- Summary: Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
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Tacoma - Announcement Trailer
Aug 6, 2017Though the game only takes a few hours to play through, the multiple layers of story — which each unlock additional meaning in the others once uncovered — make for a groundbreaking narrative system unlike anything else. But more impressive is the emotional impact of the stories themselves, not just the tale of a crisis aboard a space station and the perils of corporate-controlled AI, but the intertwining stories of six people's lives, loves and losses.
Aug 10, 2017Tacoma shines where it counts, and that is with the story it tells and the feeling that each character within it feels real. Including the on-board AI called Odin. As an interactive story, getting to pause, rewind, and check out the movements and activities of different people in a digital recreation of past events works flawlessly. And it’s the sort of mechanic that feels fresh, whilst also being something that could only really exist in this form. Lasting roughly two hours or so, Tacoma also never feels laboured or padded with extraneous content. But, as it also doesn't present a story focusing on one character as the lead there’s a feeling that something is missing. Which, robs the ending of some of its emotional weight.
Aug 7, 2017If you’ve played games like Gone Home, Dear Esther or Firewatch, Tacoma is instantly recognizable, but it remains distinct by introducing a wildly exotic space setting and a mechanic that keeps the “look and listen gameplay” from ever becoming a bore. It can, at times, devolve into too much of a linear experience, giving way to predictable pacing, but this is forgivable, because when your time is done on the Tacoma lunar station, your heart will be a little fuller for the people you met while you were there.
Aug 3, 2017Interesting game an incredible story, great indie, a great bet of Fullbright in a spectacular atmosphere
if you like firewatch and gone homeInteresting game an incredible story, great indie, a great bet of Fullbright in a spectacular atmosphere
if you like firewatch and gone home this is your game… Expand
Aug 2, 2017Num futuro onde a inteligência artificial está em todos os lugares que você vai e em todas os sistemas sociais nos quais vivemos, são essasNum futuro onde a inteligência artificial está em todos os lugares que você vai e em todas os sistemas sociais nos quais vivemos, são essas consciências artificiais menos reais ou significativas para nós que as pessoas que conhecemos? Num futuro onde realidade aumentada sobrepõe nossa visão constantemente, nos mostrando um mundo através de lentes de informação digital, projeções 3D e interfaces sobrepostas, essa percepção mediada do mundo, essa informação artificial que enxergamos diretamente em nossa visão, é uma experiência menos “real” de nossas vidas?… Expand
Nov 24, 2019The game reminds me of "What Remains of Edith Finch" or "Firewatch", except in outer space. It's a narrative driven, storytelling game whereThe game reminds me of "What Remains of Edith Finch" or "Firewatch", except in outer space. It's a narrative driven, storytelling game where you play as Amy Ferrier, a sub-contractor working for Venturis, who is assigned to the Tacoma space station to investigate why the 6 person crew had to abandon the station.
You uncover bits of the story through the Tacoma's AR device that allows you to re-create events that happened on the station leading up to the evacuation by super-imposing the player into those events as if they were there with the crew. You travel from one station module to another through the main hub area and uncover more clues and information about the crew and their lives on the station.
I won't spoil the ending because ultimately, I'm going to recommend you play this game, but the idea of a setting where megacorporations having a major influence on society (such as space travel/habitants and augmented reality) with the mentality of gaining political power, profits and pushing their own personal agenda at all costs, is all too real and insidious when you reach the game's conclusion.
The voice acting in the game is well done. The performers do an excellent job of coming across as real people with genuine emotions, despite the character models looking like colour-coded, low-polygon creations.
This is another game that I would love to explore in VR, specifically the hub area where you're floating around in zero gravity.
Tacoma tells a really great story, despite it's length (you can finish the game in about an hour and a half) and putting it at the forefront was a smart decision that paid off.… Expand
May 8, 2018Tacoma
Gone to Space?
Tacoma comes from the same studio that made Gone Home and this is sort of a similar type of game. Its finally on PS4Tacoma
Gone to Space?
Tacoma comes from the same studio that made Gone Home and this is sort of a similar type of game.
Its finally on PS4 and with it comes a new mode that allows you to play this roughly 1 hr. and 45-minute game with developer commentary
I went into this game completely blind not knowing what to expect. having appreciated gone home but not loved it as much as everyone else. I also had the whole set in space thing working against me. but I was surprised how interesting and new this experience ended up being..
Here you play as a character named Amy, you enter the abandoned Tacoma station to retrieve AI data and figure out exactly what happened to the characters that were living here…
Thankfully for you there was a surveillance AI called ODIN watching their every move…
so as you explore the station you’ll be able to recreate important scenes, and as the scenes play out you have to collect important information from different characters, reading conversations and documents…
this observing and finding the character in the area you need information from while the scene plays out is the entire game..
what makes this so cool though is that you can freely pause and rewind.
and characters don’t all stay huddled up in an area…
they’re separated doing their own thing. and even each other.
I found it fun to rewind and listen to individual conversations going on at the same time as the important conversation chunk I was supposed to be listening to…
and this is what makes Tacoma such a unique experience.
it feels real.
the station feels as though it was lived in and every character having simultaneous conversations and having their own secrets and love affairs to uncover makes this feel like you’re observing something that really happened, and that you’re sticking your nose in places it doesn’t belong…
But of course you can’t help yourself…
I feel however not much was done here gameplay wise.
This game felt more like a concept than something complete…
a couple of times you’ll have to rewind to get a code for a locker, but these moments never had much of a payoff…
and that’s all that’s really done gameplay wise.
This really is just a game about collecting information
but that’s what you’re sent there to do.
IF you’re expecting a cool narrative experience you’re not going to get that here.
The delivery of the story is great, but the story itself is pretty bland
Ultimately, I feel like Tacoma more than anything is a neat experience with a cool concept
you’re not missing much if you skip it, but it feels far from being a waste of time.
And if you couldn’t tell, yes this was a hard game to write a review for.
I give Tacoma
a 6.5/10… Expand
Jun 29, 2020Short but intriguing point and click type game with a good story. Not a great deal of game play, more of an interactive story, but enjoyableShort but intriguing point and click type game with a good story. Not a great deal of game play, more of an interactive story, but enjoyable nonetheless.… Expand
Aug 15, 2017Tacoma takes place aboard a space station in the year 2088.
You play as Amy Ferrier sent by a large space corporation to retrieve on boardTacoma takes place aboard a space station in the year 2088.
You play as Amy Ferrier sent by a large space corporation to retrieve on board data of what took place aboard the Space Station Tacoma in its final hours and what happened to the crew. Upon docking you will first come in to contact with Odin the onboard AI for everyone aboard Tacoma. You will make your way through a few different sections of the space station unlocking the final moments of the crew and what actions they took, if any, to either save themselves or save the ones deemed most appropriate to live. You will gather data from each of the quarters and use that data on your journey to finding out what truly happened and what the crew did to stop it.
The game itself isn’t very long at all. It does make the walking simulator a little more fun with the secret achievements and the oddity here and there. I must say that trying to play this game was a problem. Since launch, a little over a week ago, the game would not load past the boot screen where it says “press A to start”. I waited for a while and tried again and still the same thing, I then tweeted to the TacomaGame twitter handle and received a timely response that I should be happy very soon. That night and update came through allowing me to pass that boot screen and play the game. During my play through I did experience some alarming framerate problems where at times it would drop to 0fps (literally stopping and going) until the fps resumed. A couple of times the game completely crashed back to the home screen during one of these 0fps moments. I didn’t let that deter me in playing and enjoying the game but overall I do have to include that in my review for the game as it can affect another person’s enjoyment overall.… Expand
Nov 21, 2020This is the worst game I've played in many years. I'm giving it 1 star only because it's original in concept, even if the execution isThis is the worst game I've played in many years. I'm giving it 1 star only because it's original in concept, even if the execution is horrid. Tacoma shares similarities with walking simulators as it's entirely interactive. You play the part of an investigator of some kind, and you have the ability to replay augmented reality type recreations of scenes in various environments throughout the space station. By doing so you can unlock the secrets about what really happened and why everyone had to mysteriously evacuate.
Now this had the potential to be interesting, but the way it plays out watching these people go about their daily lives is like watching paint dry. They have long drawn-out conversations about nothing, and the few surprises never rise about mild predictable drama. It's like eavesdropping on the teacher's lounge for a couple hours. I found myself fast-forwarding through almost all of it.… Expand
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