SUPERHOT: MIND CONTROL DELETE Image
Metascore
82

Generally favorable reviews - based on 12 Critic Reviews What's this?

User Score
5.4

Mixed or average reviews- based on 16 Ratings

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  • Summary: ONE OF US. ONE OF US. Still outnumbered, still outgunned. Enemies swirl around you in a storm of slow motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game and each secret gives you more powers to fight the System’s unending opposition.
Score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. Jul 11, 2020
    100
    Like in 2016, you need to know just one thing about SUPERHOT: MIND CONTROL DELETE - SUPERHOT really is super hot.
  2. Jul 15, 2020
    90
    Superhot: Mind Control Delete is simply an amazing title. Back in 2016, SUPERHOT really was the most innovative shooter we’d played in years, and four years on, the series is still as exciting as ever. With new levels, cool weapons, more creative settings and excellent sound design and music, there’s nothing quite like it. Superhot: Mind Control Delete is what fans of the original have been waiting for – and it more than delivers. Pick it up now; play more, win more and uncover the secrets waiting for you.
  3. Aug 3, 2020
    88
    By introducing a ton of exciting elements to the innovative formula, Superhot: Mind Control Delete elevates beyond the original title.
  4. Jul 10, 2020
    80
    Mind Control Delete is a unique puzzle game. It adds new levels, powerful enemies and sticks to the original gameplay.
  5. Jul 24, 2020
    80
    Superhot Mind Control Delete caters to and knowingly toys with the player’s thirst for something similar but different from what they already know and love.
  6. Jul 13, 2020
    78
    SUPERHOT: Mind Control Delete brings a change of pace from the original game, with more varied and unpredictably randomized challenges at the cost of the hand-crafted shooter-puzzle component of the first game. Levels are more repetitive, though, and difficulty feels unevenly balanced, resulting in a less satisfying experience.
  7. Jul 9, 2020
    70
    Mind Control Delete reforms Superhot’s signature slow motion power fantasy into the shape of a procedurally generated roguelike. It retains the shiny spartan aesthetic, the bellicose narrative, and the most satisfying first-person shooter gimmick of the last decade, but the twists and tweaks behind its operation don’t alter its basic complexion. Superhot felt euphoric when it was new. Mind Control Delete can only reheat that sensation of extravagance.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 1 out of 8
  2. Negative: 3 out of 8
  1. Jul 23, 2020
    8
    Superheat: Mind Control Delete still places you outnumbered, and outgunned. Enemies swirl around you in a storm of slow motion violence thatSuperheat: Mind Control Delete still places you outnumbered, and outgunned. Enemies swirl around you in a storm of slow motion violence that moves at your pace. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game and each secret gives you more powers to fight the system’s defenses. A familiar reflection of what the original game managed to be, but a slew of new threats, demented twists and further reinforcing of smart tactics to compensate for such unpredictability result in Superhot: Mind Control Delete ending up a great addition to the Superhot experience. While the game feels like an extension of it's predecessor rather than a completely new experience that isn't necessarily a bad thing. The things that were great about the 1st game are present while taking the experience to a new level. The game remains unique and keeps from feeling stale throughout. There is a very unusual ending (no spoilers) and the game will not allow you to run through again for 8 hours after completing the experience. There are ways around the 8 hour wait if you look online but I won't go into them here. In summary SUPERHOT has another hit on their hands and this game was offered free to those that purchased the original game on their Xbox One consoles so that was quite a nice gesture and fans of the series can rejoice. If you haven't played the series I strongly suggest checking it out as all is not what t appears to be, you might just be in for quite a great experience as a newcomer to the franchise. Expand
  2. Jan 3, 2021
    7
    Niezle rozszerzenie podstawki. Zaskakująco wciągają kolejne wyzwania. Dobra gra na wolną chwilę.
  3. Apr 5, 2021
    7
    Superhot: Mind Control Delete has an incredible concept but does not add enough to it. In case you did not know, Superhot: Mind ControlSuperhot: Mind Control Delete has an incredible concept but does not add enough to it. In case you did not know, Superhot: Mind Control Delete, is a first-person shooter in which time only moves when you move. The game begins with very few abilities such as picking up, shooting, throwing, and disarming weapons but picks up rather fast by giving you power-ups called hacks. Examples of hacks include extra life, more ammo per weapon, starting each level with a katana, or a dash ability. Unfortunately, you only get to pick a hack to equip out of two options and will most likely never get the one you want. The game also lacks in map, weapon, and enemy variety, this makes the game very repetitive. The only things that separate each level from one another are playing the maps in a different order, starting in a different spot, different positions of enemies, and the occasional hack. I have conducted some ideas in which I believe this game could improve.

    #1: Forge
    In Halo 3, there was a game mode that you could design levels for you and everyone else to play. I feel that the simplicity of Superhot: Mind Control Delete's style could make a forge mode easy to understand and share with friends. This way gameplay is always new.

    #2: Music
    On the map, disco, incredible music begins to play getting you hyped for the level. The song slows down when you stop moving and picks up in speed when you do. This Doom-like soundtrack can really help this game.

    #3: Pacing
    There is a serious problem with the game's pacing, It supposed to be a fast past and heart-racing shooter but the load times are incredibly annoying. I'm not saying get rid of load times, that would be incredibly difficult, but while it is loading replace the glitching screen with something else. For example, when you finish a level you get to see it played out and normal speed, if you see this happen during the loading screen and then press A to continue, B to replay the level, X to edit the clip, or Y to share it would give you something to do during the loading times and keep the edreniline.
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  4. Aug 17, 2020
    5
    Le Superhot nouveau est arrivé avec tout un tas de niveaux inédits mais surtout de grosses améliorations comme des compétences (desLe Superhot nouveau est arrivé avec tout un tas de niveaux inédits mais surtout de grosses améliorations comme des compétences (des "hacks"...) qui rendent la jouabilité si particulière de ce FPS au ralenti plus tactique que jamais... L'adrénaline coule à flots alors qu'on expérimente ces nouvelles façons de tuer les ennemis, plus nombreux, plus retors et qui bénéficient de "bonus" eux aussi !

    Inutile de tourner autour du pot, c'est encore plus précis et plus diabolique qu'avant mais également beaucoup plus long... Si on pouvait trouver le Superhot précédent trop court, il n'en restait pas moins très satisfaisant par sa densité... or ici, le développeur a étalé, étiré au maximum tout ce qu'il pouvait, ce qui entraîne des redites et des répétitions jusqu'à connaître chaque niveau par coeur un peu trop vite.

    Par ailleurs, on est ici dans des "séries" et si on meurt au cours de l'une d'entre elles, on en recommence une autre générée aléatoirement, ce qui vers la fin du jeu devient carrément lourdingue ! en outre, de mauvais choix ont été faits comme (vers la fin encore ou du moins je le suppose) une sorte de "boss" qu'on ne peut pas tuer et on se demande ce que tout-à-coup cette grosse merde vient faire là ?!...

    Il paraît -enfin- que la toute fin ou plutôt la "méta-fin" est une plaisanterie de mauvais goût de programmeurs surmenés ! De toute manière, la répétition décidément trop répétitive de Mind control Delete a raison de l'addiction potentielle du jeu et de ses nouvelles mécaniques : il aurait fallu s'arrêter à temps mais le développeur n'a pas su le faire, quel dommage !

    Il a un peu gâché son propre jeu ou s'est pris à son propre jeu, emporté par de mauvais choix et une prétention un peu trop prétentieuse... Je ne conseillerai donc pas vraiment MCD mais le Superhot original bien plus équilibré en définitive... et bien meilleur à l'heure du bilan.
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  5. Jul 19, 2020
    2
    Le di una oportunidad y realmente me parece excesivo su precio para lo que es el juego, intenta parecerse a control, no lo recomendariaLe di una oportunidad y realmente me parece excesivo su precio para lo que es el juego, intenta parecerse a control, no lo recomendaria comprar pero si esta en un catalogo tipo netflix vale la pena darle una oportunidad Expand
  6. Dec 24, 2020
    1
    This feels more like a glorified tech demo than an actual game. Almost half the price of a triple A title is way too steep.
  7. Jul 25, 2020
    0
    This is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the gameThis is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the game running all that time. Or that for some console Gamers, they're stuck with eight hours and a pite tially corrupted save. Couldn't leave this review on steam either. As soon as I heard about the ending, uninstalled and refunded. Game developers; We have lives. We pay electricity bills. We might want to play other games after yours. Or do other things with our computer or console. This attempt at being thought provoking is little more than a tone deaf troll.

    Worse is that you considered eight hours acceptable. Or 24. And never considered console releases would auto shutdown and corrupt saves. How utterly disconnected from reality must you be? How self absorbed does one have to be when clumsy metatextual **** matters more than remembering the needs of your customers and their systems? So, much as I was looking forward to playing the game, I cannot accept or support such a stupid move. Yes, I could skip the time in game, edit the save file, whatever. Shame your console customers can't. Thoughtless of you wasn't it to not even consider their needs. But frankly, for the disdain and contempt you show for your customers time, you don't deserve my custom, my time or my money.

    I will go and enjoy a game that at least respects that customers have lives outside their games. Maybe you should remember that next time rather than making your customers suffer an utterly pretentious and poorly thought out fart that you thought would be deep.
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See all 8 User Reviews