Harmony: The Fall of Reverie from DON’T NOD plays like a proper branching narrative visual novel should play. The acting, writing, and general presentation are the icing on the cake to make this type of gameplay work very well. While it won’t be for everyone, it certainly is top tier for those who are looking for a good branching narrative journey.
A compelling, nuanced story told beautifully and with many diverging paths, Harmony: The Fall of Reverie is a stunning example of how powerful the visual novel format can be. It uses the desires, pains, and histories of its characters to paint a rich emotional landscape against the context of a changing world, with the player’s decisions shaping both the intricacies and the broad strokes of this world’s future. With striking art design, immersive writing, and massive variety of story possibilities, this is a must-play for narrative adventure fans.
Harmony: The Fall of Reverie is a powerful visual novel that mixes a world-bending story with deeply personal stakes. Helpful quality-of-life features like the ability to go back and re-read earlier messages are also as approachable as they are omnipresent. It takes a while to get going, though it also makes familiarizing yourself with its somewhat dense lore easy thanks to a built-in codex that explains most of the in-world jargon required to understand what’s going on. But hidden between Reverie’s magic and metaphors is a story firmly rooted in the power of community, reflecting the resilience of the human spirit itself.
Harmony’s main problem is that it is restricted by its structure as a visual novel. While it makes no attempt to be anything else, due to its limitations, the game can be quite hard to recommend to those who wouldn’t normally enjoy visual novels. However, for those who the style appeals to, this is an excellent release you won't want to miss.
The story is one of the most incredible and unique, with a great deal of thought put into every single twist and turn.
Harmony: The Fall of Reverie features striking character design and a vibrant art style, with a great grief experience that is mostly in 2D. It’s a game with great voice acting that will make the player reflect on current, but also more primitive, issues. However, it’s not a game that encourages to be played again and has some plot holes.
I’ve really enjoyed some of DON’T NOD’s games and found a lot to love in Harmony: The Fall of Reverie. Beautiful art, a fantastic soundtrack, two interesting worlds, and an intricately designed system designed to really make your choices matter are all worth exploring. Ultimately though, thinly drawn characters and too often feeling like I was being forced down a specific path instead of getting to enjoy the choices the game is designed around kept me from falling in love with Harmony.
There is both too much and too little going on in Harmony: The Fall of Reverie at any given time. It is a game of many parts that don’t come together – an interesting design study packaged in a mildly boring game.
Okay, so the bad parts are that sometimes, I swear to God, people start talking about stuff as if they had been mentioned before, but they had not, and sometimes it's not at all clear what is happening when you choose an option, and in what order, and it is confusing in general about seeing what is possible, and damn it can be frustrating to enter a conversation to hear two lines and exiting it in order to make your choice, and damn how frustrating when a person expresses something emotionally concerning something that happens after I made a choice that goes against that thing, which happened once or twice. BUT it is a very well-written game, with talented voice actors, and some gravitas, even if the believeability isn't the greatest when it comes to the espionage stuff. I like. :)
Not the best neither the worst from Dontnod, very biased sometimes the propaganda overpases the plot, the reverie plot was way better than the "human world" plot
Poor pacing, tropey boring characters and uninteresting plot. For a story heavy gave this was just unbearably bad. The mechanics of this is it's worst offender and completely hinders the experience. It focused way too heavily on that terrible tree of choices with what felt like 10-30 second scenes that constantly threw you back there. I never felt like I had any time to breath or cozy into what was going on. I loved it he graphics, beautiful art style but thats it. Even the audio was grating with these breathy deliveries that never felt natural to me.
Overall this should be avoided, lifes too short to settle for below average stories.
There's no point in playing this game. There are many, many better visual novels. Play a good WRPG or a Tell Tales game if you want a good western-written story. Very bad visuals, very mediocre story.
SummaryIn the very near future... When Polly returns home after a few years abroad to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance tha...