- Publisher: Black Label Games
- Release Date: Sep 26, 2002
- Also On: PC, PlayStation 2
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Boasts incredible graphics and audio, but extremely linear gameplay.
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Play MagazineThe level of detail at work here is darn near unprecedented. [Nov 2002, p.80]
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A deep, involving adventure in the land of Middle Earth. However, that adventure was filled with too much yawns to make it a definite stay in my collections.
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The game suffers from some repetitive missions with a lot of "fetch this and find that," plus many of the camera angles are finicky.
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The game is also pretty short--somewhere in the neighborhood of 8-12 hours to finish, and your desire to replay it will likely be minimal. All of which doesn't sound good, but I enjoyed myself playing through this familiar story.
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Official Xbox MagazineLOTR's slow-paced gameplay and mission-based structure seems more suited to an action RPG, but as an action adventure it doesn't quite measure up. [Dec 2002, p.137]
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All of the pieces were in place, the story, the setting, the characters. All of that potential was wasted though because of lack of detail and poor control and A.I.
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The die-hard Tolkien will get a kick out of slugging and spell-casting their way through the first book of the Rings trilogy, but the casual gamer will only be disappointed by an otherwise generic action / adventure title.
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The game's lack of focus, sub-par AI, and unbalanced gameplay make the game mediocre at best.
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Adequate but lackluster.
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There is an initial rush and glimpse of Tolkien's novel in the early going. The ensuing action lacks punch and never arcs to a point to make any of the combat substantial.
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Fails to delivery compelling gameplay.
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There is a feeling of respect for the source material present in the Xbox Fellowship that is lacking in the PS2 version. Still, the heavily flawed combat drags this title down to a great degree, effectively making about half the game into more a chore than anything else.
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GameNowWith a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]
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A big problem Ive had with the game is load times. You can walk across large plots of land with no slowdown whatsoever. But enter a house, and be prepared to sit for a while waiting for the game to load.
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Ultimately an average game at its best and a frustrating and boring one at its worst. It's also exceedingly short.
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netjakThe AI and combat was the first street to the road to nowhere. The second biggest flaw was the straight-edged linear gameplay.
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This game is so bug-filled, I cant believe they had the audacity to retail this game in its present state of disarray.
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What's disappointing is that Lord of the Rings is not really that great at getting you into the action.
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If you can live with all the problems, irritations and lack of inspiring gameplay, theres actually a reasonably big game locked away. Real, hardcore Tolkien nuts, who live and breath the mans work, may get something out of this.
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Electronic Gaming MonthlyThis game is a rushed, slapdash effort intended to prey on unsuspecting consumers. [Dec 2002, p.250]
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For an Xbox game, Fellowship Of The Ring sure does take a long time to load.
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Xbox Nation MagazineIf there was any truth in advertising, Universal would hawk this game as "Lord of the Pointless Fetch Quest" and recommend that potential buyers seek the Fellowship of Many Beers to dull the pain. [Winter 2002, p.103]
Awards & Rankings
57
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#57 Most Discussed Xbox Game of 2002
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15
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#15 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 5 out of 13
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Mixed: 5 out of 13
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Negative: 3 out of 13
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Mar 29, 2021
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MattyH.Aug 13, 2003
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CallumO.Dec 21, 2002This game is good for the people who want to have easy levels.