‘Broken Toys’ does a great job of setting up what will hopefully be a thoroughly gripping finale. There are plenty of callbacks that diehard fans of the series will relish, but the emotional beats keep everything grounded. Minor visual quirks can sometimes take you out of the experience, but they’re not enough to derail your overall enjoyment of the episode.
Episode 3, Broken Toys, has me suitably excited to see The Walking Dead: The Final Season out to its conclusion. The various moving narrative parts are coming together for what will undoubtedly do the series proud – and bring to proper close the journey of Clementine, the one consistent thread uniting all the series’ seasons. Like hungry Walkers, fans are slowly shuffling towards March 26th, when we get to sink our teeth into Episode 4.
an amazing deviation from the stranded telltale games episode and this time your choice matters as it determine the outcome of some character's story. with new gameplay elements that mixed up the episode and amazing graphics and art style direction and adorable scenes with clementine and her love interest. im impressed ;]
1° Episodio "Done Runnnig" = O começo do fim, começa lento mas interresante, com certeza essa temporada está indo para o caminho certo com a clem de volta como a protagonista e todos os pontos fortes de um jogo da telltale brilha nesse episodio, assim como todos os pontos negativos. Uma das melhores coisas que foram adicionadas nessa temporada é que você tem muito mas razões para rejogar os episodios, agora tem "colletables", conquista para outras formas de jogar, e claro você pode ir por rotas que você não foi. Agora os pontos negativos são novamente a manutenção e otimização e o controle da camera quando você corre é bem ruinzinho.
Nota: 9
2º Episodio "Suffer the Children" = Esse episodio e mais lento que o primeiro so que mais interressante e com os melhores momentos de personagens ate agora, esse dá opções de escolha de falas mais interresantes que o outro episodio, onde esse episodio falha é no final, onde tem toda a ação do episodio, as escolhas que envolvem "Matar" dá GameOver ou não mata o personagem
Nota: 8.8
Featuring a sweeping narrative experience and barring a few caveats, the penultimate episode Broken Toys might be the best yet for The Walking Dead: The Final Season.
Episode 3 has left me wondering what's going to happen, but passively so. I couldn't imagine feeling this way when I began the season, but obvious setbacks for the team have likely hindered inspiration and execution. I want to laud their efforts and sing their praises, especially considering everything that has happened, but the facts are that Episode 3 has only given the series buoyancy, which is hard to accept at this point in the season. While it is a positive experience, I can't help but feel lukewarm about poor Clementine's fate in this harsh world.
The Walking Dead: The Final Season episode 3 carries over Telltale Games’ swan song well with a deeply emotional, complex story of grief and redemption. Despite an overreliance on callbacks and technical issues, Skybound Games brought the series back to focus after certain doom, setting up a compelling and gripping finale.
As the final season of The Walking Dead is brought back to life by Skybound, the narrative plot continues to shamble aimlessly like the zombies that inhabit its world. A few emotional chats between Clementine and AJ and a finale-prepping conclusion makes the journey worth continuing, but Skybound will need to go above and beyond to provide Clementine the send off she deserves and make the fourth and final season one worth playing.
I remain invested in The Walking Dead as it nears its conclusion, now just two months away. Though the move to Skybound hasn't improved the technical reliability of the Telltale Games experience, the artists, writers, and voice actors continue to present a story that remains suspenseful, delivering some great individual moments, even if it sometimes pads the run-time to reach them. Beyond that, it's just nice to see you again, Clem.
This game could very well be the second best season of the series. The storytelling is amazing, and so are the characters. If you wouldn't know Telltale has closed it's doors, you wouldn't notice when you're playing episode 3, it feels as good as any high quality Telltale game, but it feels a bit less rushed. Although the story is superb, the game has some but acceptable issues. For example the lips of the characters are not always in sync and there are a few visual glitches. That's why I am not giving this a 9/10. Although storywise this deserves a 20/10
Starts of slow but picks up over time. The second half was better imo and held this rating up! I have a ton of questions but I guess we will just have to wait for march to figure that out. The game softlocked once though and overlapped a bit of audio, small stutter problem as well. Else I thought it was a good episode!
SummaryAfter years on the road facing threats both living and dead, a secluded school might finally be Clementine and AJ’s chance for a home. But protecting it will mean sacrifice. In this gripping, emotional final season, your choices define your relationships, shape your world, and determine how Clementine’s story ends.