An interesting take on the roguelike genre
that offers a unique and entertaining way to
play the game, but feels geared towards
co-op over single-player. [Issue#22, p.81]
the game feels ethereal and dream like. It very possibly could be the most immersive video game I've ever played, and the soundtrack is by far the best part not to say the rest of the game isn't. Everything and
I mean everything is done absolutely perfectly. The combat is fluid and smooth, the variety of artifacts, ammo types, and trinkets simply never all with their imaginative amazing mechanics and every single boss fight in this game feels better than Dark Souls.
Ship of Fools brings an unusual and very well balanced mix between traditional tower defense and the essence of a beautiful roguelite. Even though it carries with it the burden of a model that presupposes repetitiveness, it is fun, chaotic, beautiful and, as a whole, quite entertaining.
Ship of Fools offers some spirited couch co-op fun and could be a good way to introduce the concept of roguelites to more casual players. Unfortunately, a lack of variety and depth eventually poke holes in this boat’s hull. Don't be afraid to pick up Ship of Fools if you’re just looking for a pleasure cruise with friends, but you shouldn't expect an epic sea odyssey.
This nautical roguelike is chaotic, frantic and sometimes frustrating if you’re on your own. There’re too many variables in the trinkets/weaponry via RNG to squander your enjoyment and an AI that can feel unfair at times. But with a co-captain, there’s some treasure to be had, and a presentation that could cure scurvy.
I had so much fun playing this game with my gf, every run feels distinct and refreshing. Probably the only downside is the fact that it’s short, so we hope the studio manages to update or make an expansion to the game soon.
(3) come le ore dedicate fino a questo momento. Noioso, frustrante, opprimente; con un senso di progressione quasi inesistente, e comunque insoddisfacente. Probabilmente cambia forma in cooperativa [edit. NO! E infatti ho cambiato voto, da 3 a 2], ma perchè venderlo come "affrontabile anche in single player", se in solitaria risulta essere, ancora: noioso e frustrante? Nei rogue lite, il segreto del successo è anzitutto far migliorare skill e strumenti del giocatore-avatar.. accade anche qua, ma i miglioramenti sono penosi, e la componente totalmente randomica ammazza la pianificazione.
Si salva l'estetica. Stop. Niente altro.
Forse con più ore di gioco migliora.. ma sento di averne investite già fin troppe. Quindi non credo ripasserò qua per un update.
Primo gioco di Team17 a risultare, per me, così terribile. Dispiace.
SummaryShip of Fools is a seafaring roguelite co-op game where you play the Fools, the only creatures fool enough to brave the sea. The Great Lighthouse that once protected the Archipelago is broken and a storm of malice and corruption is coming. Together, you and your ship mate will jump aboard The Stormstrider and make your voyage across the ...