Although I still do follow the World of Warships PC scene, I find more pleasure in comfort of the ‘lightweight’ console version. Especially now, with crossplay between PS4 and Xbox One which guarantees quick matchmaking either in standard or ranked battles. [01/2020, p.72]
Really great game, all the time what's interesting happens! Graphics and interface are well thought out and traced. Definitely this game deserves attention!
Even skippers used to playing the PC version might want to give the PS4 version a look. It has been built from the ground up in order to leverage the processing and graphics power of modern consoles, and far more content is available from the get-go. If you want to skip the process of upgrading your ships and waiting to unlock more of the fleet that the free-to-play version has, you can opt to just buy the entire fleet all at once for a fixed price.
Overall, the gameplay design for World of Warships Legends is simplistic, though complicated underneath the hood. The game doesn’t do anything special to magnify its intentions, but it does keep the process smooth and uninterrupted by not overcomplicating how you play. It wants you to feel like you’re playing a moving version of Battleship, but insists on taking all the potential PC obstacles out of the way. It just simply wants you to have fun, and it achieves that in the most uncomplicated and uninterrupted way. While most people might be turned off by the pay part of the game, there is still fun to be had here.
World of Warships is unfortunately a very good game. It is balanced and offers a varied and strategically interesting experience. It's unfortunate, because with its mercantile elements it will empty your wallet as quick as a shipwreck. It is up to the player and his conscience to make the difference. If you have friends with whom to play and organize in cooperative plays, it's even worse. Anyway, it's like the dealer ... The first dose is free, so what's the problem in trying ?
Wargaming and its ‘World of’ franchise have turned military vehicle combat into a fun, popular, and extremely lucrative series of games that are very well done. Most of the time, I’m usually done with games once my review is over and it’s a real testament to the playability of a game if it stays in my heavy rotation. Legends has earned that spot as one of the games that I’m going to continue to enjoy at least semi-regularly for the next little while… or until I run face first into that paywall and my interest wanes. Hopefully, I’ll get a solid run out of World of Warships: Legends before I get priced out.
The game suffers from design flaws.
Most players stick to AI mode, because in modes where you're pitted against other players, such as standard mode, ranked battles, and arena battles, you're not only stuck dealing with cluttered maps and teammates who get in your way, screw up your gameplay, and take points away from you (which is most of the worst you have to deal with in AI mode), but you're stuck dealing mostly with opponents who just want to sit and hide behind islands and take shots at the few who are bold enough to get out and try to make SOMETHING happen other than everyone sitting hiding. The first indication of this is the long wait times for standard, ranked and arena battles, whereas AI battles mostly load quickly (within 30 seconds). Long wait times do not fit with trying to put in many battles to rack up ship XP and credits, which **** because AI battles reward considerably less ship XP and credits than standard, ranked and arena battles.
Many maps brings variety, but all too often the variety is in breadth of your degree of being pissed off, leaving narrow the breadth of your degree of having fun. Many battles feel too confined, too many islands cluttering the map, too many teammates getting in the way or you getting in their way, so many things to run into while you're zoomed in on enemy ships shooting them. Running into things translates into messing up your shots, screwing you over on point intake, when you're already fighting your teammates for points, and even getting you dead, which also screws up your point intake.
The fact that you have to split a limited number of enemy points up between you and your 8 teammates, and it largely comes down to who gets to the high damage targets (battleships/carriers) first, such that you're all fighting each other over scraps if you're unable to get to those high damage targets (like if you're stuck in a slow moving battleship or just happen to be chased by 3 or 4 enemies while one or two of your teammates run off seeking out the enemy carrier and leaving you alone to face fire from several directions), severely slows your game progress in the mid and upper ship tiers (3-7). It's a mixed blessing when a teammate goes inactive or chooses to sit and do nothing- you may get a bit more points but you face fire from more enemies since they don't have to divide their attention as much.
What the game really needs is an AI mode where you alone, or perhaps you and one or two other players in a division, go seek out enemy ships, taking on a couple or few at a time, patching yourself up (if you've got health patch available) before seeking out and reaching the next couple or few ships, wash and repeat, lasting through as many of these as you're able to, racking up points based on your skill, the skill of your teammate(s) in the division, and your combined skill as a team, and THIS forms the basis for advancing in the ship tech tree, so you're able to rack up points without an excess of teammates taking them all before you can get enough points to matter or otherwise screwing up your game (like running into you or blocking your torpedos). Competitive play should not be mixed with getting points for getting your ships and upgrading them. You should be able to do what you need to do without having to compete and frequently risk ending up with nothing but scraps.
Graphics. The sea, sky, land, they look good, definitely not the crisp, clear and vivid one could want to see in these days of high def graphics, but good compared to 1990's-2000ish graphics. The man-made structures (buildings, etc)- horrible- should be deleted if not reworked to not be obnoxious color and to be realistic. The ships themselves, they're not high def, it would be good if they were, at least the in-port views should be reworked to be high def, I mean, that's where you get to look over the ship and its equipment in detail, it should be in high def. Also, I'd rather see crisp clean vivid ship structure, equipment and components, with crisp clean color, preferably the color i choose for the hull, than the sloppy paint and rust that currently is so viewable in the in-port viewing. At least give me the option to, let others choose how they want to see their own ships but let me choose how i see mine.
In-fight graphics are fine the way they are, things happen too fast in-fight to pay attention to fine detail of graphics.
I really loved to play this game. I still enjoy it. Slow tempo shooting action is suit for me. I have tried PC version before but not much. As PC WOT, there are too much pay to play walls. But legends are different. They removed many walls like port limitation, commander skills, something else. When I tried legends first time, I fell in love immediately.
But unfortunately, Wargaming is Wargaming. I don't understand they shows too much their old concept. Just so much unreasonable. When you play quest, you cannot done with ranked. If you don't have much time to play, you must choice ranked reward or quest reward. It's ridiculous. They always trying to reduce rewards or increase difficulty of quests like MMO RPG. They gives too much grind for quest. Gosh I'm not playing RPG. I actually play 4 hrs/day or more, I feel hard to complete all quests. Some are already paid. Means, they are sometimes forcing more grind or pay.
In my opinion they trying to experiment relation of anger and payment. Like Korean RPG style. They always gives uncomfortable things. To get free from that, you must pay. Unfortunately I don't pay on bad experience.
In conclusion, if you have much money for pay or much patient. Don't worry, it's cool.
Отыграл 4 боя с ИИ и 27 боёв против игроков. 3 года играл на ПК.
+ Графика, лучше чем на PC.
- Болезни, с ПК версии, переехали на ps4.
а) непонятные непробития.
б) сквозняки или рикошет, от ЛК, у которого, осталось 5% хп.
- Засилье эсминцев-треугольников.
- Ценники на донат валюту, просто заоблачные О_о
Вывод: Красивая игра, на морскую тематику. Но не более. Красиво пиу пиу на 3-5 боёв, вечерком с друзьями.
SummaryFrom the makersof World of Tanks, experience naval action in World of Warships: Legends, a global multiplayer free-to-play online game in which you can master the seas in history's greatest warships. Recruit legendary commanders, upgrade your vessels, and stake your claim to naval supremacy against players from around the world.