Dark Summit
Xbox- Publisher: Radical Entertainment
- Release Date: Nov 12, 2001
- Also On: PlayStation 2
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The end product may not be as flashy or brilliant as other titles, but it is fun. In the end, that's what matters.
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Even with the option of taking numerous paths on each mission, once the truth is out there, you probably wont want to bother again.
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Thanks to a mission-based, narrative design, fine control, and slopes that have a darker atmosphere, Dark Summit really manages to set itself apart.
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Fanatics and realists should head for "Amped." Folks looking for a fun, solid game that just happens to take place on the snow will probably like Dark Summit.
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While nothing is overly spectacular, the game is very solid, never seems to 'drag its feet', and the storyline always pushes forward.
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Another good snowboarding game that quickly becomes addictive -- if you give it the chance.
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Play MagazineAs for Naya, well, Im not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]
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If a games success is measured by 4 am mornings with Red Bull leaking from your mouth, then Dark Summit is a keeper.
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A unique take on the snowboarding genre...The overall package just lacks a certain depth that keeps this game from really staying with you, and from challenging you, especially as you get farther in the game.
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With a more detailed multiplayer mode and maybe a bit more in the way of choices that may effect the games outcome, Dark Summit could be a leader in a new series of sports/adventure titles to come.
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While it does add some new concepts to the genre, it still may leave you feeling like it wasn't quite geared up for the power of the Xbox.
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Multiplayer is definitely a weakness with Dark Summit, and hurts the replayability quite a bit.
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The objective-based system works well within this particular environment, the storyline--though incredibly mediocre--is successful in what it sets out to do, and the trick system is easy to get into.
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Game InformerIf only the gameplay was equal of the level designs and the graphics. [Dec 2001, p.105]
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Official Xbox MagazinePretty but contrived. [Feb 2002, p.80]
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Electronic Gaming MonthlyYes, the storyline holds the power of cheese, but it did keep me wondering what would happen next. [Jan 2002, p.228]
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With some fine-tuning to the graphics and sound effects, and some revisions to the slightly restrictive controls, this could have been an "SSX"-killer.
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If youre looking for something Amped-like youll find that the two are quite different.
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Dark Summit won't rock your socks off, but it looks good, plays good and has plenty to keep gamers heading down the slopes again and again.
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There's nothing wrong with 80's cartoons, and this strange hybrid of snowboarding and adventure is actually pretty fun, despite its shortcomings. Sometimes, two great tastes really do taste great together.
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Once you get used to the controls, you will realize the game really isn't all that fun, after the excitement of being "chased" wears off.
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Next Generation MagazineThe game looks quite nice, and its by no means bad, but it falls far short of its intriguing potential. [Jan 2002, p.42]
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Hampered by shoddy responsiveness, frustrating gameplay, and an overabundance of boring same ol same ol challenges, Dark Summit falls short of what I think it very well could have been.
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Xbox Nation MagazineWith a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]
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Dark Summit sets its sights high, but the final product is mainly just a decent snowboarding game with a weird, lame story. A few cool concepts raise it above mediocrity, however.
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The characters and story seem horribly last generation with a complete lack of artistic design and sophistication.
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