Shadow Man Remastered is a great game and I hope those with fond memories enjoy it as much I do. I hope those unfamiliar will give this a shot as well because while this is a game from the 90s it feels very modern in the controls. A simple walkthrough will help stop any unnecessary wandering and backtracking is necessary for completion so I say use that walkthrough guilt free. For $20 there’s a lot of game here, so skip the basic port Nightdive previously put out and do not buy the old console versions because they cost close to $20 and they don’t run as well. This is the definitive version of Shadow Man and I hope that maybe… just maybe… Nightdive figures out how to remaster Shadow Man: 2econd Coming (and fix its horrible title).
The most satisfying thing about this remaster is the charm of the original game is still present. This version of Shadow Man is the best of both worlds. This is an excellent marriage of old-time gaming with a fresh coat of technical polish. If you’ve never played this game before, you are in for a treat.
A prime example of a 3D metrovania with deliciously crafted levels. Not quite up to snuff in terms of visual fidelity, obviously, but the remaster really makes the style shine with that uncanny, not-quite-familiar deadside environments. The sound design, on the other hand, is as great as ever (which is it very much is). That eerie soundscape got a way of getting under the ****]
The controls certainly do facilitate an action-based aproach to combat, including but not limtied to projectile-based enemies. There's action & your thumb game gets rewarded. There's nothing in terms of a dodge button though, it's old & good side-stepping while shooting. Platforming controls on the other hand feel dated, coming from modern games but it works after a bit getting used to.
Between that & solving puzzles, it's a matter of navigating a complex, interconnected environment with most paths initially ****]. It is a metrovania all right, you don't get handed the way to go on a silver platter, neither is picking some direction and keep on walking a viable strategy. It expects you to push your way through, to poke at loose ends. Getting lost for what feels like forever is an realistic option, wiping that grin off your face when you find that one nook leading to a quest item and a bunch of previously-blocked paths open up, now that's widely optional! I also like how the game progress tied to dark souls feeds into PC progress by directly affecting your power level. Neat! And pretty lenient as far as metrovanias come, you get a breakdown of what you got left in an area on the teleport screen.
Certainly not a good fit for GUI.
Ждал ремастер с момента релиза. Господи, как же круто! Спасибо. Разработчики не просто текстуры подтянули, но и управление исправили, новые локации и музыка, уф уф просто
Shadow Man Remastered is a great improvement to the game. Nightdive Studios crammed in a bunch of cut content from the original. This includes three huge new levels, enemies, some voice dialog and more. The soundtrack is remastered for better sound quality, and all textures were redone in higher definition. You can also play using the original low-res textures if you want. Nightdive Studios is listening to the community as it fix things for the first major update, including a few things that weren't ready for launch day, like the Seraph Queen boss. Overall, this is a great remaster for a cheap price.
If you remember the original Shadow Man, the remastered version might be a cool sentimental journey into the past. New players however will probably be discouraged by both the graphics and the terribly aged gameplay. [06/2021, p.53]
The archaic action-adventure feels a bit outdated. Nonetheless, little changes as well as the unique atmosphere make sure there is enough fascination and exploring ambition left.
This hellish remaster is stretched to raw, fibrous sinews. There is far too little variety in the weapons and enemies to make the many hour stretches of blind backtracking and incomprehensible connected-world layout anything more than a slightly dressed up chimera’s corpse. Place this in video game museums with its cult mantle and a sign above its polished noggin that reads ‘look, don’t touch’.
I played this game back in 1999 and it totally excited me. Especially music and atmosphere. Absolutely delicious. With concern, I started playing the 2021 version and again it hit me.. I'm excited about the new locations and I'm really enjoying it. I understand that young players will not say much, the gritty graphics can not be compared to today's hits, but Shadowman'21 crushes the current novelties with its gameplay.
This is an amazing remaster, it includes new levels, better soundtrack, awesome lighting and shadow effects, cut content that wasn't on the original. I absolutely love this remaster a 10/10 for me. Cheers to Night Dive Studios for bringin this gem to the present, hopefully we can see a new Shadow Man game soon again
As usual, every critic that reviewed this is a clown. One of the best games in this tiny sub-sub-genre that still plays brilliantly today without the need for age allowances.
A classic reborn, a 1999 game with minority character at a time where it's existence and themes weren't here to pit people against each other for hate clicks and pageviews, a good enjoyable classic made by an industry that was always inclusive.
Summary He is coming, stalking criminals in the spirit world and the real world. A possessed man is coming, a voodoo mask in his chest and lines of power in his back. Shadow Man is coming, trailing evil from Liveside to Deadside. To stop an apocalypse. To save your soul.