All Game Guide's Scores

  • Games
For 885 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Final Fantasy VII
Lowest review score: 20 Sneakers
Score distribution:
885 game reviews
    • 95 Metascore
    • 100 Critic Score
    The game's targeting system has also been adjusted. Using triggers and both analog sticks (a la "Manhunt"), players take more complete control of C.J., and can have him run and strafe, change targets, and shoot in almost any direction, even while moving in another.
    • 87 Metascore
    • 80 Critic Score
    Certain classic enemies have also been upgraded, such as the imps, which now stare players down with glaring eyes before pouncing on them.
    • 72 Metascore
    • 90 Critic Score
    The monsters are determined to destroy the characters' home world, so players will need to perfect various combos and team attacks in order to survive.
    • 89 Metascore
    • 90 Critic Score
    Hands down the most playable, enjoyable golf game released to date.
    • 89 Metascore
    • 90 Critic Score
    Hands down the most playable, enjoyable golf game released to date.
    • 78 Metascore
    • 70 Critic Score
    There is enough of Tolkien's story and Jackson's presentation here to do the title justice, and enough classic action role-playing to make for an engaging, enjoyable game.
    • 65 Metascore
    • 60 Critic Score
    The technique associated with controlling the motorbike that makes Freekstyle such an entertaining diversion from other racing games, and the sound effects and music are easily among the best available on the handheld to date.
    • 73 Metascore
    • 60 Critic Score
    Sadly, the most innovative aspect of the first title has been diminished to the point where Buffy isn’t much different than a routine 3D slugfest. An easy recommendation for loyal fans of the series, but the game's appeal would be lost on the casual player.
    • 92 Metascore
    • 80 Critic Score
    As the passionate announcer exclaims during the opening sequence, "the soul still burns," though neither as fiercely nor as brightly as longtime fans may have hoped for.
    • 93 Metascore
    • 80 Critic Score
    With 200 items to unlock, eight different modes, and Link as a playable character, Namco has certainly delivered an impressive package for fighting game fans. Yet if players look closely, they’ll see the package is wrapped using recycled paper tied together with frayed twine that has a few too many loose ends for such an important sequel.
    • 59 Metascore
    • 40 Critic Score
    Is Futurama fun for fans of 3D platform or shooter games? As Leela once said, "At the risk of sounding negative, no."
    • 94 Metascore
    • 80 Critic Score
    The changes aren’t substantially different from Madden NFL 2003, and the excitement level has diminished since the release of "NCAA Football 2004," a game that offers better commentary, more diverse modes, and simply more "energy" than this chapter in the long-running Madden series.
    • 85 Metascore
    • 50 Critic Score
    Combat is more tedious than fun, though players can now wield more powerful weapons such as the katana blade. Most often players can get by simply running past many of the enemies -- not necessarily out of fear, but in a noble attempt to relieve boredom.
    • 65 Metascore
    • 50 Critic Score
    Starts out promising and gradually becomes more tedious the further you delve into it. It’s repetitive, and it’s repetitive not because of the sheer number of enemies thrown at you or the simplistic nature of objectives, but because of the paltry set of moves you can initiate with the main character.
    • 80 Metascore
    • 70 Critic Score
    Filled with such a carefree and upbeat attitude, from the movie-quoting riders to the ridiculous courses featuring cannon-blasting pirate ships, rampaging dinosaurs, and rollicking waves, that it’s easy to forgive any shortcomings.
    • 30 Metascore
    • 40 Critic Score
    Yet another disappointing entry in Titus Interactive’s pitiable portfolio. Part man, part machine, all flop.
    • 94 Metascore
    • 90 Critic Score
    While Knights of the Old Republic is entirely addictive, there are some small complaints. There are no beasts to ride or vehicles to use as transportation while traveling across planet surfaces, the party is limited to three at any given time, and there's no multiplayer support.
    • 88 Metascore
    • 80 Critic Score
    Dynasty Mode is the main selling point and it is a lot of fun, especially the recruiting. After getting wrapped up in the Dynasty Mode you might even forget about Madden, at least for a short time.
    • 77 Metascore
    • 70 Critic Score
    Unlike many of the swimsuits featured in the game, there’s some breathing room for further development, but Hypnotix has once again surprised audiences by proving Outlaw Golf was neither beginner’s luck nor a fluke. The Outlaw series is here to stay.
    • 23 Metascore
    • 30 Critic Score
    Though the game is plagued with problems in every area, it is perhaps the fighting engine that’s most disappointing. The slow motion effects used to bring dramatic flair to the fights are barely noticeable.
    • 65 Metascore
    • 50 Critic Score
    A passable diversion between more traditional sports games, but nothing more.
    • 82 Metascore
    • 70 Critic Score
    What it lacks in new ideas is more than made up for in playful exuberance.
    • 55 Metascore
    • 40 Critic Score
    A weak conversion of what was arguably a middling title to begin with. Though it starts off fast and smooth, the action quickly becomes touch and "d'oh."
    • 74 Metascore
    • 60 Critic Score
    Despite the problems, players will likely find themselves coming back to the game, because it is just as entertaining as it is frustrating.
    • 71 Metascore
    • 60 Critic Score
    The replay value is inexplicably weak, because getting all of the treasures, statue pieces, and rubies is not as complicated as it sounds.
    • 52 Metascore
    • 40 Critic Score
    It is an absolute shame that the controls are such a beast, because there are many interesting elements in the game.
    • 64 Metascore
    • 50 Critic Score
    More attention needs to be placed on the space aspect of the game, and players should have the same sense of freedom as in titles like Halo instead of wandering through narrow halls.
    • 49 Metascore
    • 40 Critic Score
    It is the combat that is the most disappointing aspect, despite the game offering such elements as piloting buggies, donning a space suit before exiting space stations, and using jetpacks.
    • 58 Metascore
    • 40 Critic Score
    Players are ultimately better off with "Hunter: The Reckoning" for a similar style of game that at least features multiplayer support, different characters, and experience-based attributes.
    • 78 Metascore
    • 70 Critic Score
    Despite a distinct lack of impressive new features, Donkey Kong Country is nonetheless an enjoyable platform game offering around 10-15 hours of play (expect to devote even more time to get a 101% completion rate) and generally pleasing visuals and sound even if they aren't up to the level of the Super NES version.

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