, be warned that a gung ho approach like I did in DS3 and Bloodborne is not really as viable here. It simply feels much harder than other entries and not like the typical getting used to a game. There are more enemies, they kill you very fast, and the combat is incredibly complex when you aren't thrown into one build. Another great new mechanic is the emphasis on stealth. Although this felt very exploitable because you can stealth kill an enemy and run away, then just come back and do it again (even on "mini-bosses," however, you cannot finish them off this way).

    Combat is very tactical and deflecting (parrying) and guarding are at least as necessary as striking as dodging is not made available at the start (cannot confirm if available at all). Enemies are nearly impossible to single out; like Bloodborne, but much worse. My biggest gripe is that traversal doesn't feel as good as it could. Jumping up ledges is clunky and some ledges are impossible to vault up simply because the ledge wasn't designed that way even though it's the same height as similar cliffs.

    I demoed this on PC, but plan on supporting it through Xbox One X when I have the money. The game defaults Japanese on you and while I love playing Japanese games like this, like Yakuza, I found it to be too fast for my reading skills. The English dub sounds great as it stands, but not in comparison to the Japanese. This is a visually striking game and without the old overused engine, becomes very impressive and refreshing. I wouldn't recommend waiting on a sale if you are on the fence about it; just get it and expect it to be different in a good way.
    Expand
  6. Apr 8, 2019
    7
    This game is hard, but not in a fun way (for me at least). I am not a Dark Souls veteran but I have beaten Bloodborne and Nioh is one of theThis game is hard, but not in a fun way (for me at least). I am not a Dark Souls veteran but I have beaten Bloodborne and Nioh is one of the few games I have bothered to Platinum. I also put a lot of time in with games like Monster Hunter World and I exclusively play the Witcher 3 on Death March. I don’t mind a challenge and I was not expecting this game to be easy or like other From Software games; I knew that going in. I did not expect the game to feel so tedious though…so damn tedious.

    I got past the second main boss of the game (and beat a handful of mini-bosses) and simply wasn’t having fun and no longer wished to play it. I didn’t “rage quit” – I simply wasn’t having fun and stopped. Even after making some headway there was more a feeling of “thank god I don’t have to do that again” as opposed to one of accomplishment.

    A big issue I have with this game is that many of the bosses have a pack of enemies that need to be picked off first – and every time you die (and you die a lot) they respawn making the process of re-engaging the boss very tedious and repetitive. As well, this game has player no levels, no customization – nothing like that. (I only played Nioh and BB offline so I never used summons anyway.) So if you come against a challenging boss then there is no rethinking a build, maybe a little level grinding – you just need to keep hitting that wall over and over and over until you beat it exactly the way the game wants you to beat it. I also felt the camera was unfair for some of the bosses and you would lose your “lock on” way too easily on the more mobile bosses. It was very frustrating.

    This game made me feel “stuck”, and I hate that feeling in a game. Even in Bloodborne and Nioh or MHW if you came across a hard boss there things you could do to make you feel like you were still progressing. Such as gain some levels, improve your gear or invest in different stats. I never felt like I was standing still. Sure there were bosses that frustrated me, but I knew I could leave do some other stuff and come back. In this game that feels pointless because not much is going to change by leaving and coming back later. That is how I felt anyway.

    I thought this would be a tough, but fun way to be a ninja. Stealth isn’t as big as a part of the game as I was hoping and while you do feel like a bad ass from time to time most of the time is spent dying, killing the same minions over and over and dying again.

    I also found traversal very annoying. Grabbing ledges, hitting grapple points never clicked for me. The game looks nice, but isn’t a graphical powerhouse and the enemy variety is lacking.

    Some people may love this game, I think I would have enjoyed it if the bosses and even some of the regular enemies where a little more forgiving. Also if traversal was a little tighter and the process of getting back to a boss wasn’t so repetitive.

    I wrote this review because I read a couple of reviews saying that this game was easier than other From Software games. Maybe some had that experience but that definitely was not mine.
    Expand
  7. Dec 12, 2019
    0
    Просто ублюдская дерьмина, которая и вовсе не должна существовать. Как эта дрисня получила звание игры года? Не других каких либо номинаций!Просто ублюдская дерьмина, которая и вовсе не должна существовать. Как эта дрисня получила звание игры года? Не других каких либо номинаций! СРАЗУ ИГРА ГОДА! Expand

See all 127 User Reviews

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