Dead to Rights II
Xbox- Publisher: Namco
- Release Date: Apr 12, 2005
- Also On: PlayStation 2
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Many of you will undoubtedly find Dead to Rights II too unoriginal and repetitive to give a chance, but from my perspective this game is a great rental experience worth checking out on a rainy weekend.
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The meat (ahem) of the game is quite fun. It's the fist fights, the repetition, and camera problems that plague it enough to keep it from being more then average.
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This is not a game that anyone will accuse of vast depth. It revels in action-movie cliches, from Jack's nearly-constant bad puns ("This ought to heat things up," he says, grabbing a Molotov cocktail) to the near-invisible story to the waves of idiot cannon-fodder who populate each stage.
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Provides some mindless shooting with all of the clichéd elements you've come to expect from a third person action game.
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So if you like playing video games to release tension, and you don't care about good stories or online multiplayer modes or any of that stuff, definitely rent this one or something.
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It's more of an anti-expansion that removes more features than it supplements.
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This should've been more than just slightly better than the original. Rent it before buying at full price.
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Official Xbox MagazineDumb fistfighting sequences from the original are back. [June 2005, p.74]
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If you're hard up for an action-shooter then you might want to check this out when it hits the $20 bargain bin, but otherwise I'd have to recommend you skip this latest installment in the Jack Slate saga.
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Yahoo!Much like Dante and "Devil May Cry 2," let's hope this is just a sophomore slump, and this series will come back stronger in a future installment. If not, it truly is dead to rights.
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The gameplay is still repetitive and uninspired, the graphics still weak and the storyline still overly cheesy.
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What seemed really cool back when Namco first announced the original Dead to Rights -- the sweet disarming animations -- just aren't enough to carry another repetitive action game for more than a few levels.
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However, if you're craving narrative depth, sound reasoning, and believable motivation to sit firmly behind your violent malevolence, you might want to hold off for something better.
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Unfortunately, Dead to Rights II maintains its predecessor's graphics and camera glitchiness.
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On the other hand, if all you want out of your video game is a bloody binge, Dead to Rights II is the gaming equivalent of sitting alone in a dark room and downing shot after shot of cheap, hard liquor. If you're in the mood, it gets the job done just fine.
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Unless you are an avid K9 unit fan, a glutton for mediocre shooters, or rich, your hard-earned dollars could be better spent elsewhere.
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Dead to Rights II doesn't exactly disappoint me, as the first installment was really no better, but I would've liked to see a more marked improvement after this development time.
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This is a game that has one virtue to call its own (i.e., highly redundant, brainless action in a single vein), but it lacks the sense of style and the production values that saved the first game from complete obscurity.
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A fairly simplistic game with a very basic premise: kill anything that gets in your way.
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The game has none of the style or effectiveness of other similar games and as I've said several times in this review, the whole thing smells of generic.
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Save your cash for better games.
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Definitely a step backwards in the series. By removing the little mini-games and scrapping whatever parts of a story that were present, the latest title destroyed any credibility or potential it may have had.
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TotalGames.netDead To Rights II is confused. It's an action title where you spend the majority of your time waiting. It's a videogame where you'll out-swear the gritty characters onscreen. It's a sequel that's not as good as its predecessor.
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Game InformerA lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]
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Reminded me of any given recent Steven Seagal film. Yeah, you'll have your guilty pleasure with it and like some moments of its over-the-top violence, but it really feels like the same old thing, like the after-effects of a good idea gone rather sour in production.
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Electronic Gaming MonthlyWhat we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]
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Play MagazineTakes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
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A bit of the same old song and dance provided by most shooter games on the market.
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games(TM)Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
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AceGamezIt's almost as if the developers of Dead to Rights II decided to rip out the fun factor that flowed freely through the original, leaving an empty shell of a frustrating and quite dreadful product.
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All things considered, it's probably a blessing that Dead To Rights II is a short game. Most players will easily nail the coffin shut in a weekend.
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Computer Games MagazineOn the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]
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It's not especially big, but the tedium of the action makes it feel overlong. The lack of variety in enemies and gameplay make it feel almost like a budget title.
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We've a right to enjoy this kind of brainless, murderous throwback, but we've also a right to expect it to be made to the standards of videogames of five years ago, never mind those of today. [July 2005, p.91]
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It manages to stumble all over itself from the second you turn it on and never manages to recover. Simple control functions are handled clumsily, changing weapons is a chore and someone actually thought the dumb melee-exclusive levels would be a good idea. Like the rest of this stinker, it is not.
User score distribution:
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Positive: 2 out of 5
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Mixed: 3 out of 5
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Negative: 0 out of 5
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DeviantOct 2, 2005
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JeffreyN.May 22, 2005
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BlueFalconApr 24, 2005