Clever class design accepted, Torchlight III doesn’t offer tremendous innovation or nuance in its systems or gameplay. The gratuitous destruction is often great fun, right up until the hour marker when it’s not, and it all starts to feel a bit tedious. Thankfully, there’s always a new magic sword to collect, a respec to try out, a new character class to discover, or a dungeon to delve. Torchlight III is an approachable action/RPG that’s especially welcoming to newcomers, or simply players who don’t want to focus too hard on their evening’s entertainment. Repeat conquerors of heaven and hell may wish to look elsewhere, but if your desires for fantasy destruction are more about high-octane action, Torchlight III rarely disappoints.
Between the flat power curve, unexciting items, and unlocking all your abilities by level 20, Torchlight 3 ultimately suffers a dire pacing problem. Getting to the end game is a fairly non-exciting and long grind and not enough changes with the experience at the end game to keep me playing. I think the developers could get there with a few good patches that make items exciting, enchanting less painful, and skills synergize better together but they have to recognize the problem exists to begin with. The groundwork is there for a great Torchlight installment if they would listen closely to player feedback and fix these pitfalls. Until then I’ll keep checking in with the patch notes and hoping for a No Man’s Sky-esque comeback but for now if someone asks me how Torchlight 3 is I’ll simply respond with “Eh, it’s okay”.
I like Torchlight II and Torchlight III a lot, but both for different reasons.
What I like about Torchlight III: The Relics system brings the concept of classes and sub-classes into the Torchlight universe, and that’s a huge deal. Many of the character abilities have connections to Relic abilities. If you look through the abilities to see how they can connect to each other, you can set yourself up to create a domino effect that dramatically increases your damage output, and that feels very satisfying. Even more fun: The legendary gear often ties directly into your class or your Relic abilities, which means the gear perks can be so powerful, they might make you temporarily change your combat tactics! This does mean, though, that you must ACTUALLY READ the in-game text in order to unlock the full potential this game offers you.
What I miss about Torchlight II: This game doesn’t have the same sense of exploration as its predecessor. Its world design feels more on-rails, for the most part. The action can become repetitive, but thankfully, switching character classes helps you shift gears to different combat tactics.
This game probably isn’t for every ARPG fan, but it definitely deserves better reviews than it’s gotten! I strongly recommend it to players who want something that has the top-down hack slash and loot action of Diablo, with a light-hearted atmosphere akin to Borderlands.
Although fans did dodge quite a bullet with Frontiers, Torchlight 3 isn’t the sequel TL2 deserves: it’s really just an okay action RPG filled with cute pets and a base of operations gimmick that adds little compared with the enormous amount of stuff that’s lacking at launch. Dungeons will need a big update, combat could be more intense, and the world map is just too damn linear to enjoy.
At its best, Torchlight 3 is a fun and colorful (if mindless) romp through mobs of enemies in the search of loot. At its worse, it's a premium game that feels like an empty, free-to-play MMO, and it becomes clear that the game has an identity crisis. That doesn't mean it's not fun, it just means that "Frontiers" feels like an invisible subtitle to Torchlight 3.
Despite being part of a series that has always stood out positively in the microcosm of isometric action RPGs, Torchlight 3 proved to be a mediocre, confusing and incomplete game.
Torchlight III, while clearly wearing the franchise's skin like a badge of honor, never hits the marks of the previous entries. This is a very basic ARPG that frequently shows its free-to-play roots, and in a market overflowing with action-packed role-playing games, being a mediocre sequel isn't going to win you any favors -- especially from hardcore fans.
I recently played Torchlight 2 for the first time. Now I am playing Torchlight 3. So far it's clear many improvements were made from it's predecessor. Noticeably better graphics, more involving story line, more features, expanded mechanics and options.
Torchlight 3 is superior in every way. I have no idea why this version is receiving lower ratings than it predecessor. Both are great. But if I had to choose between Torchlight 2 and 3, 3 would easily be my preference between the two of them. Hands down.
Clearly a good deal of development and thought went into this 3rd edition. Enjoy it.
There are a lot of small game design issues (like the fort, the linear world, skill progression and build customisation, fast travel, map resets, lack of story), and still some minor bugs (optimisation, pet is disappearing, levels dont render, enemies get stuck, you get stuck)...
...but it's still fun! It has the torchlight feeling to it, animations and sound are great, gameplay is snappy.
I wish there was a bit more variety in environments, skills, enemies, bosses and gear.
One playthrough takes around 20h, so you really can't complain about cost per gametime. There is no evolution to TL2, but I guess if you liked the predecessor, you may like this game too (if not for the fishing).
It's a shame the game is now abandoned and there is no modding support.
As a huge fan of both previous games, I really wanted to love Torchlight III. I wanted to be able to say the negative reviews about it being mobile garbage were just bandwagonning internet types jumping on the latest thing to be outraged about.
I just beat it and unfortunately, this game is just not very good. It gives you a warning before letting you sell legendary items, and at first I was carefully putting these in my stash for future playthroughs, but then I was like "yeah I'm never touching this again once I beat it".
The graphics are not that good. Perhaps the fidelity is technically higher than Torchlight II or Path of Exile, but they just never really grabbed me and made me feel immersed in the game world. They felt repetitive and cheaply made.
The gameplay is incredibly repetitive. You go to a big open area, from which there are a few instance dungeons that quests have you go in and kill the mini-boss, or collect some thingies, or both. All the bosses are very similar feeling and fairly easy, even on hard difficulty. The combat heavily favors projectile attacks, which suited my build fine, but it does seem rather unbalanced. The classes do seem pretty fresh and interesting, that was the one bright spot.
The game seems to lose your progress in unpredictable ways when you exit the large open area to do an instance dungeon. I also managed to glitch through the floor once, which I don't think I've ever had happen to me in this style of fixed perspective ARPG.
The story was okay but the voice acting was uneven. The loot system seemed a simplified departure of Torchlight 2, and this was a franchise where the loot was half the fun.
I beat the game and it was okay, it's not an unplayable disaster, but it's mediocre at best.
Torchlight III is a massive disappointment for any fan of TL1 and 2. The combat is not satisfying, the systems are shallow and watered down, the user interface is atrocious, and the level design is a massive downgrade in comparison to TL2. Many of the features are missing entirely (e.g. fishing). Unfortunately, the game is simply not fun at a fundamental level.
Average - plenty of better alternatives around...
Yes, it looks, feels, plays - like a mobile game. And i am more of the opinion that one can hardly call 99.9% of all mobile games .. "games" at all.
This is a lazy successor .. and compared to the alternatives (Path of Exile, Diablo III, Grim Dawn - to name but a few) it certainly takes up the last spot .. and those other games are ancient at that point.
Torchlight III feels like an extended, never ending tutorial - with the same charm of .. well, a tutorial. At the same time it is over-simplified to a point where it reminds me more of an idle game.
SummaryIn Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. Gather your wits and brave the frontier to find fame, glory, and new adventures.