Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make themWasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institutions current Art of the Computer Game exhibition.
Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more. It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.… Expand
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Wasteland 2 - Launch Trailer
Oct 20, 2015VERY addictive game, i haven't really played many missions but the combat and levelling up system is sweet and i've played a good 20 hours ofVERY addictive game, i haven't really played many missions but the combat and levelling up system is sweet and i've played a good 20 hours of it. I hope they bring out a Wasteland 3, that would be so good!… Expand
Oct 24, 2015Excellent oldskool turnbase rpg shooter, tonnes of customisation character/party creation. The story plays out simply, the funs in theExcellent oldskool turnbase rpg shooter, tonnes of customisation character/party creation. The story plays out simply, the funs in the exploring and combat. More enjoyable than xcom and that game rocked. Not the mindless hack n slash rpgs we see today, thoroughly enjoying the feels. If you like the genre a must by, didnt even know was on XBL, cheaper thru store as digi download than retail. Wiki the name Brian Fargo if youre still not convinced, the guy is the father of rpgs pretty much. He developed my first RPG The Bards Tale 30yrs ago and has influenced everything between. Dont wait, just buy, great game… Expand
Oct 29, 2015Simply put, Wasteland 2 is the best post-apocolypse rpg to come out since Fallout 2. Choices matter, stats matter, great writing, and funSimply put, Wasteland 2 is the best post-apocolypse rpg to come out since Fallout 2. Choices matter, stats matter, great writing, and fun combat that is similar to Xcom. You'll find yourself playing this for hours on end. A must own for any true rpg fan.… Expand
Mar 26, 2016First-off, I acknowledge I give this game 1 or 2 bonus points simply because it is a true RPG and there are far too few of them out there onFirst-off, I acknowledge I give this game 1 or 2 bonus points simply because it is a true RPG and there are far too few of them out there on consoles. That is the strength of this game and I would recommend it only to those that know that irrespective of how "role" is spelled in RPG, it means "roll". Stats matter i this game.
That said, if you are not a real fan of the genre, steer clear as this is not even a good RPG....still, for every 5 Wastelands, we get a Divinity:OS, so keep making em :)
True RPG, character customization is deep and meaningful; no one-size-fits-all here. You must specialize and what you have to not pick is gonna hurt :)
Screen/ controller mechanics, from inventory to tool selection is very well done.
Level design/ pacing is varied and keeps things interesting.....combat, traps, puzzles, nice variety.
Story is decent but not memorable.
Unfortunately, that is about it for the good stuff.
First and foremost, I am used to top-down isos, but the camera angles in this game are atrocious....horrible sight-lines, visibility. I get that the game was done on a PC budget, but that doesn't mean you have to use tech that is 15+ years old...late 90's average, garbage today.
No mini-map and only barely visible compass with no ability to set waypoints; makes navigation in this game a tedious chore.
Turn-based nature of movement cost is broken, sure you can only fire a gun once per turn, but any slug (literally) can cover the entire screen in that same turn......broken.
Combat is less satisfying than it should be as the percentages are clearly broken....2% chance for a gun to jam that happens a minimum of 1 in 8 shots....minimum...the engine is clearly not relying solely on the stated %, which makes the mechanics opaque and frustrating.
Level layouts tend to be linear in progression, yet there are few "backdoors" and no fast travel, meaning you are forced to trapse back over the same ground to get back to the main map......80's anyone?
One of my larger gripes is that the game is intended for a party of 7 and you are penalized for using fewer as xp is at the individual level not the party level (you do not split xp) and all encounters are geared for a 7 member party....so it is simply more difficult with fewer members with no upside other than not having to coordinate an entire football team throughout the game.… Expand
Oct 8, 2018I played about 10 hours of this before giving in. The turn based combat was exactly what I enjoy, yet the old school traveling andI played about 10 hours of this before giving in. The turn based combat was exactly what I enjoy, yet the old school traveling and micromanagement was too much for me.
- Combat, really enjoyed the turn based tactical combat (thought 7 in a party seems too much)
- Theme and characters I liked
- The ability to make the text size very large
- After every battle or two it took forever to get ammo and get it to the right people
- No fast travel made the game too slow… Expand
Feb 3, 2016I am so tired of games for this general having such small font size in menus. WE ARE NOT PLAYING THESE ON A COMPUTER SCREEN!!!!. DivinityI am so tired of games for this general having such small font size in menus. WE ARE NOT PLAYING THESE ON A COMPUTER SCREEN!!!!. Divinity Original Sin, Wasteland 2, Witcher 3, Dragon Age Inquisition just to name a few. Graphics aren't everything. I am giving them all low scores because they aren't playable without getting a headache. Font size of 3 on a 50" TV is inexcusable… Expand
Jul 15, 2016I refused to let this turkey beat me. This game attempted to revive the turn-based RPG story-heavy days. Instead, it failed to meet even theI refused to let this turkey beat me. This game attempted to revive the turn-based RPG story-heavy days. Instead, it failed to meet even the most basic of player expectations. The graphics were mediocre and the combat was rudimentary, which in no way explains why it froze every hour or so, whether loading between areas, walking through open areas, or in the middle of combat. The player customization is frustratingly minimal, from the ugly slate of avatar pictures (not post-apocalypse-ugly, but poor-artistic-talent-ugly), the meaningless attributes and their disconnect from in-game effects, and the skill trees that in no way reflect the game play curve. Do I build up my Combat Initiative or Combat Speed or Skill Point pool or...? Look, none of that matters. With a high Initiative you limit fight lengths by shooting first, but a balanced party will win every fight regardless of who goes first, as health and bullets are plentiful. Combat Speed has very little effect on how often you attack, as most enemies are slow and you will very rarely be outnumbered. Skill Trees do not matter for much of the game, and investing anything over 4 intelligence points only provides a false sense of competence. In the early game, there are opportunities to use skills, with 60-80% success rates that seem to fail far more often than that. For a completionist, you will be reloading about every 20 minutes as your characters with 10 intelligence critically fail on a 91% challenge, repeatedly. Meanwhile, there's almost always a way to walk around or blast your way through a task, to include just walking away as the reward is almost never worth your time. And that's the ultimate coffin nail in this poor overall effort, it just isn't that fun... but more on that later. In the late game, with 50 character levels to grind through, you'll have skill points to burn. Strength? Maybe 3-4 points for health. Charisma? Nope, the 3 persuasion skills (yes, 3) have nothing to do with charisma. Sure, have one PC with 5-6 Charisma points for the Leadership skill boost to the party's Hit %, but that's one PC only. So what DO you need? Action Points. Then just pick a weapon, ANY weapon, and you'll kill everything. Brawl alone can reach 100% critical rate, dealing out hundreds of points of damage. What about the quirks? Only useful if you want to further challenge your patience. Then there's the inventory, which will quickly boil down to everybody carrying their bullet types, some meds, maybe some explosives, and one mule carrying the plot items. Everything else is Junk, useless items that in no way can be reconfigured into something helpful. The combat system starts with an auto-targeting feature that often doesn't work, especially if you have a non-party companion travelling with you. It targets them, not for an assist skill, but to be attacked by your party... why is that even POSSIBLE!? And don't expect assist skills to work either. First, you have to bring up a skill wheel, then select the skill, then toggle among NPCs or Objects or PCs, then use the skill. Sounds simple, until you consider human nature. If I'm standing next to an injured PC, I bring up the wheel and toggle to that PC, then select the desired skill... and then the toggle jumps off that PC to some other default PC. I missed a step, I expected the skill assignment button and PC toggle to be independent of each other as they are in fact completely different buttons. But no, you MUST go step by step. Then there's exploring. If you're standing between 2 different objects or NPCs, expect the targeting toggle to jump about however the game deems appropriate, regardless of what thing you're attempting to interact with. The quest system? Just remember what you have to do (hunting or gathering), because the quest log won't help much and flagging a quest does nothing on the map. Then there's the story, the core of any RPG. It unfolds largely through radio monologues and the occasional cut scene of no better quality than your average Sega Genesis. Oh, the live action sequence at the beginning? Yeah, that was it. Hope you enjoyed all 3 minutes. But, what about that cool scorpion tank on the start up screen? Yeah, expect nothing like that in 99.99% of the game play, from the combat to NPC interactions. But the story's good, right? There's more story in 2 hours of Fallout or Borderlands, than in 15 hours of this game. The NPCs have no depth, which only further serves to paint a static, lifeless environment. The mini bosses and inept end boss, with the motivation and charisma of sawdust, exist in every post-apocalyptic game ever made. There's just nothing original or appealing about grinding through this buggy lip-service to better games. I give it a 2 out of 10, because it did achieve some form of functionality... sometimes.… Expand