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The Council Episode 2 - Official Launch Trailer
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Mar 13, 2018The Council brings us the evolution of "Telltale formula" we have been wanting for so long. Choices finally matter, characters have their own personality and we have to be very careful with every step. Even if it technically has some issues, The Council is a masterpiece worth trying.
Mar 14, 2018The Council is what many genre fans have been wanting. It builds on the choose-your-own-adventure style with smart new RPG mechanics, adding depth to every encounter unseen in other games like this, and makes the entire experience feel like a chess tournament where anyone and everyone is your opponent.
Mar 13, 2018The Council is ambitious, unique, and serves up some truly in-depth functionality. However, the otherwise intriguing story is let down by poor voice acting and daft character animation. The game also puts an awful lot of pressure on the player to learn so much in a short space of time. The Council is off to a good start, but it should have been refined more.
Mar 18, 2018A great start for a new episodic series. I was a big fan of the Telltale games and this is a great evolution on episodic storytelling. It'sA great start for a new episodic series. I was a big fan of the Telltale games and this is a great evolution on episodic storytelling. It's the RPG elements that i really enjoy here, enriching the story and encouraging additional playthroughs by teasing you with things you could have done and skills you could have advanced to see different parts of the story. Looking forward to episode 2.… Expand
Mar 13, 2018After playing the first episode i am extremely excited to play the rest of the season. I have been following this game for a little while andAfter playing the first episode i am extremely excited to play the rest of the season. I have been following this game for a little while and was counting down the days to its release. It does not disappoint. I am a fan of the Tell Tale games and this is slightly similar in play style but they add so many awesome elements to it. I feel this should be more of a standard for future narrative games. With the RPG element and the story can branch in many different directions depending on your choice. The replay value in this game is extremely high. I find myself playing this over and over just to see different conversations and different arks on the story. The story also pulls you in right from the start and with the different types of characters i found myself relating and caring for each in there own way. This is a developer i will be watching to see what great works they release in the future.… Expand
Apr 30, 2018Ultimately what Big Bad Wolf have managed to pull off here is most definitely the right step for the genre. They have added a depth to theUltimately what Big Bad Wolf have managed to pull off here is most definitely the right step for the genre. They have added a depth to the game play with the new additions and made this sort of game exciting again. Something which I believe Telltale lost in the end. The story telling, curve balls and mystery surrounding the story makes you want to keep playing and in fact buy the next chapter. There is work to be done in the way of voice acting, lip syncing and a couple of mechanics to iron out here and there. But Big Bad Wolf have hit the ground running and I for one can’t wait for the next instalment.… Expand
Mar 13, 2018The Council
off the a rough Start
The council is a narrative focused episodic adventure game, this game will eventually have 5 episodes, butThe Council
off the a rough Start
The council is a narrative focused episodic adventure game, this game will eventually have 5 episodes, but at the time of this review there is only one.
Episode 1 the mad ones took me around 2 and a half hours to complete and is a very slow start.
The game starts in the year 1793, you play a Louis de Richet, a member of a secret society...
You’re invited to a private island off of the shores of England, but your mother is nowhere to be found...
You spend the game trying to get information and find her.
In hindsight, this is a pretty intriguing story being set up...
There’s a secret society… historical figures like my homie George Washington are around, you have these crazy that’s so raven visions where you’re looking through the eyes of different characters that will randomly hit you..
There’s tons of mystery and historical artifacts and paintings... creepy and intriguing characters…
it’s just the delivery of this game is so slow, that instead of feeling like you’re immersed in history...
You feel as though you’re immersed in a history lecture...
The game doesn’t start to get exciting until its final chapter in this episode...
The other chapters are so sluggish and boring.
The gameplay features pretty light adventure aspects, I enjoyed these short breaks to solve a puzzle, theyre not hard enough to make you look up a guide, but enough to make you stop and think... and stopping to think is important as every action made in this game has consequences...
For example I was trying to decipher a code and by trying everything I could, I ruined half of a clue, so I had to do a later puzzle in the game the hard way, with logic and trial and error…
There’s also an effort system in this game...
Effort depletes by mental and physical choices within the game
There’s a high focus here on psychology, it’s all about manipulation, deceit, and attention to detail…
You’ll get points based off of actions you complete during a chapter and at that chapters end you can dump your skill points in different skills to unlock more dialog choices during a confrontation, our youll have the ability to unlock doors and boxes, or level up your skills so that your choices consume less effort,
You have to choose carefully when to go for a statement or question that consumes a lot of your effort as it is limited in each chapter.. Though there are consumables to partially refill it…
But some situations and confrontations might not be as important to you as others...
so you’ll choose to let information go and save your refills for later if you need them…
Characters also remember your choices from earlier, so you’ll have a penalty while speaking to them, making it hard to squeeze info out of them.. But things can be made easier by making observations during dialog scenes or conversations... as you can find a psychological weakness or immunity... the dutchess for example like most women is immune to logic. And the butler characters has a weakness when it comes to being questioned.
The system here sounds pretty complicated, and it kind of is...
it almost takes you out of the moment as you’re trying to shift conversations but thinking of consumables and how much effort you have left...
It makes it hard to pay attention to a story that by itself is so slow at the start that it’s hard to pay attention to on its own..
But by the end the characters started to pull me in and I’m decently excited to see where this story goes... though I’m not dying for the next episode.
Though depending on your choices, other characters might be.
I give the council Episode 1 the mad ones a 6/10… Expand
May 10, 2018First I want to pronounce for the moment a praise. Telltale Games und Co. need competition. The first work these developers promises a lot ofFirst I want to pronounce for the moment a praise. Telltale Games und Co. need competition. The first work these developers promises a lot of potential.
Now the big doubt:
Unfortunately, on this way it does not work. The graphics must become better and the animations are smoother. Concerning the contents all that fits. To me personally these are too many role play elements. But one cannot make it to any right.
Hence, to 5/10 points… Expand