- Publisher: Playstack
- Release Date: Mar 4, 2021
- Also On: PC, PlayStation 4, PlayStation 5, Xbox One
Mixed or average reviews- based on 19 Ratings
User score distribution:
Positive: 10 out of 19
Mixed: 2 out of 19
Negative: 7 out of 19
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Nov 23, 2021Devs: Should we fix the parry before we ship the game? Naw.
Combat is sluggish, unresponsive, and has broken features like parrying. It's just a bad Dark Souls clone.
Dec 9, 2021Just another Dark Souls copy generic thing, nothing new and a lot of weird mechanics ! Game have 6 weapons and 4 playable character skins in TOTAL... it´s just A BAD JOKE, everything it´s dark and evil even your playable dude feels like a vilan, the devs that made this should be like depressive and satanic sad PP... i did not buyed , it came with PS Plus and boy, i want better games thanJust another Dark Souls copy generic thing, nothing new and a lot of weird mechanics ! Game have 6 weapons and 4 playable character skins in TOTAL... it´s just A BAD JOKE, everything it´s dark and evil even your playable dude feels like a vilan, the devs that made this should be like depressive and satanic sad PP... i did not buyed , it came with PS Plus and boy, i want better games than this from PS Plus since i pay for this service !… Expand
Dec 27, 2021If you like dog sh*t, you're really gonna love this game. Imagine dark souls with no rpg elements, no story, no healing, no bonfires, severe input delay, loading times measurable by minutes, no rewarding gameplay, and no fun. The idea of the shells is cool, but they offer either no health/high stamina, or no stamina/high health. There is no leveling system in place, but there are shellIf you like dog sh*t, you're really gonna love this game. Imagine dark souls with no rpg elements, no story, no healing, no bonfires, severe input delay, loading times measurable by minutes, no rewarding gameplay, and no fun. The idea of the shells is cool, but they offer either no health/high stamina, or no stamina/high health. There is no leveling system in place, but there are shell upgrades and weapon upgrades that add new abilities. The harden ability is also very cool and useful. However, the game really falls apart as soon as you start. The whole game is a maze. I've never needed a map to play a soulsbourne before. The worst part is that i still have no clue where tf i am going. Add on the fact that there is not even a story, so any vague direction is missing. Even a simple reason why the events of the game are happening does not exist. It is like they added all the creepy dialogue from DS, but forgot that there's also supposed to be a story. Sester Genessa doesn't even seem like someone who is helping me, she just seems like a pretentious **** You are put into a world to kill everything for no reason. The enemies are WAAAAYYY faster than the player. Wearing the skin specifically for speed and stamina, the enemies see the player, stand up, swing, and connect all before the player has moved 2 meters, and that is while sprinting. The player attacks so slow, i can stun an enemy, swing right after, and they'll still hit me 3 times before i even connect. There is apparently a "parry" function, but the player is so slow, you would have to parry before the enemy's attack animation even starts, or it won't work. There is basically 2 healing items in the game. One costs an exorbitant amount of money for a single heal (which is about a quarter of the health bar). The other is a mushroom that you must literally wait for them to grow (which also only heals a quarter of the health bar). bosses are mostly just copied and pasted, with no real variety among regular enemies either. There are basically no checkpoints or fast travel. idc about fast travel, but with the map being so bad, there needs to be checkpoints. This game is more of a rat in a maze simulator than an action game.… Expand
Mar 29, 2021This review contains spoilers, click expand to view. After 9 1/2 hours and unfortunately only 375 gamerscore, I finished this Soulslike. There is a lot of potential in the game and it could be really, really good in a successor with a potent publisher.
Well ... just as cryptic as you know it from the soul titles: D. They have already decided to imitate that. I was interested and am happy about the background noise. I cannot say what it has to do with ascent, envelopes, etc. in full detail.
Here, too, you can learn more about the story, the world and the shells via items, skills, etc.
Graphics / performance / glitches
Graphically, the game didn't upset the trees, but it had an aesthetic that I really liked. Everything kept pretty gloomy, the tutorial is almost Sci-Fi-like and a total of 4 different areas, some of which I liked very much, some less. I found the world with these obsidian-like rock shapes to be terrific.
The armor, weapons and characters, as well as bosses looked very cool and I would have liked to see more different types of enemies.
The game ran mostly smoothly at 60 FPS, so it had no noticeable drops (Xbox Series X).
Glitches, on the other hand, occurred relatively often: opponents bug into walls, I get stuck, opponents bug onto unreachable platforms or the lousy texture reloaders in cutscenes. I don't like that at all, because it always pulls me out of the moment. When that happens almost all the time, I can't overlook it.
It's soul-like. Nasty areas with different and many NPC opponents, as well as different bosses. With the tar and the discernment there are equivalents to the souls. You lose it again when you die and you can get everything back again.
There are different weapons and "classes" (long sword, two-handed, crossbow bazooka, dual 1h and a piston), all of which you have to find first or fight your way through in a boss fight. I played through with the long sword and the character Eredrim, who is extremely healthy.
Unfortunately, there are no attributes or a deep role-play system. The individual shells simply have different status values (more life or more stamina, for example), here I would have wished for more depth, also with skills.
Fighting also consists of dodging or rolling, as well as parrying. The first aspects in particular do not make so much of the gameplay. Parrying, on the other hand, is essential because you can heal yourself with it, especially healing items are very rare if you don't buy them with an embraced tar. In addition, Mortal Shell has the hardening mechanism, which can ward off a complete attack and then has to recharge. I think the idea is great and it makes the gameplay sufficiently different to Dark Souls, but it's also way too easy. This ability should require more skill, similar to a parry, because theoretically I can stay petrified for a very long time and wait for the attack and then strike .. then just repeat once it has charged up. Furthermore, you acquired the so-called determination through attacks, with which you could then use parry or special abilities (very cool, it is also worth playing aggressively).
In total I only died 43 times, the game is not really difficult. In the beginning it takes time, but when you are in you just have it out. Even if it is much easier, it is still a lot of fun to combine hardening, parrying and special skills.
I actually really liked the optics of the bosses and the fights themselves were very nice, but unfortunately too easy. The final boss was e.g. right on the first try.
Sometimes the hit boxes were also weak, you hit or get hit and don't really know why. I like the directness in Souls a lot better. Being able to use items several times to understand their effects is not my thing. Sometimes that felt too wasteful just to know what the item was doing in the first place.
To cut a long story short: A soul-like with a lot of potential that could lead to a really good second part. The foundation is well done and now just needs a little more in everything to my taste (role play depth, opponent diversity, challenge, boss opponent, areas). For me, very good 6/10 tar lumps. This is a promising entry for the makers into the soul genre.… Expand
Jan 13, 2022Awesome game dude I love it so much its just incredible bro I love it so much and its interesting
Oct 15, 2022De façon très opportuniste, cet indé a singé (comme quelques autres d’ailleurs) les darksoûleries qui soûlent… c’est donc du pain béni pour les masos de la manette (la manette moribonde qui tient avec du scotch à force d’être jetée par terre si souvent)… encore que certains trouvent cet étron… pas assez difficile !
Et pourtant, le système de combat -quoiqu’inspiré des jeux soûlants deDe façon très opportuniste, cet indé a singé (comme quelques autres d’ailleurs) les darksoûleries qui soûlent… c’est donc du pain béni pour les masos de la manette (la manette moribonde qui tient avec du scotch à force d’être jetée par terre si souvent)… encore que certains trouvent cet étron… pas assez difficile !
Et pourtant, le système de combat -quoiqu’inspiré des jeux soûlants de From **** s’avère ici complètement nul à chier des briques et des parpaings à la chaîne. Le jeu a ans doute pour lui de jolis graphismes mais surtout beaucoup trop de prétention… Son monde sonne creux, il est lamentablement… sans intérêt.
Artistiquement parlant, il est simplement et bêtement sinistre, sans aucune recherche, ni originalité. Le personnage imposé -qui sort d’on ne sait où- n’est pas du tout personnalisable et de manière générale, l’interface se révèle déficiente à l’image de système de combat mal pensé et mal fichu. Cette daube n’est donc qu’une coquille vide, finalement.… Expand
Dec 22, 2022Pure garbage. Terrible copy of Souls and bad performance too. Controls are horrendous, graphics are mostly bad. Glad I didn’t buy it.
Mar 18, 2021Mortal Shell: Enhanced Edition is a great example of how to revamp a game for the better via the power of the next gen. Even if you didn't buy the game first time around, I can recommend that you "Shell" out for it now.
Mar 7, 2021If it is not free from flaws or free of any bugs or annoying moments, Mortal Shell remains a quite solid choice for fans of the genre, who will have to accept, a small development team obliges, to have a game less dense and deep than those of From Software, but strong enough to be played without displeasure.