Large-scale story of Xenoblade Chronicles will draw you into a huge world naturally, where boredom has no place and you’ll spend there several hours of a game time with love. This one is a must-have, and not only for fans of JRPG games. [Issue#252]
Xenoblade Chronicles on the 3DS is an absolute masterpiece that delivers an unforgettable experience. As a long-time fan of the original Wii version, I was skeptical about how the game would translate to a handheld console, but I am thrilled to say that it exceeds all expectations.
Xenoblade Chronicles 3D released in 2015 as something of a pilot for Nintendo's New 3DS and Amiibo lines, both of which never fully lived up to their potential. And while there certainly is something to be said about giving an overlooked Wii game a second chance in full stereoscopic 3D, the visual shortcuts and downgrades of the New 3DS port often beg the question of whether it was worth attempting in the first place. If the 3DS line is your favorite (or only) series of systems, this is still a decent way to experience one of the best RPGs of the Wii era. Otherwise, the remaster available on Nintendo Switch now makes this version largely obsolete.
Overall, pretty good so far. Like others, I never played the Wii version since it became the price of 2+ DS games, but I'm glad I got the chance now.
It seems pretty expansive with a lot going on. I actually wish that I had more time to give this game proper attention, because I feel like there's a lot to be taken in here. I'm curious about the world and I find it neat that they've given the townsfolk interactiveness beyond the usual two-phrase statement (although they still have this), but unfortunately there's so much of a web of interaction that I just can't spend the brain power to keep up with it. Not when I only have 20-30 minutes in between things during my day to play. Oh well, not the game's fault, it's mine for slipping further into adulthood.
My one big complaint is the camera. Half the time I can't see what I'm fighting and having to manually swing the camera around to keep track of things is really getting old. I'd probably rate this game a 9 if it weren't for that, but honestly it may cause me to quit before the end. Perhaps I'm not doing something correctly, or there's an option I haven't found, but it sure is bugging the crud outta me.
To be fair, it isnt a bad game, its just terrible at nearly everything it tries to do.
Lets start with a summary: Anime cliche, action rpg, english voices, 3d, vast overworld, unique navigation premise, solid battle foundation, high difficulty.
And then the problems begin in expanding upon all that.
Anime cliche - nothing surprising, the plot points are all common sense goodness. The reason you cant do this, is because of that. The reason your godblade doesnt do this, is because they are doing that. You can see the future, because this thing creates that, and if you've played it, you know the story tells an interesting tale, but still usual anime style. Which is, to say.. entertaining. Creative in ways. But standard.
Story gets a pass, because 'consistent and yet nothing special' isnt good or bad. Satisfying. :)
Action RPG ~ thats what the kids are playing, these days. They cant be bothered to go buy god of war and button mash if it doesnt have RPG elements. Superficial rpg elements. You'll never be pushed too hard to deepthink anything in this game. Equipment? Just map the whole area youre in, stay 2 levels above the bad guys and you'll be fine. Gems? Meh. Equipment? Just max out your defensive stats. Which special godblade power should you use in any situation? They'll show you the mechanic to be learned right before you need it. The game is on rails. Even the FF7 remake is a button masher.
English voices ~ no, I mean english accented. Not just english. har!
Pleasing to hear, excepting the endless battle chatter repetition. (And no option to turn off post-battle yapping, you'll get tired of that within the first 5 hours)
3d - not bad, good view distance. Great for what it is, but with hindsight at 20/20.. almost no other games impress to this extent on n3ds. Beautiful world, very scenic. Its just.. its just that it isnt very compelling. After filling out the whole map, exploring all the little hiddenish areas.. it plays like an offline MMO. You'll have some roaming mobs at your level, some overlord level 70ish types, some flyers, some whatevers.. at least the towns are populated reasonably well. And the conversations flow logically and smoothly. Consistent, not good or bad.
Unique navigation. You are on one of two guys, making your way up and over to find the other guys, just to find that they arent all bad, but are they they? But it is. But its about the over-guys, and then it isnt about them. And its about the godblade. But then it isnt. But it is, again. And then you hit new game +.
Thats a no-spoilers summary. And it weaves a kinda good tale, if a little underwhelming. Except when it isnt, but the pacing is so.. consistent. But not. Like, it really doesnt rush you to the next objective. You know where its at, and it doesnt 'push' you to get there any faster than you want to get there. And you shouldnt want to get there.
Because you havent grinded until you are 5 levels higher than everybody else. Its really important that you grind. In most JRPGs you can just barely slide by if you just kill everything on your way.
Xeno is that odd one out that isnt JUST about grinding for the sake of it, its about being very consistent ~ you will absolutely die if you even tiptoe to the next area without grinding up. Like dark souls levels of 'you arent ready so die'.
Whch isnt to say that it is hard, it really isnt. So long as you grind.
It isnt like etrian odyssey where even if you grind to death, you still have to micromanage every single round of every battle, on every stage, with EVERY character type having to fit within the 5 you chose. THAT.. is hard. Xeno is just boring. Consistently.
Battle foundation.. what can I say about this? Think of it like disgaea. You get some cool skills. Then you get more. Then more. Before you know it there is all this crap you can pick to use!
Except by 'can use' I mean 'must use'. Which doesnt make the battle system complex, just complicated. Complex is final fantasy tactics telling you that your attack should do 18 damage, but due to the day, the month, the gender of you two combatants, the faith in your religion, the braveness in your soul, the class you chose, the direction you attacked, PLUS the RNG random number generator... AHEM, yeah.
As where xeno is just.. complicated. You got autoattack, except its useless. You got knife up, knife sideways, knife down, and one works if youre on the side, one from behind, one for hitting multiple enemies, so on and so forth. And its nice and all to have these special attacks, but they arent special. They are mandatory. And you have to eventually start using them in conjunction with everyone else, to beat the special enemies. And the more special enemies. And you cant do much damage to those guys, because.. well, they ate something funny.
Add those consistencies, the deaths, the absolute tedium of EVERY single battle requiring your attention, and it ****. Badly paced, cuz youre the pace. Slow down!
This is a great game, on the wii, however they had to dumb down the graphics even further to run it on a system with "updated hardware". Now it looks like a playstation one game. The wii graphics were already terrible and this really makes the game unplayable. Add an extra small screen in the mix and the thing is just a mess. Bought this as soon as it came out, returned it the next day.
SummaryXenoblade Chronicles throws you into a universe bursting with imagination. Take hold of an ancient sword that offers glimpses of the future, customise your characters extensively and discover a world where your relationships with others matter.