Wasteland 2: Director's Cut Image
Metascore
77

Generally favorable reviews - based on 13 Critic Reviews What's this?

User Score
6.9

Mixed or average reviews- based on 76 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make themWasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institutions current Art of the Computer Game exhibition.

    Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more. It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.
    Expand
Buy Now
Buy on

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Wasteland 2 - Launch Trailer
Score distribution:
  1. Positive: 10 out of 13
  2. Negative: 0 out of 13
  1. Oct 12, 2015
    86
    InXile Entertainment took an excellent old style role-playing game and made it better.
  2. Oct 19, 2015
    85
    Cleanly mapped to a console controller, Wasteland 2 is a must-have for any RPG fan.
  3. Dec 3, 2015
    85
    InXile's classical RPG translates beautifully to console, and should be picked up by RPG fans – even those neck deep in that other big post-apocalyptic title.
  4. 80
    Wasteland 2: Directors Cut brings the series to consoles for the first time with the definitive version that proves classic style gameplay still has some life in this rapidly evolving genre.
  5. Oct 28, 2015
    80
    Wasteland 2 Director's Cut is in every way superior to the original version. It look's better and adds more content.
  6. Nov 5, 2015
    78
    Wasteland 2: Director's Cut isn't an easy game, but if you're willing to deal with its complexity, difficulty and slow learning curve you'll discover a deep and satisfying old school RPG with great characters evolution and a huge longevity.
  7. 60
    Proof that big thinking PC-based RPGs can totally work on pads, and how not to implement the weighty interfaces that come alongside them - but trudge through this and there's much to love.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 7 out of 15
  2. Negative: 4 out of 15
  1. Oct 20, 2015
    10
    VERY addictive game, i haven't really played many missions but the combat and levelling up system is sweet and i've played a good 20 hours ofVERY addictive game, i haven't really played many missions but the combat and levelling up system is sweet and i've played a good 20 hours of it. I hope they bring out a Wasteland 3, that would be so good! Expand
  2. Oct 24, 2015
    10
    Excellent oldskool turnbase rpg shooter, tonnes of customisation character/party creation. The story plays out simply, the funs in theExcellent oldskool turnbase rpg shooter, tonnes of customisation character/party creation. The story plays out simply, the funs in the exploring and combat. More enjoyable than xcom and that game rocked. Not the mindless hack n slash rpgs we see today, thoroughly enjoying the feels. If you like the genre a must by, didnt even know was on XBL, cheaper thru store as digi download than retail. Wiki the name Brian Fargo if youre still not convinced, the guy is the father of rpgs pretty much. He developed my first RPG The Bards Tale 30yrs ago and has influenced everything between. Dont wait, just buy, great game Expand
  3. Oct 29, 2015
    10
    Simply put, Wasteland 2 is the best post-apocolypse rpg to come out since Fallout 2. Choices matter, stats matter, great writing, and funSimply put, Wasteland 2 is the best post-apocolypse rpg to come out since Fallout 2. Choices matter, stats matter, great writing, and fun combat that is similar to Xcom. You'll find yourself playing this for hours on end. A must own for any true rpg fan. Expand
  4. Jun 11, 2016
    7
    I'm finally getting burned out on Fallout 4, and needed a roleplaying fix. I used to play the turn based Shadowrun on Steam and figured a turnI'm finally getting burned out on Fallout 4, and needed a roleplaying fix. I used to play the turn based Shadowrun on Steam and figured a turn based RPG for the XB1 could be fun.

    After playing the game four a couple of hours, and reading the reviews here, I have to say Daelus and Masterchief247 gave solid reviews that match my experience.

    The game has fantastic RPG potential, and I loved the turn based stuff in Shadowrun/Xcom. but the quest tracking, camera angles and small fonts for the text you are reading 90% of the time, just lets the game down. It has options to adjust the font size. You do this, eventually putting it to max. Just to realize it never affects the text you are reading most of the time, but the size of the text on the loading screen (which you don't care about). And when you are reading conversations, quest, and descriptions on that small text which is uncomfortably small on my 52" screen t.v., it starts to test your patience quickly. Then the camera angle is just odd. It lets you see far enough away to know an encounter is coming, but it doesn't give you that strategic angle you want for a turn based combat game. It's map is also disorienting. Often times, I look for an objective. It shows south, so you head south. Then when you click on the map again, you find you have gone the wrong direction. After a bit you adjust, and your fine. But something just seems off about their map.

    Like the Shadowrun games it's math is questionable. You will often find your gun jamming or a critical failure on opening a lock pick. Which makes that lock impossible to open. It also seems to have absurd misses with your guns. Like you are face to face with a guy and miss him 6 times, with a 95% chance to hit. While he has a 2% chance to hit you and hits you every time. But the experience usually outweighs the math annoyances.

    If you can get past the hiccups, this game has solid RPG value, but what I really love about these style games are their replay value. As you can choose many stats, skills, and such, and there are many ways to address each quest, 4 replays is basic. You can often squeeze out more if you want.

    If your into rpg/turn based strategy games, this game is worth buying. Though with the camera and font size, I would wait until it is on sale for $20 bucks or less. For that price, you will love it.
    Expand
  5. Mar 26, 2016
    6
    First-off, I acknowledge I give this game 1 or 2 bonus points simply because it is a true RPG and there are far too few of them out there onFirst-off, I acknowledge I give this game 1 or 2 bonus points simply because it is a true RPG and there are far too few of them out there on consoles. That is the strength of this game and I would recommend it only to those that know that irrespective of how "role" is spelled in RPG, it means "roll". Stats matter i this game.

    That said, if you are not a real fan of the genre, steer clear as this is not even a good RPG....still, for every 5 Wastelands, we get a Divinity:OS, so keep making em :)

    Pros:
    True RPG, character customization is deep and meaningful; no one-size-fits-all here. You must specialize and what you have to not pick is gonna hurt :)

    Screen/ controller mechanics, from inventory to tool selection is very well done.

    Level design/ pacing is varied and keeps things interesting.....combat, traps, puzzles, nice variety.

    Story is decent but not memorable.

    Unfortunately, that is about it for the good stuff.

    Cons:
    First and foremost, I am used to top-down isos, but the camera angles in this game are atrocious....horrible sight-lines, visibility. I get that the game was done on a PC budget, but that doesn't mean you have to use tech that is 15+ years old...late 90's average, garbage today.

    No mini-map and only barely visible compass with no ability to set waypoints; makes navigation in this game a tedious chore.

    Turn-based nature of movement cost is broken, sure you can only fire a gun once per turn, but any slug (literally) can cover the entire screen in that same turn......broken.

    Combat is less satisfying than it should be as the percentages are clearly broken....2% chance for a gun to jam that happens a minimum of 1 in 8 shots....minimum...the engine is clearly not relying solely on the stated %, which makes the mechanics opaque and frustrating.

    Level layouts tend to be linear in progression, yet there are few "backdoors" and no fast travel, meaning you are forced to trapse back over the same ground to get back to the main map......80's anyone?

    One of my larger gripes is that the game is intended for a party of 7 and you are penalized for using fewer as xp is at the individual level not the party level (you do not split xp) and all encounters are geared for a 7 member party....so it is simply more difficult with fewer members with no upside other than not having to coordinate an entire football team throughout the game.
    Expand
  6. Nov 3, 2019
    6
    It's like Fallout Tactics reimagined. The story is all right but there are tons of technical issues. And the camera.. Oh boy. You can't zoomIt's like Fallout Tactics reimagined. The story is all right but there are tons of technical issues. And the camera.. Oh boy. You can't zoom out enough so you have to pause and pan the camera around all the time which gets annoying real fast.
    There's a good game in there somewhere but you have to have a lot of patience to find it.
    Expand
  7. Jun 3, 2021
    2
    Comme souvent avec les projets de clochards financés par les donations et autres aumônes du troupeau neuneu de l’internet, ça débouche sur unComme souvent avec les projets de clochards financés par les donations et autres aumônes du troupeau neuneu de l’internet, ça débouche sur un pétard mouillé ! et en général, il s’agit de vieux briscards des années 90 qui sont restés bloqués en plein dedans et qui nous resservent du neuf avec du vieux.

    En l’occurrence, ce Wasteland second du nom d’Inxile Entertainment fondé par Brian Fargo, retraité d’Interplay qui avait édité (et même travaillé sur) les premiers Fallout, ce Wasteland 2 est la suite d’un jeu très semblable aux-dits Fallout dans l’esprit mais tellement vieux (1988 !) que tout le monde s’en tamponnait le coquillard comme de l’an 40.

    Qu’à cela ne tienne, Brian va faire la manche sur « Kickstarter » et sort son « truc », puis une version « Director’s Cut » à l’occasion de la sortie de son « truc » sur consoles PS4-Xbox One. J’avais un peu joué au Wasteland 2 « édition normale » sur PC et constaté déjà l’aridité extrême, pour ne pas dire la lourdeur de dingue de ce jeu de rôle à l’ancienne roulé sous les aisselles.

    La « Director’s Cut » s’est vue arrondir les angles sensiblement dans son interface foutraque et son sadisme intrinsèque à piéger la moindre boîte, coffre, serrure ou porte que l’on voudrait ouvrir, sans compter les mines posées à la va-comme-je-te-pousse et les échecs critiques. On reste tout de même dans une aberration assez flagrante puisqu’avec des capacités en informatique maximale (10/10) ou crochetage et al., on n’obtient souvent qu’un 62% de réussite ! va comprendre, Charles.

    Evidemment avec 7 personnages qui ont chacun leur propre inventaire et capacités et munitions… et pétoires… on devient aussi un magasinier à plein temps : il en faut de la rigueur pour organiser tout ce bordel, il en faut du dévouement… pour y passer autant… de temps ! c’est à devenir chèvre.

    Pourtant, l’ambiance post-apo n’est pas désagréable et reprend pas mal de codes des vieux Fallout dont le combat au tour par tour qui s’avère ici contre toute attente très réussi. A cet égard, cela fait penser bien sûr à Fallout Tactics avec cette fois-ci le cas échéant des commandes et une interface (même à la manette !) bien disposées.

    La musique n’est pas mal non plus et même les graphismes malgré le moteur Unity taillé pour les smartphones restitue quelque chose d’à peu près correct mais encore assez moche. Le portage sur console pour sa part n’en reste pas moins assez mauvais avec des temps de chargement importants et de nombreux ralentissements au menu.

    Les bugs sont aussi là (pour nous rappeler la « belle » (?) époque des années 90 avec un ou deux plantages en règle (mais ça reste très rare), la dernière sauvegarde manuelle qui n’apparaît pas et qui oblige à relancer l’étron et enfin le nec plus ultra, à savoir les personnages qui dérivent vers la droite une fois sur trois sans qu’on puisse y faire quoi que ce soit… à part relancer le jeu-étron bien sûr !

    Les bugs concernent aussi pas mal de quêtes dont bon nombre d’entre elles s’annulent parfois toutes seules et en règle générale, las de ne rien trouver du tout, le joueur bute tout le monde et poursuit son chemin. L’aventure consiste en fait à réparer des tours radio et chercher des sacs de litière de chat et de « zéolithe » (sic)… tout en se fritant avec les factions de tarés du coin. Dans ce côté « vieille école », aucun repère n’est présent et la carte (sans aucune version mini) est la pire chose qu’il m’ait été donnée de voir : à chier par terre.

    Les dialogues à part une vulgarité certaine (pour faire adulte ?) n’ont rien de très brillant ni de très inventif et les choix sont rares. La gestion de l’eau sur la grande carte du monde (assez bien faite celle-là) est une bonne idée par contre, abandonnée dans la seconde partie.du périple.

    Alors, est-ce que c’était « mieux avant » pour nous ressortir un vieux pot pareil ? j’ai envie de dire, oui à l’époque, car on n’avait rien d’autre. Mais de nos jours, on s’attend à d’autres standards de qualité et de finition, de mise en scène et de narration. « Wasteland 2 » est une vieille bique de crevards qu’il faut euthanasier au lance-roquettes… seul l’excellent combat est récupérable !
    Expand

See all 15 User Reviews