Fable

Xbox
Fable Image
Metascore
85

Generally favorable reviews - based on 87 Critic Reviews What's this?

User Score
8.4

Generally favorable reviews- based on 304 Ratings

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  • Summary: In Fable, every action determines your skill, appearance, and reputation. From childhood to death, you'll age and evolve a hero or villain through the actions you choose and the path you follow--be it good, evil, or in between. Your muscles expand with each feat of strength; your bodyIn Fable, every action determines your skill, appearance, and reputation. From childhood to death, you'll age and evolve a hero or villain through the actions you choose and the path you follow--be it good, evil, or in between. Your muscles expand with each feat of strength; your body becomes fatter with gluttony; your skin tans with exposure to sunlight; and your battle wounds turn into scars. Competitive and cooperative heroes, deadly creatures, dynamic weather systems, and deformable environments all exist in the ever-changing land of Fable. Expand
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Fable Gameplay Movie 18
Score distribution:
  1. Positive: 77 out of 87
  2. Negative: 1 out of 87
  1. 100
    Just remember, Fable is not "Project Ego." What it is, though, is a redefinition for RPG's. It takes out all the frustrating elements of the genre, and instead puts in a heap of fun options and possibilities. This is why; despite its disappointing conclusion, Fable is one of the most gripping and enjoyable games that has come to grace the console scene.
  2. Sit down with fable, take it slow, and really enjoy all that there is to be seen here. I think fable isn't about genre defining gameplay, it's about creative invention. It pulls players in and makes you actually feel like you are a hero and not just controlling one arbitrarily.
  3. Those who enjoy experimenting with every possibility in their games will find enough in Fable to keep them busy for countless hours, while gamers who appreciate more objectives and a clear sense of direction will probably burn through the story quickly and have little reason to play through a second time.
  4. Fable isn't always awe-inspiring, and its combat lock-on system can be frustrating, but what it introduces to the genre is fantastic. "Watching" gamers' playing tendencies and assigning experience points accordingly is ingenious, and it really makes players practice their skills.
  5. Much of what was supposed to make Fable innovative was ultimately cut out, but what's left still looks incredible and is amazingly fun to play.
  6. For those of us who understand that while true non-linear storytelling is never going to happen, personalising a linear narrative in meaningful ways according to your own inclinations is far from inconsequential, then it's another significant step into the future.
  7. For all its advertising about a virtual world governed by cause and effect, Fable is really just a terribly unambitious hack and slash game in a bad marriage with a personality simulator. The hack and slash works fairly well-everything else, not so much.

See all 87 Critic Reviews

Score distribution:
  1. Positive: 69 out of 109
  2. Negative: 12 out of 109
  1. Mar 3, 2014
    10
    Ignore the low scores. Most people who give this game low scores has literally given every other great game low scores as well. This game isIgnore the low scores. Most people who give this game low scores has literally given every other great game low scores as well. This game is one of if not the most replayable game of all time. You can create so many different characters and choose different combat styles each and every time. I've played the same way through probably 5 times and still love it. I played it when it first came out and still play it now (2014). The combat multiplier is great and so is the fighting. It uses the "z targeting" that Zelda: Ocarina of Time implemented. I recommned this game to anyone. Give it a legitimate chance and you will love it. Expand
  2. AnthonyC.
    Sep 10, 2004
    10
    It may not have everything that Molyneux talked about (which by the way were IDEAS not promises), but what is in there and all that It may not have everything that Molyneux talked about (which by the way were IDEAS not promises), but what is in there and all that they've added makes this by far the most immersive game I've ever played. Molyneux stated that they would've loved to make it more free, but the processing system can't handle it in this generation of console gaming. i.e. "The growing trees," says Molyneux, "were thought about for a while, and while we would've liked to do them, they had absolutely NO significance with the game." You could not interact with the trees, and because they took up so much processing power (around 15% of the XBOX's processing system just for managing the trees) they decided on using that process power wasted on trees for a more practical purpose: the actual hero and gameplay. So even if we did have horses and growing trees and co-op play and a female playable character in the game, that would've meant less process power for the COOLER features of the game: perhaps a few extra spells or weapons or expressions (something related to actual gameplay, mind you) were tossed in in exchange for some of the tree effects, horses, etc. Just to stop the whiners who complain that some of the characters in "Fable" either look alike or sound alike, I will include the next statement. How do you expect there to be an unlimited amount of dialogue and characters in a video game? There's only so much you can put on a disk. With hundreds of townspeople to interact with, there's obviously going to be SOME repitition - it's common sense! Not to say that "Fable" doesn't have a wide variety of people and sound bytes, because it very much does! The story in "Fable" is meant to give each player the same story points in some situations, and again, while they would have put in more open-endedness, the XBOX wouldn't have been able to handle it. The gameplay may seem easy for some players, but I have the solution: stop complaining that the game is easy for you and boast to raise the difficulty for yourself. It may seem easy for you, but for others it may not. I myself found some areas difficult and I've been playing video games for most of my life. Also, in contrast to many other RPG's that we're used to, "Fable" doesn't make you get stuck. There's no reason for someone to have to get stressed out over a video game, and that's what the "Fable" team did: made it enjoyable without so much stress. One of the developers said that "Fable" is more the type of game that says "Hey, come on in, relax, have a beer, I'm your friend," as opposed others such as "Devil May Cry" where you were trying to BEAT the game rather than play WITH it. He described DMC as the type of game that would make you very tense while playing it, and while "Fable" has tense moments as well, it's more along the lines of playing with it, not against it. They wanted to make it available to all gamers, not just the ones that play constantly. In terms of length, the game is not completed in 15 hours. Not if you play it right. If you play "Fable" the way it's supposed to be played, it could take any amount of time to complete, as the world of "Fable" is always on. Sure, you COULD beat it in that time if you raced through, only did important quests and touched none of the world, but you'd be missing out on the heart of "Fable" and what it has to offer: and believe me, it has a LOT to offer. Peter Molyneux and his team are GENIUSES, not liars, and this game is a must have for all XBOX owners, just as "Halo" is. In a short while, people will be screaming at eachother "WHAT?? You own an XBOX and don't have 'Fable'?!" *Do not miss this incredible experience. 10/10* --Only comments: slight slowdown with lots and lots of action on screen, there is a little bit of a flicker on the characters faces when up close, and there aren't enough chickens to punt - though there really could never be enough chickens to punt. :) Expand
  3. PedroA.
    Oct 2, 2004
    10
    Excellent game! It's 10 hours story, but it can last 20 hours more if you actually do everything. Great game for people who don't Excellent game! It's 10 hours story, but it can last 20 hours more if you actually do everything. Great game for people who don't spend their lives playing video games and try to beat it in a day. Expand
  4. CaidJ.
    Sep 19, 2004
    8
    Certainly a good RPG by any standard, lush environments and pretty colours make it a nice place to play in. Wonky battle system is kind of Certainly a good RPG by any standard, lush environments and pretty colours make it a nice place to play in. Wonky battle system is kind of the offset to the whole game, aggravating button commands wich conflict with too many past experiences make this one a hard game to adjust to and even more difficult to comfortably master. Expand
  5. Dec 27, 2011
    8
    Really over hyped but its still a good game and is one of my favorite RPGs out there. The story was alright but a bit too generic. The combatReally over hyped but its still a good game and is one of my favorite RPGs out there. The story was alright but a bit too generic. The combat was fun and addicting. There were plenty of quests to do as well as other things that kept you busy through out. I enjoyed it. Expand
  6. NicF.
    Sep 21, 2004
    7
    I enjoyed it alot until I started to realize the end was coming... bout 11 hrs in. I leveled up (which killing wasps was about as good as I enjoyed it alot until I started to realize the end was coming... bout 11 hrs in. I leveled up (which killing wasps was about as good as bandits) Not a real challange though. Overall, the Hype killed it, hands down. Quests were way too linear and easy. nothing was a challange. o well this was just IMHO. Expand
  7. Feb 4, 2020
    0
    Story: [Not Decided]
    Artwork: [Not Decided]
    Music: [Not Decided]
    Gameplay: [Not Decided]
    Difficulty: [Not Decided]

See all 109 User Reviews

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Awards & Rankings

17
3
#3 Most Discussed Xbox Game of 2004
4
#4 Most Shared Xbox Game of 2004